2.3 dev update feedback mega thread

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Arguably the best asset in the game is the galaxy itself, and this is extremely underused. Exploration has almost none existent gameplay which amounts to nothing more than jump and scan. It's a testament to the quality of the galaxy, that so many people still enjoy exploration regardless. Yet update after update Frontier do not flesh out exploration or offer greater depth of gameplay.

The story is true right across the board, from trading to mining. From the lack of wing missions, to poorly executed smuggling.

The problem with multi-crew has long been foreseen hasn't it (and I seem to remember you pointing this out a year or more ago). Without a complex game with deep gameplay, anything added on top cannot amount to much.

Multi-crew, by the very nature of the current game can only be a shallow experience. There are no deep mechanics to hook into for multi-crew to bring benefits to trading, exploration, mining, smuggling, pirating, deep space rescue or indeed anything else. There are no roles beyond "gunner" that Frontier can possibly offer...simply because they have not fleshed out the rest of the game.

I still have hopes that one day, Frontier will bring their attention back to each career path and make then deep and involving experiences. Again, it's a testament to the galaxy itself that these limited shallow careers hold any water at all. Imagine the same gameplay we currently have but limited to 2 or 3 star systems! The scale of the galaxy goes a long way to hide the games lack of depth. Yet with multi-crew it has become glaringly apparent.

Don't get me wrong, I love this game. I'm always grateful for what Frontier have provided here, it's been an experience unlike any other game for me. And I am also keenly aware of just how much the people at Frontier love this game. I know first hand that they have extremely deep passion for Elite. At times, it's possible to see that the problem with Elite isn't really with the developers themselves, but rather that they appear to have their hands tied, and are given extremely limited resources. And that really does come back to your last point about the game being done with limited resources. I've no idea if that is actually true - but it certainly feels that way.

Exactly how I feel Ant. Exactly. Well spoken good sir.
 
I was hoping to see an engineering person who would deal with damaged modules, having a repair interface to accelerate the repairs and rebooting of modules. It would give combat pilots more reason to bring a FRM. It'd also be nice if they were able to adjust shield emitters like in the old X wing games.
This is a start but I really hope this goes more places than nowhere. I don't want this to be a cheap gimmick and would like to see a lot more depth brought to this mechanic.

All you've described, though, is cheap gimmick.

Look what happened when FD responded to requests to allow other players to sit in their ship cockpit and help out. 55 pages later and we still seem to have a lot of people unhappy that they're there, that they do anything, that they don't do enough, that they weren't what was asked for, that it's only combat, that how it happens is immersion breaking. please let me change other bits because it makes no sense not to, how bout these games, i'm the ideas man and not the doing man, ...

EDIT.

MARC! Pass on your ideas to this guy, see if you can see someone else like your idea, or expand on it, or tell you it's shallow and pointless. Just tell the guy.
 
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There's one feature I am absolutely certain Commander Creator won't have, and that's a genital size slider like in Conan: Exiles [haha]

Why, you ask? Well it's quite simple, ED already has a genital size indicator... it's called the Imperial Cutter :p
 
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A mining director crew :D

Has the ability to see different ores on an asteroid with a UI which shows the ores with different colors.
Operates the Drill and checks the pressure of the rock so it doesnt shatter and damage the ship, the drill needs to be set tothe correct rpm depending to ore to be extracted.
Can launch smaller drilling ships or ore collectors for one pilot (another crew members)
Can operate probes to scan large sectors of a belt to identify where are the concentrated ores.
Can process the ores, each one with a slighty different precess, rare ores are much more difficult to process.

Oh man, the possibilities of this game... HAHAHA and we have a "gunner" pew pew.

welcome to the future....where we use LASERS for mining....drills? lol this ain't space engineers!

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I've heard of Artemis. I thought it was pretty well known among scifi game fans. The graphics are SUPER simple. The game itself seems more like a proof of concept. I think a better example might be the upcoming Star Trek: Bridge Crew. I haven't played it myself, but it seems like they have made every station fun. The problem for Frontier is, how would they make stations like engineering and navigation fun, without making them so necessary that you can't play without them (solo).

This is a very good summary of my thoughts!

And I think the answer is .... they couldn't think how to make it fun with the current game (I posted earlier for engineer I'd like to be actually running around ship for example) hence why we have gunner and using SLFs....because most people like a bit of pew pew!

And just think, if you can jump in from anywhere...well I'll no longer have to wait for a CQC match to get my combat jollies while out exploring.... I can just jump into someone else's ship in a res and do some shooting!

One of my main "gripes" is actually the inability to give helm to another player. So many situations I can think of I'd want to do that. From me piloting the SLF, to training "new" players, to letting friends test my ship and suggest improvements or even experience bugs! I can guess reasons why they aren't doing this, but for me it's a bit of a shame.
 
There's one feature I am absolutely certain Commander Creator won't have, and that's a genital size slider like in Conan: Exiles [haha]

Why, you ask? Well it's quite simple, ED already has a genital size indicator... it's called the Imperial Cutter :p

Unfortunately the Game has a serious case of ED that even a blue pill cant cure.

(*Exploration Dysfunction)
 
Oh but, the future in this game is sooooo boing. The pew pew in combat is exactly the same as an asteroid.

That means... we're mining while doing combat?

feels like it sometimes.....I'm only 50% master because most of the time I can't be bothered with combat because it's no challenge! Been like that since AI got nerfed post 2.1 for me. I only usually fight either with a crew or at community goals.
 

Brett C

Frontier
There's one feature I am absolutely certain Commander Creator won't have, and that's a genital size slider like in Conan: Exiles [haha]

Why, you ask? Well it's quite simple, ED already has a genital size indicator... it's called the Imperial Cutter :p

Just when i get that games visuals out of my head... [hotas] [knocked out]
 
Maybe a different perspective is required to help make the insta transport more palatable.

Don't think of it as "you" (even though it uses your avatar). Think of it as a temporary secondary account.

Better?
 
The thing about telepresence is , if you can beam a body (even if its not physical) to a ship why do ships in elite even bother with pilots? why does the military have soldiers in ships if they could just have them sitting at home using telepresence.

If the reason is telepresence is expensive then telepresence should be a module we purchase.

It might sound like a small issue but it changes everything from a RP standpoint.

I think a nice solution is if we take on the role of one of our hired NPC pilots or even make a new charecter if we are too far to reach our friends ship.

Its small things like this that are not just shortcuts in logic , but tearing giant holes in elites reality.
Who is scared of the thargoids? we can just all live underground and use telepresence to live our lives.

Maybe retcon it so that we are clones that use telepresence a bit like eve , yes it would screw over the books to a point , but if the universe does not make sense may as well have everything be random shapes with no context
 
Just when i get that games visuals out of my head... [hotas] [knocked out]

It is nice to see that someone from the ream reads our comments ;).

Time to share my awesome multicrew exploration concept:
The concept is based on physical presence on Friends ship, of course I assume there is no Space Legs in game. When you join your friends on his ship (first you need to dock on the same station) you are assigned to that vehicle, even if you logoff, next time you enter the game you will be still crew member of your friend. Thanks to that you and your friends are able to participate in true multicrew journey. For example, when you logoff but your friends still playing, you are still travelling! Of course to make it more accessible and easy to handle for players. They can quite from that kind of multicrew experience at any time by exiting in "escape pod" or something else. Just like in the case your ship is destroyed.

Next great thing could be Ship Launched Recon Vehicle. Equipped only with only Super Cruise capable FSD, advanced scanners and without weapons it could be great tool for multicrew exploration.
 

Robert Maynard

Volunteer Moderator
The thing about telepresence is , if you can beam a body (even if its not physical) to a ship why do ships in elite even bother with pilots? why does the military have soldiers in ships if they could just have them sitting at home using telepresence.

If the reason is telepresence is expensive then telepresence should be a module we purchase.

It might sound like a small issue but it changes everything from a RP standpoint.

Requiring a module for telepresence would also reduce (by taking up one module slot) the apparent advantage of 1-free-pip-per-crewmember.
 
Has anyone already brought up the idea of allowing telepresence-style crew members only within the bubble(s)? (Plus maybe an ~200 ly zone around it to include places like the ancient ruins)

The lore for this would go like this: the necessary radio relay stations only exist within civilization.

I think it would be a nice compromise between fun and still keeping the depth of the universe as a secret. I would hate being able to hop on beagle point without any effort (on my side), but on the other hand we'd still be able to instantly go to war (pirates/factions/aliens) with friends. And the update seems to be aimed at combat anyway, at least in its first incarnation.

I've allready been to all places without being there myself by watching clips on youtube. That doesn't change the fact that even if I went there as a crewmember to do some more interactive things compared to watching a youtube clip, that I wouldn't want to go there with my own ship.

I managed to get hyperdicted by a Thargoid vessel after I had watched a video of the event... Went to the Pleiades and jumped around just to experience it first hand with my own ship.
 
I would like to know if 2.3 multicrew UI will be VR friendly. I'm seriously concerned about FPS view withour positional tracking.
 
Telepresence would be mainly repaired, if delayed to be released, after npc crew. So we won't teleport, we'll control a friend's npc crew. At least, it could gives a sense to do crimes and not be punished. And the ship captain should be capable of ending other player control, over his npcs, as he desire.
 
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Requiring a module for telepresence would also reduce (by taking up one module slot) the apparent advantage of 1-free-pip-per-crewmember.
I just feel like its all about making the game easy.

Its not about challenge , immersion , role play , lore and story it just feels to me that its all about instant gratification... video game junk-food. and it hurts me to even say that , to even put that to text hurts.
Elite is a smart game. but there is no consequences to negative actions in the game , and with commanders it will be... optional.

''sorry officer I may have killed 500 of your men , but I refused to get paid for it !''
''oh very well sir, move along''

I am starting to think ship to ship boarding will never be a thing , same for friendly (physical) visits on a friends bridge.

I mean I dont mind if they do something like you can ''lock'' your ship making it impossible to take it when docked in a station , but one thing that sold me on ED was when braben said ''sneak in cargo and steal someones ship , it might be even end up being a players''

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Telepresence would be mainly repaired, if delayed to be released, after npc crew. So we won't teleport, we'll control a friend's npc crew. At least, it could gives a sense to do crimes and not be punished. And the ship captain should be capable of ending other player control, over his npcs, as he desire.
Telepresences is a good idea , but lore wise it does not make sense. because if the tech can work 9000ly for multicrew why does it not work more than 20KM for a fighter?
Why do all the navies not use it?
Why do traders risk lives when they could just use telepresence?
 
Telepresence... Well, yeah, might do as an "excuse" I suppose. But perhaps it would feel slightly better if all involved had to dock at a station providing a "Up-link service" - an in station service that establishe telepresence links through some nicely done UI.
 

Ian Phillips

Volunteer Moderator
Telepresence... Well, yeah, might do as an "excuse" I suppose. But perhaps it would feel slightly better if all involved had to dock at a station providing a "Up-link service" - an in station service that establishe telepresence links through some nicely done UI.

Thanks - you've just excluded all players out exploring.
 
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