If all the ships are equally engineered, I would say that escape tools have only increased since 2.1/2.2. I fly non-combat ships at least 50% of the time in Open (these are ships with NO guns equipped) and my PVP mortality rate is pretty darn low. Most encounters I don't even lose shields, or get hit more than once or twice. As of 2.1 my non-combat fleet has expanded to 12 ships, when it used to just be the Cobra. Even flying an Exploration/Trade Asp used to be a life/death decision. Not anymore. I can confidently fly many ships that were previously off limits in Open.
I suppose the old, "if engineered" is the crucial aspect here as opposed to if properly loaded out. Makes engineers a "must" rather than optional in just about any player on player conflict. I'm not looking forward to the effect of Uri's special effect in that regard.