2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Odd. I haven't logged on since they made the announcement of teleportation for cash. Didn't initially think it was a game breaker. My gut is saying otherwise though. :(

Gonna have to give it more time. Maybe see how expensive they make it. Immersion is dead now. But maybe they can still salvage game balance if they pin down the costs?

Well for me in ED immersion IS the game. Once I no longer feel I am part of a convincing game world I am out! (I am not saying kill instant transfer or I am out, that feature may not kill it but it is certainly a couple of nails in the coffin imo).
 
Well for me in ED immersion IS the game. Once I no longer feel I am part of a convincing game world I am out! (I am not saying kill instant transfer or I am out, that feature may not kill it but it is certainly a couple of nails in the coffin imo).

Well, six weeks to 2.2 (mid October) so there's still time to add a timer.
 
As I said this morning, and I'll say it again in case FDev aren't planning on reading 200 pages, if they considered the contract to be enacted at the initial station rather than the end one, this becomes less painful. If you want to get to Lave from Sol, you book your ship's transport at Sol, and then it can instant itself there, but will to you take as long as it takes yourself to get there. So there is duration - and my above quibble issues also go out the window. You need to plan in advance - which is realistic. Consider:

You want to have a ship on standby for when you return to the bubble to make the rest of the way in a non-explorer ship through hostile known space? You send that ship to that staging point BEFORE you leave to the Black. When you come back you can swap? That's a benefit! You can send your explorer ship further into the bubble from that staging point BEFORE you leave in your haulered second ship. That makes sense. You could plan that sort of strategy in a real world environment. It isn't a cheat. No insta-ship.

OK, yes. I'm with several other people here in liking this idea a lot. You're at the station where the ship you want transferred is stored and you effectively hand over the keys to the transport company and tell them where you want the ship sent. You then fly there under your own steam and the ship is waiting for you when you arrive. I get that many people (Sandy included) will probably hate this idea since it doesn't provide the insta-gratification they're after but it feels REAL to me. It's like moving house.
 
Odd. I haven't logged on since they made the announcement of teleportation for cash. Didn't initially think it was a game breaker. My gut is saying otherwise though. :(

Gonna have to give it more time. Maybe see how expensive they make it. Immersion is dead now. But maybe they can still salvage game balance if they pin down the costs?

Well I guess it is early enough for them to change their minds and add an actual timer -and hopefuly limit it to transfers that could physically occur. For example, calculate a route based on efficient jumping from the ship's current location to the destination. If there is no valid route (e.g. large ship with the 2D FSD) then the transfer is not possible, if there is a route, it multiplies the number of jumps with a fixed amount time (let's be generous and say 1 minute per jump) to determine how long the transfer takes. Shouldn't be too complicated to implement as the hardest part - the route finding - is already there.

P.S.: I find it funny how on one hand FD are adamant about there being no teleportation ("no jump gates to the new bubble, no way"), then they make teleportation for ship and module transfer.
 
Last edited:
I actually don't have a problem with instant ship "transfer" at a major base with a shipyard.

But....

It wouldn't really be transfer. You are selling your ship at X & buying a new one at Y. In that case, you should be given the option, at the shipyard, "Sell ship at X station & buy At Y, your Engineered mods will travel via hyperspace transport".

Your ship at X has its' engineered mods taken off it & they are placed in your storage for a time delayed transport, standard modules are put in their place the Ship at X is then sold.

The system then buys you a ship at Y where your engineered mods are replaced with standard modules until your engineered mods arrive.

The fee & time it takes your mods to arrive depends on your distance from ship X & the size of the mods you are transporting (this is quicker than you can do it as npc's don't need to sleep).

Best of both worlds, casual players get to play with their ships at the new station straight away - albeit without mods, those that prefer realism get to wait for their engineered mods to arrive.

The best of both worlds, in my opinion (nobody has to agree with me).
 

Deleted member 115407

D
You guys must make some crap brewed coffee then... [haha] Of course a company that makes instant coffee would have those sort of statistics on hand. No conflict of interests and cherry picking going on there, I'm sure. :rolleyes:

Instant coffee is actually petty good for some uses though, especially in flavoring other things. [up]

For the record, I enjoy instant coffee. We used to take it with us into the field for convenience. It has a distinctive, freeze-dried flavor to it, or something :)
 
So your notion of blueprints for 3D printers only makes sense for generic modules.. the whole of engineers is based on the notion that EVERY module is a unique snowflake that even the creator can't predict.
It can be made to work, here's an Idea I posted this morning (not perfect):

I am a PvE player. I play mainly in Möbius and Solo. I play a self imposed Ironman. I play with several other self imposed restrictions. I am an Immersion player.

I don't like what has been proposed around instantaneous transport because it affects my Immersion, it breaks the rules of consistence that presently exist in the ED universe. I think it would be a bad move for it to be implemented.

That implementation is I feel highly likely to happen whether I want it or not.

So if this comes in I'm faced with one of the following choices: using it and ignoring the universal inconsistency, placing it on my restriction list so I ignore it or rebuild my personal internal ED universe so it fits.

I'm currently trying to rebuild my 'personal internal ED universe' in the hope that it can work for me - I don't like using my ignore strategy. I don't like having to do complex handwavium jiggery-pokery but needs must. So here's what I have so far:


  • All ships are assembled using advance construction technology - this is advanced enough to be near instantaneous.
  • All modules are likewise assembled.
  • The technology also exists to recycle the ship & modules within a similar near instantaneous timeframe.
  • All ships and modules are built to a blueprint that is based on a single (historical or prototype) ship - this is why all ships of a type look exactly the same.
  • When a ship is stored - it is in fact recycled - and the blueprint modified to include damage etc - also no cargo storage in stored ships - they don't exist.
  • When a ship is retrieved from storage - the blueprint, which you own (it's what you purchased) is used to re-create your ship.
  • And modules as well (engineered modules have a blueprint created by the engineer so transfer of them is possible).
  • Now the new instantaneous ship transfer isn't physical ship transfer, it's just that you can rebuild a ship from blueprints you own at a shipyard distant from the one it was recycled at.
  • You must own the blueprints to be able to recreate your ship - so that's why ships & modules can be limited at stations -they are not licensed to sell them (it's also how Jaques could get a shipyard with ships so quickly).

I can live with this, in fact as I write it I'm starting to like it. It will however still require some self imposed restrictions I think.

I also agree that it will affect the meta and that the above does nothing to fix that. I am personally neutral on this but can see how it can have a very detrimental affect on others. I can see how others will exploit it. I however don't think that it will have a large affect on my play style but I will have to see.
As I say it's a work in progress. So how about:
The blueprint is created after the modification by the recycling rebuilding technology. So there's no blueprint until the wheel of fortune is spun.
 
I wonder if any dev will come by in this thread, at least to acknowledge the debate. At this point I'm simply jaded and don't care much how the whole story is going to end, but lack of any dev input on the matter just screams: "there's a bunch of losers on the forum, should we just let them slowly roast?"

Really, a simple: "we have acknowledged the controversy and will be discussing it" is all it takes to cool the spirits a little bit.
 
Last edited:
Odd. I haven't logged on since they made the announcement of teleportation for cash. Didn't initially think it was a game breaker. My gut is saying otherwise though. :(

Gonna have to give it more time. Maybe see how expensive they make it. Immersion is dead now. But maybe they can still salvage game balance if they pin down the costs?

Same here. I have a load of unfinished mining contacts stacked for access to Selene but I just didn't feel like logging in last night and I don't tonight either.
 
WOW - 3,500 posts and 1,500 votes. Sandro ... what HAVE you done?

Quick question (if you dare pop in here and comment), is it actually technically difficult to make ship transfer take a period of time?

Yes and no.

It's not impossible to code but remember that anything which isn't an instant client-based system will require quite a bit of server side support, both in system design and programming effort, then once it went live CPU time/power. So, it's not technically difficult but it is resource heavy.

The solution to the problem shown in the Gamescom stream was the cheapest possible in terms of development time and subsequent resources required to maintain it once it's on-line. It's a quick, dirty and cheap solution to the problem. It may come back to bite them in future.
 
I wonder if any dev will come by in this thread, at least to acknowledge the debate. At this point I'm simply jaded and don't care much how the whole story is going to end, but lack of any dev input on the matter just screams: "there's a bunch of losers on the forum, should we just let them slowly roast?"

Really, a simple: "we have acknowledged the controversy and will be discussing it" is all it takes to cool the spirits a little bit.

Well, seeing the general lack of care about community criticism over the last couple of months, I wont hold my breath... the only thing FD still seams to notice - and validate - these days, are marketable community projects... too cynical? Maybe.
 
Last edited:
Anyone see the news letter? The part about ship transfer states:

"At the launch of The Guardians 2.2, Commanders will now be able to move their ships from one starport to another throughout the galaxy.

If you desperately want to change into your Anaconda, but then realize you’d otherwise miss a key Elite Racers event if you don’t get your Eagle, then you can now head over to Starport Services, and have the ship transported to where you are via the Shipyard menu."

Notice there is no mention of "instant"? I think the devs are reading and listening to this thread.

I still think instant is stilly, but the more I think about it I am warming up to the idea of allowing 1 instant transfer every 24 or 48 hours.
 
A really tricky one this, I get why anybody would want instant ship transfer, but for me a reasonable delay based on distance does make more sense. It's just weird - as it does not fit the games design at all, based on no auto pilot and supercruise mechanics.

Don't forget that there is already a delay with the SRV summon ship based on distance and IMHO this should be no different.
 
Well I guess it is early enough for them to change their minds and add an actual timer -and hopefuly limit it to transfers that could physically occur. For example, calculate a route based on efficient jumping from the ship's current location to the destination. If there is no valid route (e.g. large ship with the 2D FSD) then the transfer is not possible, if there is a route, it multiplies the number of jumps with a fixed amount time (let's be generous and say 1 minute per jump) to determine how long the transfer takes. Shouldn't be too complicated to implement as the hardest part - the route finding - is already there.

P.S.: I find it funny how on one hand FD are adamant about there being no teleportation ("no jump gates to the new bubble, no way"), then they make teleportation for ship and module transfer.


Yeah, but they won't do this. It would work for people like you and me who plan and are efficient with their time. But the casual players aren't just impatient, they are also lazy. They will default to the least action possible. And even with a timer, the least action possible is to fly everywhere in your fastest ship and then sit around and wait. If the purpose of ship transfer is to make the game more accessible, then they will never add a timer because that means that casual complainers will be waiting more. Complaints of there being "nothing to do" in Elite will actually increase because that is how lazy people will use this feature.

They opened pandoras box with ship transfers. Now we know why they waited so long to do it. Immersion vs Human Laziness. They've probably had this discussion for months, and we are having it for a few days.
 
Yeah, but they won't do this. It would work for people like you and me who plan and are efficient with their time. But the casual players aren't just impatient, they are also lazy. They will default to the least action possible. And even with a timer, the least action possible is to fly everywhere in your fastest ship and then sit around and wait. If the purpose of ship transfer is to make the game more accessible, then they will never add a timer because that means that casual complainers will be waiting more. Complaints of there being "nothing to do" in Elite will actually increase because that is how lazy people will use this feature.

They opened pandoras box with ship transfers. Now we know why they waited so long to do it. Immersion vs Human Laziness. They've probably had this discussion for months, and we are having it for a few days.

Oh dear welcome to ignore
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom