... with SLFs. Apparently the range has been extended, for some use cases, just a little bit....![]()
Is that right?? That's interesting.
... with SLFs. Apparently the range has been extended, for some use cases, just a little bit....![]()
Is that right?? That's interesting.
Without the game, imaginary as it is, what point the netcode?
Should I fire that one up again?
No.
Matchmaking is an enabler for multi-crew. Telepresence is just a nonsensical word thrown around to hide the word matchmaking for people who want to pretend the game isn't a game.
No problem with immersion, but enough is enough. Telepresence has absolutely nothing to do with the 2.3 update's mechanics.
If you wish - but it's off-topic for this thread.![]()
It would seem to be, as Ed agreed in the 2.3 Update thread that multi-crew uses it.
70/30? The instant ship-transfer poll was (I'd suggest) a representative poll (open to all Cmdr accounts worldwide) because it also spoke about plausable realism. That time it was about instant transfers of physical objects (ships) across distances.
This time, the physical object, is the pilot.
So, if the new question was, 'should your commander teleport instantly to a different ship to crew there .. OR .. should there be a form of remote control, if your ship is light years from the target ship, where you will perform crew tasks' I bet you'd get the same 70% looking for the less teleport-y, and less instant transfer-ish, of the two?
My bet is you'd find telepresence, remote control, 70/30 popular in a Community wide vote on that and here's my ton of Painite.
It would seem to be, as Ed agreed in the 2.3 Update thread that multi-crew uses it.
And so is a circular argument about a fantasy concept that has no impact on tangible gameplay.
So why are you willing to feed one off-topic subject and not another?
You can never give telepresence a purpose. It is useless by default.
...what? Tell that to a little robot named Opportunity that's driving around on Mars via telepresence. Tell that to every search-and-rescue drone operator. Tell that to Skype.
One is off-topic in your opinion, even though it is discussed in the 2.3 update thread (and Ed agrees that Multi-Crew, the 2.3 update that this thread is about, uses it).
The other is about Frontier's development in general and is not specifically related to this thread, in my opinion, of course.
People keep insisting FDev is watching this thread.... I sure as hell hope not because if I was watching people debate about the existence/consistency/fallibility of fantasies over critiquing my years of hard work I'd go drown myself in the office lav.
Same thing with multicrew. You try to explain full VR telepresence across the galaxy in lore, you will only hurt the lore.
It would seem to be, as Ed agreed in the 2.3 Update thread that multi-crew uses it.
Ah, pessimist in me says that's not really upping the SLF range.
It's just that with multiple players the instance boundary is irrelevant as both players effectively have their own instance bubble (island?).
With a sole player with a SLF I suspect it will still be 30km.
SLF could be an awesome explorer tool.
Except that they were initially going to argue that transferred ships were "rebuilt" at the station you were transferring to (during the instant phase)... that didn't really fly as a lore explanation for many reasons, and the argument there as well was to simply "not think about it".
"Don't think about it" is a valid excuse in some gameplay mechanics and we shouldn't be fighting tooth and nail to explain WHY something happens when it is necessary for gameplay but doesn't make a lick of sense in what we see on the screen:
Case in point, ejecting. People have tried to argue the fact that zero time passes from ship destruction to getting a new ship to claim that we are all clones. There is no other way to explain the time issue.
Except in Elite cloning is illegal in the Federation, and the Empire only uses it in terms of organs. If you could clone people easily, then why didn't they simply clone the Emperor when he was assassinated? How can pilots afford it but not heads of state?
This so-called "fix" meant to explain an in game mechanic actually destroys the lore.
But the time issue exists. So what do we do?
IGNORE IT.
As far as lore is concerned, we eject, are rescued, returned to a station, revived, checked out by medical, given insurance forms to fill out, and eventually given a new ship. Lore wise it's hours or days later. The fact it is seconds in game is simply a necessary convenience.
Same thing with multicrew. You try to explain full VR telepresence across the galaxy in lore, you will only hurt the lore.
You can go further .. of course you can;
Tactical; handles KWS, wing beacons, comms, synthesis reloads
Explorer; downloads extended DSS data, potential for efficient (system-tour) route plotting
Pirate; enhanced hatch breaker targetting, police/security band monitoring and/or anti target-SOS msg scrambling
Miner; refinery control, enhanced collector or prospector targetting
Trader; enables commodity stock prices information, remote access to commodity missions, interdiction evasion assist
Bounty Hunter; enhanced intediction attack, USS monitoring / pre-drop scans, receives pre-targetted wanted ship alerts from nav beacon
Canonn; direct monitoring of dangerous cargo, enhanced UA containment, hyperdction wake monitoring
Fuel Rats/Buckball/CG; reduced hyperspace countdown / fuel scooping .. reducing overall respsonse time
CZ Mercenary; civil and war alerts, may receive invitation from allied factions requiring combat fighters
CZ Navy; capital ship wake alerts.
Off the top of my head. Though that would be quite a bit for a first draft (and Commander 'Creation') I'd say?