So the build goes live, but without multicrew - correct?
Correct the fallback logic for UA2's not in Merope
[*]Audio: Fix for "Frameshift charge detected" voice line that triggers when the ship the player is targeting begins jumping
[*]Completed a pass over the comms panel popup options, adding icons
UA2 ? What's this?
Cool changelog, thanks guys. Love your work! (and I don't even have beta).
Can you shed a little more light on this ..
Does it have anything to do with the general complaints about the new comms panel being too obtrusive? Options to turn off the avatars maybe?
https://forums.frontier.co.uk/showthread.php/332956-The-big-yellow-comms-box-Yes-or-No
Question what will happen to 2.3 update if Multicrew cannot be activated within the beta period ? Postponed to 2.4 (worst case scenario) ?
No - it's dealing with missing aspects of that panel. We're looking at the feedback, but no decision on any changes has been made yet.
Michael
No - it's dealing with missing aspects of that panel. We're looking at the feedback, but no decision on any changes has been made yet.
Michael
Hi all, QA has identified a problem with multicrew on todays build. As such, it'll remain disabled until a future beta build. Our apologies on this front, but we want to make sure everything with multicrew is properly functional.