I am a PvE player. I play mainly in Möbius and Solo. I play a self imposed Ironman. I play with several other self imposed restrictions. I am an Immersion player.
I don't like what has been proposed around instantaneous transport because it affects my Immersion, it breaks the rules of consistence that presently exist in the ED universe. I think it would be a bad move for it to be implemented.
That implementation is I feel highly likely to happen whether I want it or not.
So if this comes in I'm faced with one of the following choices: using it and ignoring the universal inconsistency, placing it on my restriction list so I ignore it or rebuild my personal internal ED universe so it fits.
I'm currently trying to rebuild my 'personal internal ED universe' in the hope that it can work for me - I don't like using my ignore strategy. I don't like having to do complex handwavium jiggery-pokery but needs must. So here's what I have so far:
- All ships are assembled using advance construction technology - this is advanced enough to be near instantaneous.
- All modules are likewise assembled.
- The technology also exists to recycle the ship & modules within a similar near instantaneous timeframe.
- All ships and modules are built to a blueprint that is based on a single (historical or prototype) ship - this is why all ships of a type look exactly the same.
- When a ship is stored - it is in fact recycled - and the blueprint modified to include damage etc - also no cargo storage in stored ships - they don't exist.
- When a ship is retrieved from storage - the blueprint, which you own (it's what you purchased) is used to re-create your ship.
- And modules as well (engineered modules have a blueprint created by the engineer so transfer of them is possible).
- Now the new instantaneous ship transfer isn't physical ship transfer, it's just that you can rebuild a ship from blueprints you own at a shipyard distant from the one it was recycled at.
- You must own the blueprints to be able to recreate your ship - so that's why ships & modules can be limited at stations -they are not licensed to sell them (it's also how Jaques could get a shipyard with ships so quickly).
I can live with this, in fact as I write it I'm starting to like it. It will however still require some self imposed restrictions I think.
I also agree that it will affect the meta and that the above does nothing to fix that. I am personally neutral on this but can see how it can have a very detrimental affect on others. I can see how others will exploit it. I however don't think that it will have a large affect on my play style but I will have to see.