Newcomer / Intro What are you up to?

I love my Challenger and my Chieftain. They're both excellent ships.
Never thought I would love rail gun type weapons, but I'm having a whale of a time in my Chief with 2 medium and 2 small guardian Gauss cannons taking out Scouts in the current CG. Nor Interceptors this time. It's a bit like clay pigeon shooting. Got jumped by a ganker and the Chief was fast enough to make an escape popping heatsinks to break target lock with only 20% hull left. I feel invincible in this thing.
 
Never thought I would love rail gun type weapons, but I'm having a whale of a time in my Chief with 2 medium and 2 small guardian Gauss cannons taking out Scouts in the current CG. Nor Interceptors this time. It's a bit like clay pigeon shooting. Got jumped by a ganker and the Chief was fast enough to make an escape popping heatsinks to break target lock with only 20% hull left. I feel invincible in this thing.
Chieftain is a great ship...
 
Well, it seems my HOTAS is on the way out. In the middle of a fight when the weapons suddenly toggle to the DS and only one toggle button worked. I think the pitch and yaw seem to be triggering next weapons instead. I will have to look into if it's fixable.

Edit: Either it was a glitch on my system or it only affects my Corvette, but my Cutters weapons cycle buttons both work. I'll check it out once I'm back in the 'vette
 
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The T9 is a much more affordable ship than the Anaconda an equivalent build could be 50% cheaper.
Quality of life though... All big ships are not created equally.

Doing a trade CG in my cutter is so much faster vs a T9 it may well pay for itself in a few days if dedicated play 😸 also no safer big ship. No npc can catch a cutter in a straight line.
 
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So we got hidden fractional notoriety points with Odyssey.
This isn't an Odyssey invention, it has always worked like that. The comment on ED wiki under notoriety is from 2018. It's just more blatant with Odyssey because:
1. it's easier to be forced to murder on foot and gain notoriety, given how obtaining pretty much anything on foot requires stealing and any npc that sees you stealing or with stolen stuff immediately points a gun at you. In space, you have to plan to murder. I never had notoriety before Odyssey.
2. it becomes pretty clear 1 murder isn't 1 full notoriety point, otherwise you'd have 10 notoriety after every on-foot mission that goes south 😉.
 
Quality of life though... All big ships are not created equally.
Very true, actually you could lose the word big from that truism.

Doing a trade CG in my cutter is so much faster vs a T9 it may well pay for itself in a few days if dedicated play 😸 also no safer big ship. No npc can catch a cutter in a straight line.
Such speed and other advantages come at a significantly higher cost in credits and ranking.

Years ago when I reached the credit balance that allowed me to consider a big ship the Anaconda and T9 where sort of equivalent ships nowadays after the T9 was significantly buffed it is sort of equivalent to the Imperial Cutter.
 
I am saving for another ship. I still am in the Suthe sytem, which means that there are some stations nearby that have the Federal line of ships availabe, are they any good for a more combat orientated build (for fighting NPCs, still)?
I intend to expand my courier business from strictly data to specialized cargo hauls also.
It depends on how much cash you have - both for the hull itself then modules. And how much engineering your want to do.

As for hauling, at the cheap end of the market, the T6 is great. For more money, the Python.

How much dosh can you spend?

On another note completely:


Just FYI

And on yet another note. Has anyone just stayed in a settlment or station bar and done literally nothing just because they enjoy the music?
 
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I am saving for another ship. I still am in the Suthe sytem, which means that there are some stations nearby that have the Federal line of ships availabe, are they any good for a more combat orientated build (for fighting NPCs, still)?
I intend to expand my courier business from strictly data to specialized cargo hauls also.
Depends on the money - and the engineering.
The Vulture is a very nice heavy fighter, but only starts to shine when you have unlocked a few engineers for thrusters and powerplant. Especially the powerplant - without engineering, the Vulture will always be limited by its poower plant.
The Federal Assault Ship (FAS) can be a very capable fighter, too. The old more or less default fighter progression was Viper -> Vulture -> FAS -> FdL (-> Python -> Corvette)
 
I dug out the Clipper for today's excursion. It's set up as a core miner, which it does nicely. I had to swap in an SRV hangar and fuel scoop for today, though.

I like the Clipper, it feels good to fly and looks snazzy.
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It looks sleek when landed, too. It has nice smooth lines.
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It's bigger than it seems, though. It does require a large pad, after all. It just doesn't feel that big when you're flying it.
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I saw a nice instance of my favorite rock, too.
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I'm getting closer to Colonia, about 12,000ly to go I think, maybe a bit less.
 
I dug out the Clipper for today's excursion. It's set up as a core miner, which it does nicely. I had to swap in an SRV hangar and fuel scoop for today, though.

I like the Clipper, it feels good to fly and looks snazzy.
Flies like a small fighter. Such a lot of fun, and I love the sound of it.
My alt account has one, and he has been mission running for Federation rep on and off for a while. Sadly I found the large landing pad requirement of the Clipper obstructive to what I was trying to achieve, gave in, and reoutfitted the Python he had for cargo, passenger, special ops and low key assassination mission use. Lacks the charisma of the Clipper, but competently achieves all the tasks I throw at it.
If only the Clipper could fit on a medium pad.... :rolleyes:
 
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