Many of us use it for final touchdown. Manual + DC is actually faster than full manual. Much faster at bases and outposts in my experience.
Shouldn't you be working on Apex?
The 0h0m0s missions is on my list, the minor factions one is new to me - first of hearing about it. Will pass along the feedback on interdiction rate.
A workaround that hasn't failed yet for me is to go to right panel > Engineers, then hit Back. Opening the Engineers UI always closed the Station Services UI, which is quite annoying, but useful in this case. You can then open the Station Services again. Obviously this requires EDH so that you have the Engineers button there (at least I assume base-game-only players don't even have that button available).
Allow me to elucidate you. Don't worry, its not as pervy as it sounds!
Here are the steps (assuming FD follow a fairly standard practice):
1) Problem is identified by playerbase or QA. Ok, that was on day 1.
2) QA log the issue in JIRA or whatever they are using, and pass to the dev team.
3) PM (probably) takes a look at his available devs, priority of the issue, and assigns it to a dev.
4) Unless its uber level hotfix critical, probably goes into his pile of jobs to do for the week. Probably being told it needs to be solved if possible by the next patch.
5) When they get the chance, they look at the issue, and try and identify the problem. This can vary depending on the complexity of the problem. They might get it in 5 minutes, it could take hours.
6) Dev informs PM their estimate for duration of the fix. If fix is going to take many hours, the PM might decide to escalate to his manager to ask whether a fix should be produced as a priority or not considering the estimate. However, let's assume the fix takes no more than an hour.
7) Dev produces fix and tests it themselves on their local build (possibly)
8) Submit the bug fix to the testing build for QA to test.
9) QA tests. Reports back whether it worked or not. If not, we got back to step 5 or thereabouts. If it works...
10) Fix is submitted to the release branch.
11) Build manager accepts patch, along with other patches being submitted for the next patch.
12) Await higher management give green light for release of next patch.
13) Patch is released.
There you go, it might not work exactly like that in FD, but its pretty typical.
Fix for Docking Computer and NPC’s drifting off target landing pad
Check your AUDIO settings. Still working for me.
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I thought the instant repeated interdictions had been fixed. Not had one of those since previous patch. Might be worth checking with the team if they either think its fixed or its just my luck and others are still having it.
you assume moderators of this forum have to show when they edit a post ? just because us plebs do ?
Hey guys,
We have a small update coming for PC and Xbox One players. Specifically to address a number of fixes and stability issues. Servers will be down from 12noon BST for about 30- 45 mins.
Broadcast messages should have already started
Patch notes
Stability Fixes
Fixes for crashes when Hyperspace jumping
Fix for crash when entering Supercruise from a Conflict Zone
(Xbox) Fix for title entering unresponsive state after disconnecting the WAN Network cable
(Xbox) Fix for title crash from launch
General Fixes
(Xbox) Fix for loss of Horizons access after launching from Engineer Base
Fix for Docking Computer and NPC’s drifting off target landing pad
Various text updates
Lost all exploration data after the upgrade, worth 600K+. What's the way to report this and ask for compensation?
Hidden updates:
- Assasination missions now spawn irrelevant npcs instead of target, continiously. Mission target multiplies itself over and over again resulting in incomplete mission.
-0hr0min display is now fully functional. Instead of giving you at least 1 minute, they now fail instantaneously.
-Irrelevant npc chatter shows up on the hud continiously even after you kill them.
I will post more "updates" when i discover them.
Seriously guys, is there a cat walking on your keyboard while u are updating the game?Each time there is a fix there are new bugs or broken mechanics.
If fixing the docking computer causes so much bugs, maybe dont even bother.