Great work, Erimus.
That's funny. I could swear this was the forum with oodles of explorers complaining about how simple and dumbed down travel is, and how it is ridiculous that you can get from the bubble to Sag A* in just a few hours. And now they are making it even easier to go long distances?
Its a little unfair to state that these highways aren't any quicker than regular travel if you're going to go scanning stuff during the trip.I just travelled the route from the OP in reverse (Jaques>Polo)
Depart Jaques Station: 0906 (IGT)
Arrive Polo Harbour: 1141
Approx 2.5hrs total time
Distance travelled: 4,786Ly
Base jump range: 34Ly
Comments:
-All Neutrons scanned as well as several near-by objects, this probably added 20-25 mins to the journey time
-Route plotting supercharged jumps is laggy, up to 20secs sometimes - if FDev can fix this more time could be saved
-Stopped twice to repair FSD (TBH you could probably get away with 1 repair, although it didn't really add much time)
-Minor damage to hull and other internals caused by accidental emergency drop (my fault, not paying attention)
-On a few occasions the route plot failed so I had to improvise/tweak the published route
While this wasn't any quicker than regular travel, it was certainly a lot more entertaining than the normal 'jump, scoop, honk' routine.
Its a little unfair to state that these highways aren't any quicker than normal travel if you're going to go scanning stuff during the trip.
I've said this elsewhere, and I'll say it here : People have to detach the idea of 'exploration' from this highway concept. The highways are fast travel routes between points and have very little to do with exploration outside of 'honking' the systems you pass through on your way somewhere.
Agreed, hence why I stated that was the case - my report wasn't meant to be a prime example of the highway in operation, just one pilot's experience of his first run...I am doing the return trip tomorrow, but seeing as I've already scanned the systems, I won't need to this time, so fingers crossed for a better time
Also, remember most of us haven't had the luxury of playing the beta to lock down a technique of scooping the jets, it took me until the 10th jump or so to work out how best to do it.
=Thor's Eye=
HD 314900
CD-24 13862
CD-24 13837
=Herschel 36= (in Lagoon Nebula)
Bleia Dryiae GY-F d12-120
Trifid Sector EL-Y d160
Traikaae JO-Z d13-172
=Camp Baatuta=
M16 Sector FL-Y d99
M16 Sector EL-Y d77
Byeia Eurk OB-X d1-22
Byeia Eurk NB-X d1-7
Byeia Eurk SH-V d2-35
Byeia Eurk SH-V d2-8
Byeia Eurk VN-T d3-104
Byeia Eurk VN-T d3-67
Byeia Eurk VN-T d3-87
Byeia Eurk YT-R d4-76
Byeia Eurk XT-R d4-21
Byeia Eurk NS-K d8-32
Byeia Eurk XZ-G d10-76
Byeia Eurk CB-F d11-184
=Mt. Magellan=
Lysoosms CV-G d10-100
Lysoosms RK-I b51-1
Lysoosms MN-B d13-36
Preae Aewsy EQ-G d10-340
Preae Aewsy MC-D d12-422
Ellaidst IA-A d39
=Vespera Vision=
=Sacaqawea Port=
Prua Phoe BU-R d4-69
Prua Phoe HV-P d5-4
Prua Phoe XY-S e3-4
Prua Phoe WI-K d8-65
Prua Phoe EV-G d10-33
Prua Phoe IB-F d11-62
Prua Phoe IB-F d11-55
Prua Phoe FL-P e5-169
Prua Phoe FL-P e5-19
Prua Phoe FL-P e5-247
Prua Phoe FL-P e5-261
Clooku PT-U c2-17
Clooku SG-Y d42
Clooku WM-W d1-47
Clooku WM-W d1-48
Clooku XM-W d1-18
Clooku XM-W d1-97
Clooku XM-W d1-64
Clooku BT-U d2-94
Clooku JF-R d4-21
Clooku JF-R d4-66
Blua Hypue UE-R d4-5
Blua Hypue MS-U e2-193
Blua Hypue KD-K d8-104
=Gagarin Gate=
Gru Hypue UZ-P d5-29
Gru Hypue UZ-P d5-19
Gru Hypue UZ-P d5-41
Gru Hypue UZ-P d5-40
Gru Hypue UZ-P d5-43
Gru Hypue UZ-P d5-44
Gru Hypue YF-O d6-32
Gru Hypue YF-O d6-64
Gru Hypue YF-O d6-8
Gru Hypue ZF-O d6-33
Gru Hypue YF-O d6-73
Gru Hypue YF-O d6-76
Gru Hypue CM-M d7-99
Gru Hypue CM-M d7-50
Gru Hypue CM-M d7-63
Floalt UO-A d29
Floalt YU-Y d177
Floalt YU-Y d195
Blaa Phoe RB-X d1-100
Blaa Phoe RB-X d1-65
Blaa Phoe RB-X d1-80
Blaa Phoe VH-V d2-41
Blaa Phoe VH-V d2-74
Blaa Phoe VH-V d2-11
Blaa Phoe VH-V d2-127
=Polo Harbour=
Boewnst ZX-F d12-2268
Eoch Flyi YQ-C d6261
Eord Flyuae XJ-X d2-1929
Eord Flyuae YE-X d2-3586
Eord Flyuae GE-F d12-1899
Eord Flyuae GE-F d12-2996
Eord Flyuae LF-D d13-198
Eoch Flyuae ZP-O e6-1496
Eoch Flyuae EH-B d14-1606
Dryio Flyuae FY-H d10-547
=Jaques Station=
Its a little unfair to state that these highways aren't any quicker than regular travel if you're going to go scanning stuff during the trip.
I've said this elsewhere, and I'll say it here : People have to detach the idea of 'exploration' from this highway concept. The highways are fast travel routes between points and have very little to do with exploration outside of 'honking' the systems you pass through on your way somewhere.
For the record, I did the same trip in an unmodified Asp Explorer, with a range of 33 LYs, and did it in 83 minutes.
That shaves a good hour off a route that doesn't include neutron jumps.
To get that kind of time, you really have to use the optimized route thats in the OP - either bookmark it before you set off, or copy and paste each system from the table to your galmap as you go - either way, there's no fumbling around on the map needed looking for routes - its all there for you
Here's the full unedited video, sped up x3.5 times. I don't expect people to sit through a 25 minute video of me chaining neutrons, so watch the beginning and skip to the end for the official timestamps of how long it took. But for those that want to see the whole thing, I've added some relaxing music for your viewing pleasure
https://www.youtube.com/watch?v=drYrY7Qs3X0
83 minutes to travel 4,800 LYs in a 33 LY Asp.... Imagine how fast a 50 LY Anaconda can do it since it can possibly skip alternate jump points along the way. I'd be very interested if someone did do it in a max-range Conda and posted their results here
The idea is to create a network of these optimized routes and eventually link them together. This was the concept I had from the moment Sandro made the announcement of neutron jumps back in August.
As for the dangers - yes they're there - but only if you screw up and don't zero the throttle enroute to a NS. Zero the throttle and turn toward the plume asap and you're good to go. Coming out of hyperspace inside the plume also occurs but does not (from my experience) drop you out of supercruise - if anything it makes supercharging your FSD even quicker!
In over 200 jumps in beta and now the live game, I haven't come close to snuffing it (famous last words!)
https://www.reddit.com/r/EliteDange...proof_that_the_neutron_highway_concept_works/
Erimus, thanks for posting. I checked out your video. It's an impressive effort, however 83 minutes to go 4660 LY is about Asp speed with a normal 46LY jump range. My Anaconda could go much faster. Especially in the central bulge where stars are much closer together and you can nearly max range on every jump.
83 minutes = 110 standard jumps = 4600 LY for an Asp or 5500 LY for an Anaconda.
I also noticed you had bookmarked a metric ton of Neutron Stars. Did you time how long it took to manually enter them, and number them? How many man hours did it take to search the galaxy map and create the list for this partial path? And did you run out of available space for bookmarks without having to delete any to get from Jaques to the Bubble? The number of book marks is fairly severely limited for use with Neutron Highways for any long distance, so running out of space means that you have to re-enter these whenever you go back. And then delete old ones.
I am guessing that this 83 minute trip was really more like 200 to 300 minutes minimum, but probably much much more.
You've missed the point. This was done in a 33 LY Asp. It took 83 minutes. You can't travel 4,800 LYs in 83 minutes using a 33 LY ship without using neutrons. The total number of jumps was around 56 (42 of them neutron jumps). The total number using conventional means would have been closer to 150 jumps.Erimus, thanks for posting. I checked out your video. It's an impressive effort, however 83 minutes to go 4660 LY is about Asp speed with a normal 46LY jump range. My Anaconda could go much faster. Especially in the central bulge where stars are much closer together and you can nearly max range on every jump.
83 minutes = 110 standard jumps = 4600 LY for an Asp or 5500 LY for an Anaconda.
I also noticed you had bookmarked a metric ton of Neutron Stars. Did you time how long it took to manually enter them, and number them? How many man hours did it take to search the galaxy map and create the list for this partial path? And did you run out of available space for bookmarks without having to delete any to get from Jaques to the Bubble? The number of book marks is fairly severely limited for use with Neutron Highways for any long distance, so running out of space means that you have to re-enter these whenever you go back. And then delete old ones.
I am guessing that this 83 minute trip was really more like 200 to 300 minutes minimum, but probably much much more.
That.
You've missed the point. This was done in a 33 LY Asp. It took 83 minutes.
And again, the point of spending time setting up the bookmarks has been missed, You don't have to waste time doing that, as its been done for you. You don't even need to make the BMs, you can simply copy the waypoints from the table and paste them into your galmap... it takes seconds.
But forget the fact that this was done in an Asp and imagine it was done in a ship that has been modded to the max and can only reach 33 LYs (like a Beluga)... those situations are where these highways will help the most.
Now if you're talking about random trips out to random places, then yes, I agree with you. The time saved on those trips is lost by the prep work when marking a route. But thats not what this particular project is about.
Hmmm. Actually it seems that you missed my point. It was never 83 minutes. It was 83 minutes plus a several hours of prep time. And more importantly, why? Because...
Erimus it would be very odd if I missed point this since I have been saying that alt+tab copy-pasta is the only way this could work efficiently since my first post on this topic 2 months ago. And again this goes to the exact point of my response: if a game mechanic requires you alt-tab to you use it effectively, then it's a deeply flawed game mechanic.
We should be able to create routes and store them in game. Deviate from them, and jump back onto the path, in both directions. Again, all things I have been saying for several months.
Supercharging needs to effective enough that you can use 100% in game tools and get at-the-very-least the kind of speed enhancements you were getting in your 33 LY Asp. And starting from scratch, supercharging (hunting NS and finding paths) should at least be able to go 90%the speed of normal travel WITHOUT ANY PREP AT ALL. This way NS pathfinding and exploration is incentivized and not a masochistic endeavor, or simply retreading well worn footsteps.