As I understand, jump time depends on server load. But what does it mean? Total players online or all fleet carriers jumps queue? Mabye devs can explain this and present an estimaited numbers.
And 1 thing I can't understand. Why fleet carrier jumps in non-populaited systems are heigh too? There...
Frontier, if you are going to call these floating objects "nav beacons", then let them actually behave like real nav beacons, and not like these silly space kiosks or google search engines. Scatter them throughout the colonized star systems, so that we can use them to actually jump to out of...
I have a Federal Navy Strike Contract, and I have to patrol a shipping lane. One hour and I have seen one target out of 4. Exploration, I see how that can be fun for some people. But flying around in the same system between the same two planets "you have to find them the old fashioned way," OK...
The new aging slider is great for what it is, and makes the game much more fun. But it disconnects the animals from the game time.
I wondered if this is only a temporary solution until an actual time slowing will come, or if this is the permanent solution?
Hi folks, I love building transports in my parks but I noticed a performance problem with them.
Indeed, for my visitors to board the vehicles, visitors who disembark must first leave the station.
When the exit is at the other end of the platform, this action can take a long time!
Is it...
Timescale is still ridiculous, please add a slower speed where a year takes an hour. Like a second default speed so nothing changes for those who like the current speed. I spent most of my 2 hour playtime paused yet I still somehow managed to have a 3 year old zoo .
I played taiga map - the...
I've just seen this in the beta bug report list site: https://issues.frontierstore.net/issue-detail/4977
I haven't seen them addressing the issue directly even once, and now they apparently fixed this, and no one seems to be talking about it.
I guess I make this thread as an appreciation...
Time in the beta moved way too fast for me, and i'd really like the ability to choose how fast time passes ingame.
For example, i'd really like for the ability to make it so 1 hour = 1 year, or any other configuration.
This way I could get muc hmore attached to the animals, and the time...
Hello Commanders!
I am curious as to when the tick happens. I know that it happens once per day, and I have heard that the time changes occasionally - is there a way to find out when exactly the tick happens?
No, really. How does time function in-game?
For example;
one month = XXX minutes??
one year = XXX hours??
I know it sounds like a stupid question, especially considering I've been playing since launch, but I just haven't really gotten a clear answer on it. I don't even think the game really...
So Kamadenhu (or however it's spelled) was pretty much my home system when I started playing Elite. I was based out of there for months. So when it came under attack from Thargoids I thought I'd go and defend my one-time home.
Killed two scouts 20k. Ship repairs/rearm/restock/refuel in my...
Yep, its a whiny one, sorry folks.
Hot modules are a cash shink like no other. Yet another "You can't play like that unless you've done 3+ years of grind" barrier.
Thats the most irritating part. Being punished by a game which advertises "Blaze your own trail" in the tagline. Gating off...
So, it seems the general consensus is that mission objectives take way too long to spawn. After my experience today, I'm adding my two cents to the pile. I've bounced my head off the desk in boredom many times before, but I've been waiting an hour now (as of starting to write this post) for a...
Hey there, as a player based in the UK and with the Daylight Savings Time coming into effect on the 28th March
I wondered if there was some setting in Elite that would allow me to alter the time, to the correct time, Im a fairly new player and perhaps its an option I've not spotted somewhere...
BACKGROUND:
When a player has a delivery mission and hyperspace jumps into the destination solar system, there is a random chance that the player will be offered an optional additional reward for delivering the cargo or data within a certain amount of time. This amount of time seems to be 2...
Granted, I haven't been playing between 1.4 and this January, but this makes no sense either way!
When you've picked a station as your HQ, and you're storing all ships that matter there - to reduce the logistics curse placed on you as a player, things work a little better and you have all your...
I'm tired of this we get any good money making and it gets nerfed so fast I think I'm dizzy from it devs need to stop acting like clueless fools and realise this game shouldent feel like a job I have a job and the only reason I have had time for this game have been what are considered money...
60 slots for module storage might have been enough before Engineering...
with ~25 different ways to engineer each gun in the game, 60 storage slots have obviously turned into a cruel joke...
I ended up buying ship hulls to store modules with alternate engineering. In the case of corvette...
Good morning, everyone.
I wanted to tell you about an incident that just happened to me last week.
I have a nice new python/miner that works well.
I'm going on an asteroid barrier to mine some beautiful materials.
A "bad guy" NPC comes along and threatens me like this:
"Hum interesting your...
A couple of questions I think everyone would be interested in knowing the answers to:
1. When would be the best / optimal time to download the Beta this Thursday?
2. With all the downloads happening - what effect will it have on users who are playing the game at the time of release? i.e. are...
If you watched the stream of today you saw that they showed off the new system.To make things short.
Forcing us to roll a module 5 times to "complete" rank 1 to progess further to rank 2 is just a waste of time and material as it is waste of time finding all those material.
The materials...
Just had a horrible experience with the last downtime.
The following suggestions would alleviate the problems:
- With flight times to some stations far exceeding 30 minutes, a 30 minute warning is simply not enough.
Solution: Give a 1, 2 or 3 hour warning
- One may have gone to the bathroom or...
I've been having a few short small ideas for a few changes that would be befitting of a little customization, and a little more functionality of existing tools and mechanics.
When you're driving in supercruise to head to a station after just jumping in, and you've got that countdown timer...
Got a few snaps of the thunderstorm about 9pm last night. Ignore the blemishes, the speed of the lightning caused banding and as I'm at work at the moment I can only do a very quick retouch (just to get rid of the dark/light bands - no lightning has been added!).
Apologies for the largeness...