2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Based on what happened after other community freakouts, I'm sure Ed has people looking at this and other threads and we'll be hearing something in the next few weeks. Keep in mind that most people are fine with the ship transfer feature, it's the how that most have a problem with and a lot of that is lore, not code.

Good point ! Rest assured that I know that (+rep by the way), I'm just playing hysterical because I know that you need a few hysterical posts to make this works :)
Keeping those FD devs in check is our job since early alpha ;)
 
It only removes gameplay if YOU want it to.

If I want to play Skyrim and use the fast travel option then I am removing gameplay. (I dont use fast travel systems in games like that btw). But there will be some who will want to, they are losing that potential gameplay, the point is it is a choice.

Don't pretend this is a single player game and the way other players will use this mechanic won't affect you. Once the exploits become clear (and they certainly will - if you don't think it will be exploited then you haven't been paying attention in the past when there's been gold rushes to take advantage of implementation gone wrong) and things have been made even easier for, say, billionaire griefers, pushing even more players into solo or PG leaving open as a cesspit, then don't say you weren't warned.
 
Skyrim is single player. ED is not. What you do and how you do it does effect others. Going out to some hard to reach spot and suddenly finding a pack of low jump heavy hitters affects others. Instead of admiring the effort that someone took to lug that thing around you suddenly are met with, oh, it was teleported in. Instead of going to a CG and finding a variety of ships for the tasks at hand because people came from different spots of the bubble you will find one or two meta builds because they hopped over and swapped out. The point of multiplayer is exactly that what you do has an effect on others. Skyrim is a fine single player experience and as such not an apt example. I wonder how someone with the base game feels who likes to do combat, every time they realise that unless they pay real money they can never compete. There has been a schism recently with FD and they've done some serious 180s in terms of what they want this game to be. As I mentioned before, you may as well no longer have a universe to play in, just a menu with option settings so you can hop strait into your favourite scenarios and backdrops because after this, people will be playing two very different games with serious advantage given to those who could not care less about the background or scope of the game universe.

So you adapt ...

You are going to have to do that pretty soon anyway even without the ship transfer mechanic. The game is about to profoundly change anyway.

Also how are you going to know if the ship you met was teleported in or wasn't anyway? Apart from a few edge cases where there are out of the way systems, you will never be able to tell.

As stated its moving the goalposts rather than creating proper inbalance, adapt and get used to it.
 
The pro-instant people have still yet to make a case for why having to wait about 60-90 minutes (maximum) for their ship to travel 400+ Light Years is such a big deal. After all, its still hundreds of times more convenient-& safer-than traveling the 400+ Light years and back to fetch the ship......yet still retains some internal consistency for the game. Also, it isn't as if you can't do other things-in game & out of game-whilst you wait for your ship to arrive.

The arguments for instant transfer are pretty obvious: (a) I'm a busy father/mother with a long commute so I can only play a couple of hours a week, if I'm spending most of that time in supercruise moving my ships around then the game's no fun at all; and (b) I love my pew pew but my murderlance has a jump range measured in furlongs, so it takes forever for me to get to the latest popular high RES.
 
On lave radio , he said there is allready too much consequences for our actions...
Thats silly , there are no consequences for anything in elite
 
Don't pretend this is a single player game and the way other players will use this mechanic won't affect you. Once the exploits become clear (and they certainly will - if you don't think it will be exploited then you haven't been paying attention in the past when there's been gold rushes to take advantage of implementation gone wrong) and things have been made even easier for, say, billionaire griefers, pushing even more players into solo or PG leaving open as a cesspit, then don't say you weren't warned.

I have already answered this on the previous page. Your overeacting as you have no basis (currently) for those concerns.
 
So you adapt ...

You are going to have to do that pretty soon anyway even without the ship transfer mechanic. The game is about to profoundly change anyway.

Also how are you going to know if the ship you met was teleported in or wasn't anyway? Apart from a few edge cases where there are out of the way systems, you will never be able to tell.

As stated its moving the goalposts rather than creating proper inbalance, adapt and get used to it.
So we have to adapt outside of the game , instead of players adapting to the game inside it , to how it was promised to us?
 
Yes and we all play in a shared universe. So I might not exploit it, but someone else will.

But who cares? It's a shared universe but it's not a zero-sum universe, you lose nothing by someone else doing a thing. I have yet to conceive of or hear of any kind of realistic exploit that would actually matter, but that's neither here nor there. It's like Robigo - anyone can go there and print money, but it doesn't hurt me at all, so who cares?
 
So you adapt ...

You are going to have to do that pretty soon anyway even without the ship transfer mechanic. The game is about to profoundly change anyway.

Also how are you going to know if the ship you met was teleported in or wasn't anyway? Apart from a few edge cases where there are out of the way systems, you will never be able to tell.

As stated its moving the goalposts rather than creating proper inbalance, adapt and get used to it.

We don't have to adapt yet! The plans are in place, but we still haven't seen the beta. So this is a great time for the devs to adapt to the communitys misgivings.

:D S
 
So we have to adapt outside of the game , instead of players adapting to the game inside it , to how it was promised to us?

giphy.gif
 
So you adapt ...

You are going to have to do that pretty soon anyway even without the ship transfer mechanic. The game is about to profoundly change anyway.

Also how are you going to know if the ship you met was teleported in or wasn't anyway? Apart from a few edge cases where there are out of the way systems, you will never be able to tell.

As stated its moving the goalposts rather than creating proper inbalance, adapt and get used to it.

Adapting and enjoying these adaptations is what I've done so far. This particular change guts too much of what there is to this game in terms of consequences and choices. It is a switch in genres to a genre I don't enjoy playing. It is effectively a bait and switch two years in to the game. I feel ripped off and I know I'm not alone in this.
 
But who cares? It's a shared universe but it's not a zero-sum universe, you lose nothing by someone else doing a thing. I have yet to conceive of or hear of any kind of realistic exploit that would actually matter, but that's neither here nor there. It's like Robigo - anyone can go there and print money, but it doesn't hurt me at all, so who cares?

The BGS and the fiction is very important.
And all that is done via player interaction
 
They did.

It used to be that an outpost , a ship wreck would only spawn if you where in your SRV.
Now they all spawn if you are in a ship (beyond skimmers , unless you fly low)

I know. They fixed that particular absurdity. But we still have ridiculous blue circles and a scanner that magically stops working below 1.5km.

The altitude limit is particularly interesting since it is very simplistically based on your current height above land. You can be tracking a POI over mostly flat ground and fly over a mountain and the scanner completely cuts out. All because the spot directly below your ship is no longer 2km but something like 1.2km. You can be tracking a POI in a canyon and accidentally fly too close to the edge and the scanner completely cuts out.

We have a wonderful indication of ships/canisters at the limits of range in the scanner. They appear. They flicker around. You can get a general sense of their location, but you can't pinpoint them exactly. It's quite cleverly done. And then we have POIs.... big... blue... circles. :(
 
Whether it can be exploited or not remains to be seen. Lets face it, it wont be the first one we have seen in the game (exploit) and it wont be the last either.

As long as it doesn't break the game completely then it doesn't matter, I would be far more worried about 'other' things that are about to happen in game!

If you watched the twitch stream, you should know that they want 'everyone' to be able to use it.
And the example they gave does highlight how it will be exploited.
 
Adapting and enjoying these adaptations is what I've done so far. This particular change guts too much of what there is to this game in terms of consequences and choices. It is a switch in genres to a genre I don't enjoy playing. It is effectively a bait and switch two years in to the game. I feel ripped off and I know I'm not alone in this.

Its a switch in genres????

Again ....

giphy.gif
 
We don't have to adapt yet! The plans are in place, but we still haven't seen the beta. So this is a great time for the devs to adapt to the communitys misgivings.

:D S

What, with another self inflicted fk up. These guys have a tremendous talent for kicking themselves in the nuts when faced with an open goal.
 
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