H'mm, a sandbox game seems the best way to meet this requirement.... They want players to be able to engage the available content at their own pace, without too many barriers of time.
H'mm, a sandbox game seems the best way to meet this requirement.... They want players to be able to engage the available content at their own pace, without too many barriers of time.
I could respect that argument if they would run with it and let us teleport ourself to where ever we wanna be whenever. Having to go there is just tedious and unanginge timebarrier one has to overcome to do what he wants, isn't it?It's been sorted. The Dev's made it clear, only stored ships can be transported, and stored ships cannot have cargo. Done. They have also explained that even though it is a bit 'magical', the decision to have it all work the way it does was to benefit game play dorectly. They want players to be able to engage the available content at their own pace, without too many barriers of time.
Really? In the beta, mostly experienced players participate. People with large bank accounts. With prices being cut by 90%. You seriously think that is going to give any kind of useful data on balancing transfer cost for the user base at large? Really?
This kind of balancing doesn't depend on some non-representative mini-test cycle. Its absurd. You run the numbers, using a number of different scenarios (beginner player/'intermediate'/'multi-billionaire'; short/medium/long distances; cheap/medium/expensive ships). We have brains for this kind of stuff, and after more than 100 pages I suggest we put them to work.![]()
But its a boring, simple, and un-engaging part. And at some point one can ask if 'immersion' is that important that I have to routinely spend a fair number of hours doing boring stuff. Its a difficult line to walk, and we each draw it elsewhere, but I have never heared anyone say they enjoy moving their fleet about...
Referring to the original post of this, I am concerned that instantaneous transport of ships weighing hundreds of metric tons to a station breaks the science-based roots of the game. While transporting itself is a great idea, having the ships be available at once seems a little silly and potentially something that will increase the gap between dedicated and casual players even more. There should either be some kind of delay on ship transport or a fairly substantial fee, naturally scaling with distance and ship size and complexity.
While 3D-printing fighters sounds like a reasonable idea, the idea of being able to print out an Anaconda instantly frankly seems pretty preposterous. We're not talking something the size of a large jet fighter but Olympic stadium size there.
In the end, though, the beta will most surely shed some light on how to approach this dilemma.
Why ? what fictional law of physics prevents this.... If ship teleportation is possible, then teleportantion of all maner of stuff is also possible.
And as you raised the point, Why, can't we store ships with stuff in te cargo hold....?
I would suggest that Frontier have someone who's job it is to look into all these imersion breaking inconsistency's and sort it out.
I hate it when game devs begin catering to the I want it now instagratification crowd. It's catering to the same group of people who will ditch the game soon as a new shiny comes along leaving the rest of us with the mess that an immersive and persistent environment becomes once these "features" are implemented. It's frustrating to see and here's hoping I'm mistaken.
H'mm, a sandbox game seems the best way to meet this requirement.
Isn't DNA sort of a 3D printer?I agree, and furthermore question the logic of this... If you can 3D print an Eagle, which is a highly complex machine consisting of thousands of components utilizing hundreds of materials..Durallium...Aluminium...Gold...Leather...plastics...etc...
Then why the hell do we even bother with cargo ships to transport these things around the Galaxy... Why not just 3D print them wherever they are needed ?
.eI am a hard-core enthusiast (played every iteration of Elite since 1984) who is now-of necessity-a casual player......and I can assure you that I utterly *despise* the idea of insta-transport. Just as I despise the nerfed AI, and the easy upgrades. So no, its not about pleasing casuals.....its about pleasing the Instant Gratification crowd. Not all casuals are into instant gratification. Personally, I find that making transport of ships too quick plays havoc with the pace of the game, & removes any need to carefully plan where you leave your ships parked.
There's a related poll here in the subreddit. It only has two options.
Then Frontier should be very clear about what they want Elite to be.
When Bohemia made DayZ they was very clearly from the start what they wanted DayZ to be, and they are sticking to their guns. It is a hard survival game, where stuff takes time to do, period.
If Elite is a space shooter instant spawn game, just tell us, i'm good with that, space games are not few anymore and there are many good games out there, I just got time for one of them and until now that is Elite.
I really think it's time for a new mode. Call it what you will HARDCORE, SIMULATION, REALISTIC... A non-switchable environment where the silly things don't reside.
[haha]We just don't understand game development, where have I heard that before?????
Could you just stop with the hyperbole? It takes +- 15 hours to go to Jacques. There is absolutely NOTHING in DayZ that takes that long to get there. Not even remotely close. Stuff takes way more time to do in Elite, period. They just made the gap smaller.
[haha]
What? You've heard 'We just don't understand game development' before?![]()
Pssst! DDF. Ironman mode. Just Sayin'![]()