This post is on behalf on a friend from many Discords Stoyben. He's not much of a forum dweller so on his behalf I will convey his ideas here.
While we all look forward to the major improvements coming in future updates, some of the ideas here would work well with the game, and are worth...
I have a short list of questions I plan to put to any FDev employee I can get in front of at the Gamescom evening do on the 22nd August. If anyone is unable to attend but would like me to ask a question on their behalf by all means let me know and I will do what I can.
I don't anticipate there...
Disclaimer: I am abundantly aware of the Wish List. Please do not suggest I post there. I did...80+ pages ago (at the time of this post). I'm making this post just to give my feedback with "wishful" thinking sprinkled throughout it. My only wish would be some sort of reassurance that our...
JW:E Has a lot of things I really enjoy. Sure, I think the game needs a lot of work and isn't worth $60 yet. But I definitely wouldn't call it a bad game. This thread is all about the aspects where the game shines such as:
- Dinosaur models. The animals look and feel amazing. Some of the best...
It has been a whole week since FD has deigned to reply to anything in the Mining focused feedback.
A total of 5 replies to any of the feedback. No comments at all in any of the detail discussion threads.
There are plenty of questions unanswered. Many gaps in our understanding of the new...
JWE has clearly had a lot of love poured into it to make it operate the way it does. The attention to detail is impressive in every respect. Jurassic Park was the reason I started drawing, and later started modeling in 3D. It's my favourite film, and in a roundabout way, it got me into the games...
As put in the title, I think several of the less used medium ships would benefit from a speed buff. Currently there are three medium ships that are dreadfully slow for their classification and purpose.
Asp Scout: all that maneuverability means nothing when it can’t actually use it’s turning...
Hey commanders!
I wanted to toss an idea I had (and I'm sure others have it too). Wing missions are a nice add and a great way to get new players involved too. It adds to the sense of community, and is a good tutorial into the various aspects of the game.
However, I've noticed that wing...
Guess this thread has a couple of points.
1st is to say if you haven't got VR and have the resources to get it... then ED in Rift is mind blowing... am I first to make this point ;)
2nd is to give some positive feedback to the devs from the perspective of a returning customer... not trying to...
Remove the military rank altogether. Make the rank locked permits attainable via missions to complete. Alliance now has two ships (kinda) in the type-10 and chieftain, those aren't rank locked but can only be purchased in alliance space or at Jameson Memorial. I mean, you already need a god...
Good morning everyone. I have played the CQC gamemode a few times, and I have a few suggestions on how to make it a more integrated experience of the main game modes, in order to increase its activity and usefulness.
- Make it accessible from all larger spacestations, i.e a button beneath...
Please don't nerf the credit payout. This is a way to make real money in-game. I enjoy these missions and so do a lot of other commanders.
Making a high yield of credits in game just helps us enjoy the game. We get to buy the ship we want or outfit a certain ship without having to spend 100's...
I really want to like ED, and I have spent good amount of time on it. But I don't have hours and hours and hours to spend doing nothing. As I see it, there is very little value whatsoever to long travel. Once you go from once system to another is the same thing again and again and again...
Hello commanders, can't find the answer to my quick question, does feedback cascade on railgun stack? Is it better to have 2 small, 1 small or 1 medium fc rail?
Cheers o7
I suggest again that small/medium ships should be nerfed. Experimental effects like feedback cascade or reverberating cascade should be removed or, at least, experimental effects like an area of effect damage for e.g. multicannons should be instituted.
Also, high class sensors like 8A should...
In my spare time I am working on an indie game that might be of interest to all you space game fans. Its a variation on the space artillery/turn based strategy game "gravity wars", but in 3D with multiple weapons, a campaign mode and destructible planets. Development is going well, although...