Well I had this all typed out in the 4th wall thread, but it got closed before I could post pointing to this thread and while it doesn't really belong here I figured I post it anyway because... meh.
Well if we're going to discuss the 4th wall then let's discuss the whole subject and not just rehash the ship transfer arguments. The 4th wall is a tricky beast in a persistent online game the very nature of the game tends to undermine believable self consistent worlds,
- Dealing with logging in and logging off, player death and respawn (a biggie that ED makes almost no attempt to explain).
- The passage of time even when you're not playing.
- Instant loading and unloading/repair/skipping over the time anything "boring" would take and/or compressing time in general.
- Other players being... well other players, rather than believable roleplayed characters in the world.
- Speaking of characters, the complete lack of the ability to communicate with or question NPCs in the game.
- Combat Zones (in their entirety).
- Community goals, which have always struck me as being a hideous OOC feature welded into the ingame world.
- CQC... Pretty sure they said ftl communication didn't exist.
- Lack of commodity data on other systems. Even if FTL communication still does't exist (and that's not clear as FD seem to have been pretty fast and loose with the lore) given how easy ftl travel is there would be a network of com probes jumping around gathering and distributing news, commodity data, etc.
I could probably go on, but that should be enough to get getting on with

I suppose my point, if I have one, is that ED does not seem to me to be that sort of game. It's WoW in space, it's what happens when you try to build an online game. The "game" becomes a virtual environment for us (the real us) to meet up and play in, so the 4th wall is fatally compromised from the get go. Now I'll grant you it doesn't need to be that way. But then if it were built differently you get to a point were you have to ask if it's worth making it an online game at all.