The Asp Explorer is a great ship for that sort of work, with a jump range 30% better than the best of the Federal ships it will take fewer jumps so fewer opportunities for attacks.Okay, that were quite a few answers. To multiquote and answer them all would take me days,thus here my answer(s):
First off, I don't intend to make money by killing every NPC that isn't hiding behind the next moon on three.
My main way to make money right now is doing courier runs. It gives me a nice amount of money, the odd material I could need and is just what I need right now to have some fun. Right now, I am doing these runs with an AspX. It is a nice ship and built right, it is sturdy enough to survive the onslaught of those big guns long enough to jump away. But fighting a 'deadly' NPC in a 'Conda with it isn't advisable.
But my contractors often give some nice boni for getting rid of those goons. I wouldn't mind getting that extra money.
And, as I mentioned in the other post, I want to expand into delivery missions, which surely will have me find every pirate of the quadrant sailing on my wake. Here would getting rid of some of them give me a little breathing room between interdictions.
I should go and get some sleep. I keep losing track of my thoughts.
o7
I used one fairly effectively for combat back in the day when I only had a single ship but that did involve making it a solid lump of reinforcement modules.
You shouldn’t have to fight a random Deadly NPC until you are at that sort of rank, of course the non random NPCs that are part of a mission will be based on the advised rank of the mission.
Learning how to beat the interdiction, a combination of ship* and learning, will give you as much breathing space as you need.
*A surprisingly good ship for this is the Type 7 unfortunately it is a large pad ship which rules out some missions.
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