1.1 Beta - You're not missing anything

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Could it possibly be that we are supposed to TEST the functionality of community goals in order to provide feedback to Frontier that the progress bar is a bit too slow? Perish the thought...
 
I have Beta access, but after reading the forum I have not bothered and tbh am dreading 1.1 release.

From what I have read from the forums.

1. Missile Nerfs
2. Python Nerfs

But they are totally changing the lasers, they now generate heat and if you run beam lasers, expect to overheat and damage your hull. Great let us mess with something that works un announced when there are many other broken things.

3. Light on planets and dashboard
4. Horrid community play additions not worth getting at all excited about
5. Landing pads STILL broken
6. Massive and worse frame rates and instances of DK2 being destroyed.

Just read the forums and you will see the comments and main parts.

I reckon the forums will be a troll fest when it goes live.


Troll fest is like a Folk Fest, but with trolls...Im sure someone has an internet meme picture, right?
 
I have to agree, it feels gimmicky to me also. In the newly made beta 1.1 forum section there are a few dev posts here and there scattered around but the huge majority dont touch on the subjects we are bringing up for them. this was the same with Alpha, Beta and Gamma i found. The standard response is "ticket" - which of course we do but get no reply on for months on end or ever in many cases. The same bugs keep coming up over and over again. The current beta still has the stuttering planet thing for instance that has been around since early "beta" nearly a year ago.

This. I hope 1.1's tickets have someone dedicated to them - else 1.1 will be 1.2 by the time 1.1's tickets get dealt with. Generally, gave up with the ticket system in favour of the forum months ago. :(
 
Could it possibly be that we are supposed to TEST the functionality of community goals in order to provide feedback to Frontier that the progress bar is a bit too slow? Perish the thought...

Well that's just crazytalk, now isn't it. It's like you don't even internets.
 
No, it doesn't.

Oh, but it does.

Everyone crying about the 1.1 beta has forgotten, or never knew (Which is the more likely option) what it means to "Beta Test" something before it's release. Sitting in here and crying about incomplete features and how the FD devs have failed the (small) collective people who whine incessantly on the forums about things not being feature complete fixes nothing, solves nothing, accomplishes nothing.

This forum is almost worse than the SC forum in terms of the carebears and neckbeards who cry over the most trivial details possible.
 
This. I hope 1.1's tickets have someone dedicated to them - else 1.1 will be 1.2 by the time 1.1's tickets get dealt with. Generally, gave up with the ticket system in favour of the forum months ago. :(
This appears to be the case. I haven't raised any tickets for 1.1 yet, but have seen plenty of comments from people who have (and have had quick responses).
 
Can we just close this completely unconstructive troll thread please?

I've nothing against critique but at least attempt some vague notion of it being feedback rather than trollism.
 
Haha, so true. More like the comments section of the Daily mail online. Terrible to read but strangely addictive.

Gah Daily mail comments are the pits, they generally come in three flavours: 'Shame on you!' 'vile person!' and 'Idiot!!' Their total inability to explain why they feel that way about the comment they've answered to is seriously depressing.
 
Can we just close this completely unconstructive troll thread please?

I've nothing against critique but at least attempt some vague notion of it being feedback rather than trollism.

Seconded. "I don't enjoy this game anymore, and neither should you".
 
Everyone's supposed to test the game mechanic by repeating the same cargo run delivering food to a starport that just wants so many thousands of tons of food. There's a progress bar showing how much has been delivered just like on Blue Peter. In return for taking part you get 5% off metals at the starport for 2 days. If you deliver the most out of all participants you get 20,000CR as well.

If it was my guilds own station i would have no problem hauling my eyes out for this goal. But for any other station.. naah maybe.
 
Often those that work on content are not the ones that work on bug fixes. So, you can have both. Stopping work on city lights would not accelerate bug fixes very much.
 
Developers != Executive. I doubt Joe Cobraenginedeveloper had much say in when the game's release date was set. ;)

Then you mean programmers, or to give a wider bucket, technical staff.

And in that case, I agree. But it shouldn't let FD (the developer) of the hook for backtracking on promises and delivering a half-finished release...
 
If anyone not on the Beta is wondering about FD's wonderful new update, here's the lowdown:

Everyone's supposed to test the game mechanic by repeating the same cargo run delivering food to a starport that just wants so many thousands of tons of food. There's a progress bar showing how much has been delivered just like on Blue Peter. In return for taking part you get 5% off metals at the starport for 2 days. If you deliver the most out of all participants you get 20,000CR as well.

And that's it. About 200 people have bothered to have a go at it and the progress bar's at about 6%, and it's not clear if enough Beta players will want to bother completing this pathetic excuse for co-operative play. They should send FD a message by boycotting Beta altogether and get on with boosting their rating in the real game instead. But they'd rather argue about whether the city lights are realistic enough or brag about how they've explored 37,000 light-years of empty star systems in Beta so that they get no credit for it in-game, or something equally irrelevant or obsessively dull.

FD couldn't have made their implementation of co-operative play any less fun or exciting no matter how hard they'd tried. So much for players' advertising their own missions on the bulletin boards, trading with each other, hiring each other, organizing raids, official races and tournament play with entry fees and cash prizes, all the exciting stuff that co-operative play was supposed to be about. So much for co-operative play then.

This is FD's first big update, and it's totally pathetic. There's no reason not to expect more of the same in future.

Oh but at least I finally got my Founder's Decal. But it's not golden or anything.[masked swearing redacted - please avoid this thank you]

Gonna repeat myself here. I doubt it will make a difference, it hasnt yet. We need full on sandbox emergent gameplay, with player clans, things we can build and sell(ships, stations, equipment, battleships), a player driven economy rather than a scripted one, areas of the galaxy we as a clan can run and fight with others for control. Yeah, bit more like EvE in that respect. I could see years of fun gameplay from that instead of creating more grinds which yield little reward for the player.

It could be epic..

I will say though the lights on the dark side of planets look awesome
wink.png
 
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Yes, we will see the station during construction. Have you not seen the picture released of the partially built Orbis Starport? (It's in the newsletter).

Which might have been an interesting community goal, if there were not already 400 Billion stations in the game.

I did read that the biggest contributor would get their name put on it (or perhaps that was a capital ship?). In either case, that was a neat bonus for backers. A bit of a way to stamp your name on the game, by paying a bit more money. But dragging 10,000,000 tons of food around for a few weeks? Not so much. I'll be just as ok if the thing is called Cleve Stub Hub.

If 1000 people are really going to spend a week (or a month, whatever the time of construction takes) dragging food and bauxite to a station - for the reward of seeing another Orbis floating around... then I'm seriously overestimating what sort of rewards modern game players are attracted to.

You know what would be more interesting? The ability of players to STOP that construction. To completely blockade the supply chain, to fly through the infrastucture and blast away at the wires and steel. To have the station put bounties out on Cmdrs - who could actually be FOUND in some practical way - and stop them from halting the progress. To cause so much havok that Federal Capital ships would have to be dispatched. Or perhaps an Empire armada would show up, with a host of Cmdrs, and both factions would have to fight for system - and in the process, system allegiance might shift. Or maybe the system would just go Anarchy, and the station would remain ever half-constructed.

But with the current instancing limitations, and the online/solo situation ... this probably won't happen. But it would be more engaging than delivering 200T of synthetic meat for the 50th time.
 
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1.1 is a bug fix, if you want content then let's keep making it ourselves, so far the players are making a better job of providing it than FD.
 
Gonna repeat myself here. I doubt it will make a difference, it hasnt yet. We need full on sandbox emergent gameplay, with player clans, things we can build and sell(ships, stations, equipment, battleships), a player driven economy rather than a scripted one, areas of the galaxy we as a clan can run and fight with others for control. Yeah, bit more like EvE in that respect. I could see years of fun gameplay from that instead of creating more grinds which yield little reward for the player.

It could be epic..

You're just trying to turn this game into a mishmash of Eve / X - don't imagine you will ever be able to build things in it, as for fighting for control - go and have a go at the (alleged) French assault on Lave.... Perhaps Wings (when it comes) will be a step in the right direction for you !!

As for the OP he evidently didn't take the time to read the patch notes.
 
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The community Goals forma a very small part of the 1.1 release, and those we see at the moment are little more than a basic structure. There is a huge list of the changes 1.1 will be bringing in, a lot them aimed at balancing the core game mechanics and addressing problems with griefers - issues that have been brought up by people on the forum and which FD have responded to.

Just as ED is set in an evolving universe, the game too is constantly evolving. This is in large part due to the amount of money available for development (seriously, look at the typical budget for a AAA title these days and then see how much FD had to work with).
 
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