Name one pleaseStill, 4.0 is more demanding and for a reason.
I'm genuinely curious, I mean I have Odyssey now and I literally could not figure out which part of it might possibly be leaking fps
Name one pleaseStill, 4.0 is more demanding and for a reason.
Name one please
I'm genuinely curious, I mean I have Odyssey now and I literally could not figure out which part of it might possibly be leaking fps![]()
Like a whole new game betterI think if they manage to fix performance , anti alias, shadows and colour/brightness. Things will be much better.
Bad optimization.Name one please
I'm genuinely curious, I mean I have Odyssey now and I literally could not figure out which part of it might possibly be leaking fps![]()
Well the resolution of the images is not high enough to see all the details, maybe it looks better from up close, but the most obvious difference was definitely the color.I gave you 2 screenshots, you've seen no difference between them, except in some color tainting (while i see a vast increase in detail levels, transparent surfaces where there were none, etc etc)
i rest my case![]()
Use:but the antialiasing is like non-existent
True - but that Cutter has a much easier time landing in 3.8...I'd say that is wrong
I really like how ships look in Horizons. Or the Stations or the Carriers for what is worth
But if you put side by side a shot of a carrier in Horizons and one in Odyssey, the differences are obvious and the Horizons one looks very cartoony (not in a bad way cartoony, in an artsy cartoony style, but still cartoony) - and this means less details, less processing power needed, less powerful gfx cards needed.
And this is only for the Space part (the on foot part will add extra cpu strain due to NPC AI)
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Don't forget the lovely blob on the scope.FWIW, a good place to see the difference between Horizons and Odyssey is when mining in a planet's ring.
If Horizons is "okay", Odyssey can look STUNNING when you've got the right lighting and conditions.
On the down-side, if you want Odyssey lighting, you also have to put up with Odyssey planet-tech'.![]()
Well the resolution of the images is not high enough to see all the details, maybe it looks better from up close, but the most obvious difference was definitely the color.
There's only a pretty insignificant part in the images where the difference of the models is clearly visible, I doubt that it's large enough to justify a significant performance overhead:
View attachment 322753
This part could be truly better, were it not for the complete lack of anti-aliasing.
What I'm more concerned with is the skybox, that's something you can see way more often than your carrier after all, and it's way worse in Odyssey, just count the number of stars visible:
View attachment 322754
Here's a screenshot taken in Odyssey (it's closer to the galactic center, so stars are more numerous here):
View attachment 322761
Cool, but this is how it looks in Horizons - can you see the distant emission nebula which is totally absent in the first image?
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I'm not saying everything should look like an astrophoto, but at least it's possible in Horizons with the graphic mod installed, without any kind of performance loss despite all the additional details:
View attachment 322763
Odyssey should totally be capable of the same thing, were it not for all the bugs.
It's just a fearWho said 3.8 is going to be removed?
I see, apologies for my tone by the way; I was merely curious if this was confirmed or not.It's just a fear
Why everybody say 'dark-dark"? I don't get it. If you're 4000ls from the star - it must be dark there.
About planets - take a look on new moon next time it happens here from Earth. Can't see? Yes, because it is "too dark" and no reflected by Earth light.
Can't agree with that. It is simulation of things we will never see during our life in reality. So I want it to render as much realistic as possible. So I can pretend I'm there. I don't need fake lights or anything like that.That's fine but, in real life, stuff is simply there regardless of whether you can see it or not.
In a video game, it's kind of redundant to put all the effort into creating detailed graphics and textures and then not lighting them so that a player can see them.
Not only is it a waste of effort but it's also a waste of computing power to render all this stuff and then not light it so it's visible.
Personally, I like dark things to be dark but, equally, I like to see the stuff that my GFX card is working so hard to render.
I've seen this behavior on low capability hardware. It takes a lot for all of the carrier interior textures to load. Usually its only an issue with the elevators. I haven't seen this behavior elsewhere...yet.Was that last night's update?
I was aboard my FC after the update and, after logging-in, I spent about a minute wandering around an ultra-low-res FC with minimal textures.
Eventually the textures filled-in but I keep getting this effect where, if I turn around quickly, there'll be an untextured surface which only fills-in a split-second later.
It doesn't seem to be having an effect on frame-rate but it's glaringly obvious when it happens.
Didn't play for long enough to see whether the same thing is happening in other Odyssey environments but it's not something I've experienced before.
No apology necessary.I see, apologies for my tone by the way; I was merely curious if this was confirmed or not.
However when we have a new moon on earth, yes down on the surface is dark, but the sky is then full of stars, which are not hidden by the brightness of the full moon. Ody doesn't work that way. The sky box is much darker and it should not be, all the stars should be shining brighter that far from any light source like the sun.About planets - take a look on new moon next time it happens here from Earth. Can't see? Yes, because it is "too dark" and no reflected by Earth light.