...[*]Fixed star texture pop when arriving from hyperspace...
We all have our 'pet bugs', and this was mine - so many thanks - off to test!!
...[*]Fixed star texture pop when arriving from hyperspace...
It is absolutely not a good compromise. Like, I get that the fun police have got their knives out because god forbid someone new should enjoy the game like some kind of filthy casual and not learn that personal betterment can only be attained through suffering but Frontier have really got to stop letting people like that dictate the way the game is developed. If you earn significantly less in a multicrew wing than you do in a regular wing then multicrew is a novelty feature because the economy in this game is completely lopsided and very few people are going to choose "earning less money from combat" once the novelty has worn off. And if the difference in earnings isn't significant, then why bother with a difference at all?its a good compromise
its a simple solution to prevent total newly created commanders just joining a fully decked out corvette in a haz-res grind, and earning the millions of credits for a higher tier ship in a few minutes of gameplay.
the other solution would have been, rank-locking multicrew members to be somwhat in the range of the ship-owners rank -
or force what the RNGod does for me when i wing up with a friend: only spawn pirates in adder, eagle and cobra ships...
[*]Fix for chugging sound that was present in a Beluga when stationary.
[*]Female suffocation sounds now play when running out of oxygen
Can we get clarification on this "DiamondbackXL" ?
[*]Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank
Rest in peace multicrew. I was really looking forward to letting the noobs loose in imperial fighters, but looks like its been relegated to a backseat rich get richer feature. You just couldn't bloody help yourselves could you FDev? Is the concept of enjoyment and rewarding gameplay too difficult for you to let slide in this game?
RIP :'(
Well, I mean they seem to be keen on killing multicrew completely, right out of the gate, just out of nowhere, so does it even matter?
It is absolutely not a good compromise. Like, I get that the fun police have got their knives out because god forbid someone new should enjoy the game like some kind of filthy casual and not learn that personal betterment can only be attained through suffering but Frontier have really got to stop letting people like that dictate the way the game is developed. If you earn significantly less in a multicrew wing than you do in a regular wing then multicrew is a novelty feature because the economy in this game is completely lopsided and very few people are going to choose "earning less money from combat" once the novelty has worn off. And if the difference in earnings isn't significant, then why bother with a difference at all?
What the hell...you fixed Camera Suite MOUSE ROLL in BETA 4 and now you broke it by forcing INVERTED ROLL. This is totally the opposite to how we fly.
FD are you having a laugh are you?
Also stop this procrastination and do fix the COURIER volume and/or do fix ROTATIONAL CORRECTION sound dampen - it's missing the ticking it once had but I do accept it should not kill the sound. Else there is NO POINT TO HAVE A RC TOGGLE AT ALL.
Rest in peace multicrew. I was really looking forward to letting the noobs loose in imperial fighters, but looks like its been relegated to a backseat rich get richer feature. You just couldn't bloody help yourselves could you FDev? Is the concept of enjoyment and rewarding gameplay too difficult for you to let slide in this game?
RIP :'(
It is absolutely not a good compromise. Like, I get that the fun police have got their knives out because god forbid someone new should enjoy the game like some kind of filthy casual and not learn that personal betterment can only be attained through suffering but Frontier have really got to stop letting people like that dictate the way the game is developed. If you earn significantly less in a multicrew wing than you do in a regular wing then multicrew is a novelty feature because the economy in this game is completely lopsided and very few people are going to choose "earning less money from combat" once the novelty has worn off. And if the difference in earnings isn't significant, then why bother with a difference at all?
According to some sources, the helm also has their bounties penalized for being in multicrew.
Apparently, a helm player ranked Deadly only receives 60% of the bounty.
So, at the 2nd highest rank, the helm only gets slightly more than half the payout you'd get if you weren't using multicrew.
Forget about the "new player easy money exploit" crap for a second and think about that for a moment. The helm is now actively penalized for opening up their ship as a mentor.
Let that sink in.