Uh, is it supposed to look that bad ?

And by the way, your post was predicted:
LOL, that's not a prediction. The pixels start appearing at 1km altitude and remain visible not "briefly" but all the way down to the ground. Plenty of time to hit F10 multiple times, unless you want to hide them, of course. Funny that you tried the same thing twice and expected to get away with it.

By the way, @Rat Catcher knows perfectly well that the issue isn't just mine. This is one of his own screenshots:
screenshot_0615-jpg.310020


@Morbad has confirmed the issue, too, and his rig wasn't exactly cheap. But hey, I can't wait to watch your video. And don't you dare blame the pixels on video compression!
 
Indeed I do, on specific bodies (the 'old worlds' in particular) but not in general, well, not on a reasonably specced PC...

There are very few worlds where the effect is wholly absent, and if you go to high contrast areas (the borders between very different looking terrain) it's almost universally visible around that 300m mark. It's not a loading/missing LOD issue either.

Higher texture resolution and negative LOD biases can make the squares a bit smaller, but don't remove the effect. I'm running ultra+ terrain quality and 8k planet texture resolution and can still find bad patches on almost any landable world I visit.

I just went to the nearest system I had never been to, and checked random locations on the first three planets I came across. The issue was blatant at one location, mild on another (the one with the most geometry to break stuff up), and moderate on another. This is pretty typical. It's hard not to see at ~300m altitude. Uploading the video now.
 
Posting screenshots where the effect cannot exist doesn't prove one isn't encountering the issue where it does. You may as well be posting screens of the night side of a planet in a thread talking about problems with stellar lighting.

Above 1km or so, pretty much no one is going to see a problem. Same goes for extreme close ups. There is no point in posting those images because no one has claimed an issue at those distances.
 
Posting screenshots where the effect cannot exist doesn't prove one isn't encountering the issue where it does.
Of course it doesn't... there are poor transitions throughout the landing / flying sequences... Insisting that these conditions are the sole ones is certainly disingeneous though, wouldn't you agree?
You may as well be posting screens of the night side of a planet in a thread talking about problems with stellar lighting.
You mean that nobody has done this so far? I'm surprised!
Above 1km or so, pretty much no one is going to see a problem.
Accurate.
Same goes for extreme close ups.
Bar the outliers where they are - like the 'old world' bodies that are truly awful.
There is no point in posting those images because no one has claimed an issue at those distances.
A bit like posting images at a distance where there is a known issue (which is unlikely to be addressed, going by the refusal by Frontier to address planetary tech issues) and insisting it is the norm?
 
Indeed I do, on specific bodies (the 'old worlds' in particular) but not in general, well, not on a reasonably specced PC... But I only troll the trolls, you know that so well too, is that not so?
It's not a matter of specs, do not spread misinformation please, Sakashiro can reproduce this and probably has a way different rig than mine, Morbad confirmed it as well, i didn't mean to imply it happens often, as a matter of fact it's the first time i notice it that obviously, but it does happen, it's the game's issue, not our rigs.

There's not reason to troll about anything, the game has a rendering issue, it would be good to have it fixed, that's all :)
 
It's not a matter of specs, do not spread misinformation please,
Not misinformation, old chap, and do take notice of the entire comment... My laptop will produce terrible quality graphics in EDO in places where my desktop is excellent...
The bit you appear to be ignoring you already quoted.
Indeed I do, on specific bodies (the 'old worlds' in particular) but not in general
The not in general is the key...
 
Of course it doesn't... there are poor transitions throughout the landing / flying sequences... Insisting that these conditions are the sole ones is certainly disingeneous though, wouldn't you agree?

I'm not talking about a transition, I'm talking about a static/persistent state of the LODs that exist at specific ranges.

A bit like posting images at a distance where there is a known issue (which is unlikely to be addressed, going by the refusal by Frontier to address planetary tech issues) and insisting it is the norm?

It is the norm at these distances and has been for a year. I'm not sure how it being a known issue somehow contradicts that.

The people that are saying they aren't encountering this issue have provided utterly nothing to corroborate that statement. One cannot find something by looking where they know it will not be.

I'm not interested in setups that don't have this problem where I also do not have this problem. I'm looking to resolve my problem and I am curious if those who report not encountering it actually do not have the same problem (so I can find out what they are doing differently), if they are just oblivious, or if they are deliberately wasting everyone's time by beating around the bush. It mostly seems like a mix of the latter two.
 
It is the norm at these distances and has been for a year.
But isn't the norm for other than those distances?
I'm not sure how it being a known issue somehow contradicts that.
It doesn't: But it does indicate that it would have tgo be tolerated, just like the many other unresolved issues in the game.
One cannot find something by looking where they know it will not be.
And, similarly, they cannot insist it exists anywhere but where it will be.
if they are just oblivious
Or, just don't actually let it become a huge issue?
deliberately wasting everyone's time
It happens.
 
Not misinformation, old chap, and do take notice of the entire comment... My laptop will produce terrible quality graphics in EDO in places where my desktop is excellent...

The issue that is the topic of this thread seems to exist irrespective of settings. I am seeing it on high-end GPUs with ultra and well past ultra settings.

But isn't the norm for other than those distances?

No one ever claimed it was.

It doesn't: But it does indicate that it would have tgo be tolerated, just like the many other unresolved issues in the game.

If some don't have this issue, that suggests there is a way to mitigate it. Unless they are wrong.

And, similarly, they cannot insist it exists anywhere but where it will be.

One has to look at the problem to have a shot at addressing it.
 
One has to look at the problem to have a shot at addressing it.
Which is the crux of the issue, isn't it?

If it can be mitigated by external manipulation of the files accessible to the user, you, or someone equally knowledgeable will suggest a workaround.

Otherwise, it lies in the hands of Frontier, who have already stated that planetary tech is not getting reworked (probably as it would cost too much in Dev time = too much money) and a player either has to accept the issue, or not. But it won't change, will it?
 
Which is the crux of the issue, isn't it?

If it can be mitigated by external manipulation of the files accessible to the user, you, or someone equally knowledgeable will suggest a workaround.

Otherwise, it lies in the hands of Frontier, who have already stated that planetary tech is not getting reworked (probably as it would cost too much in Dev time = too much money) and a player either has to accept the issue, or not. But it won't change, will it?

The crux of the issue is that I don't know whether it's a problem I can solve or not, because I cannot get a straight answer from those who are claiming this problem does not exist.

If you or Marvin never see this problem, I want to know the details of your configurations so I can replicate your experiences and work from there. If you guys don't see it because you just "don't let it become a huge issue", well that bit of solipsism doesn't help me, or anyone else, at all.

So, I'll put a direct question to everyone:

If you go where I see these problems, do you see something similar, or not?
 
If you guys don't see it because you just "don't let it become a huge issue", well that bit of solipsism doesn't help me, or anyone else, at all.
There are lots of things I don't notice - and have been surprised when I do - in this game, mainly due to 'just playing', I guess...

When I next play I'll deliberately look for that specific issue... If it doesn't exist I'll share my settings, of course, but I expect it to exist and has been disregarded by me as unimportant as it isn't likely to have a 'fix' in the forseeable future - pretty much like most issues with the game. It doesn't stop it being playable, or detract from play constantly, it just exists.

I'm aware that such a 'cavalier attitude' to one who takes such things seriously probably feels like a slur, but I'd rather just enjoy a game (I've yet to find one that is 'perfect in every way') than concern myself with issues that will likely still exist when the game is 'over' for me.
 
I'm aware that such a 'cavalier attitude' to one who takes such things seriously probably feels like a slur, but I'd rather just enjoy a game (I've yet to find one that is 'perfect in every way') than concern myself with issues that will likely still exist when the game is 'over' for me.

I'm not making any judgements as to what you should value in your gaming experiences, I'm just looking for some objective data on a problem I perceive.

Tackling problems like this, both for their own sake, and because doing so can make my own gaming experience better, is my entertainment.
 
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