2.3 dev update feedback mega thread

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I think it's cool myself. You'll not be getting the full experience of "owning a ship somewhere else" (only the ship owner can take helm, from Sandro's dev update) .. and some basic quantum tunnelling tech explains information sending, at super-luminal, lag free speeds over distance.

(Plus it gives FD chance to develop core crew UI, isolate commanders from ships and start testing the nesting).

I forsee player ads, coming soon .. "available for hire, one gunner (1048 confirmed kills, no active bounties)"

But this doesn't explain why everything isn't controlled by telepresence.

If you have telepresence, you don't need a pressurized cockpit. Expense saved.

Personnel are expensive to train, why would you risk losing them by putting them in a dangerous, uncontrolled environment like a ship? Just telepresence it, bro.

Why are we manually bringing exploration data back to Universal Cartographics? Quantum tunnel that stuff back for an instant payday. That's the ticket.

Why do I need to dock at specific stations to collect bounties? That stuff should be wired directly to my account as soon as I pop the Joe.

Etc....

So either it isn't Telepresence, or Telepresence is the future and we're all out of a job.
 
I suspect people do come here, but then quickly turn round and leave again.
Then they deserve to live in abject ignorance. Forums are a constant source of entertainment and information in themselves. When the game kicks you in the nads, come to the forum to understand why or vent, rant and argue until a temple vein bursts.
Fun all round.
 
But this doesn't explain why everything isn't controlled by telepresence.

If you have telepresence, you don't need a pressurized cockpit. Expense saved.

Personnel are expensive to train, why would you risk losing them by putting them in a dangerous, uncontrolled environment like a ship? Just telepresence it, bro.

Why are we manually bringing exploration data back to Universal Cartographics? Quantum tunnel that stuff back for an instant payday. That's the ticket.

Why do I need to dock at specific stations to collect bounties? That stuff should be wired directly to my account as soon as I pop the Joe.

Etc....

So either it isn't Telepresence, or Telepresence is the future and we're all out of a job.

What makes you think it's NOT currently all controlled by Telepresence? This would actually fit in PERFECTLY with the existing mechanic of why we can be blown up, and all we have to do is pay money to buy a ship with the same specs as our last one. I like it :D
 
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Weird, perhaps it was all telepresents all along, and we really ARE the CMDRS. [woah]

I actually think this is almost plausible - when we 'die' all we have to do is re-buy a ship with the same specs as our last one. I think it only falls apart when you have storylines in Galnet about people travelling places, or getting killed etc...but maybe there's both physical travel, yet the majority of us CMDRs are Telepresence :D
 
But this doesn't explain why everything isn't controlled by telepresence.

I don't think you can send enough information.

OK for a gunner .. point, shoot and pips. But .. navigation, map interfaces, energy managment, docking requests, full ship control .. it's a lot I think for a quantum tunnel, which would be fast over great distances, instantaneous in fact but would (highly likely) be low in bits per second (would work more or less like sending Morse Code .. tap tap tapping on the entangled particles which are already oscillating in the (Heisenburg) uncertainty sense naturally, so as you up your bits per sec uncertainty becomes noise, you're operating closer to shorter, particle natural, wavelengths). To send more bits you'd need more entangled particles, and a bigger decoder).
 
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I actually think this is almost plausible - when we 'die' all we have to do is re-buy a ship with the same specs as our last one. I think it only falls apart when you have storylines in Galnet about people travelling places, or getting killed etc...but maybe there's both physical travel, yet the majority of us CMDRs are Telepresence :D

Yeah it's good isn't it, kinda meta. :)
 
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I don't think you can send enough information.

OK for a gunner .. point, shoot and pips. But .. navigation, map interfaces, energy managment, docking requests, full ship control .. it's a lot I think for a quantum tunnel, which would be fast over great distances, instantaneous in fact but would (highly likely) be low in bits per second (would work more or less like sending Morse Code .. tap tap tapping on the entangled particles (which are already oscillating in the (Heisenburg) uncertainty sense naturally so as you up your bits per sec, uncertainty becomes noise, you're operating closer to those shorter, quantum, wavelengths). To send more bits you'd need more entangled particles, and a bigger decoder).


So how does that theory extend to telepresencing yourself to a ship, and then to a ship launched fighter?

This also doesn't explain why basic exploration data can't be sent.

If you don't need a pilot, you've got plenty of room for a decoder of ridiculous size. Given that it must be small enough by your theory to at least fit in an Adder, then surely the two-story house sized space you could replace in the Cutter would be sufficient for enough bandwidth for full telepresence.

Yet we still suffocate...

FDev are on record saying that pilots magically appearing back at your spawn point doesn't have any, nor is in need of any, explanation. It's simply a function that keeps the game fun.

They treated multicrew in the same fashion. It doesn't need to be explained, it's just a function that facilitates fun gameplay.
 
So how does that theory extend to telepresencing yourself to a ship, and then to a ship launched fighter?

Not saying the decoder needs to be very big because you're only sending basic gunner control info (ONLY the ship owner can helm in multicrew, see the Dev thread). OK in Adder but too big to fit in a fighter, the ship would relay signal to SLF by radio because ping / lag isn't a problem under 30km (at 1 x lightspeed radio).

This also doesn't explain why basic exploration data can't be sent..

Don't know how much data is sent by discovery. Might be a lot .. if you've ever sat and watched your first discovery tags upload to Cartograophics after a couple of months out .. it takes long enough when you're hard plugged into the station umbilical!

:p
 
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So far so good. I'm looking forward to more information. What's announced so far is great in my opinion. Both the drop-in drop-out co-op mode as well as the Commander Creator which I can't wait to finally use. :)
 
Geez guys, why do some of you REQUIRE a sciencey reason for the instatravel. It's a damn game! Newsflash, none of us are flying spaceships. What I would like Frontier to do is make some moves toward making Elite a more enjoyable game to play for once. And this actually seems properly in that direction. Can we please have function over form, can you immersion over everything else folks throw us a bloody bone this time. I'd actually like to have fun playing this and not require millions of grindy credits, thousands of grindy lightyears and hours of bloody sitting and waiting in a station just to meet up with the group.
 
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It has always baffled me why the Keelback 'wasn't' multicrew. Or do we have to buy a 72 million cred ship or fed rank ship just to take advantage of fighter con + helms feature.

Edit- Keelback B variant- Lakon puts in the Asp cockpit. sorted.
 
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