2.3 dev update feedback mega thread

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What about explorers who want to join a crew ?
They can't just dock up somewhere prior to it.

I'm an explorer. When I go out exploring I don't expect to be meeting other people or to just pop out of my ship and join another. If I want that, then I stay in the bubble. I can always play CQC if want some action.
 
And what about using this type of telepresence to fix GALMAP issues: Like Civil War system that are NOT in a civil war (The war is over.)

I dont get it, why the map don't refresh instantly but commanders can teleport across the galaxy instantly, don't have any diference, these two are information travalling across the galaxy;
 
Separate multi-crew avatars, NPC crew, distance limitation, listing only ships docked at the same station as you in all instances. How much extra work do you guys expect Frontier to do solely to placate your imaginations? This feature is near the end of development, you really expect them to go back ten steps and cripple gameplay so you can pretend better?
 
Separate multi-crew avatars, NPC crew, distance limitation, listing only ships docked at the same station as you in all instances. How much extra work do you guys expect Frontier to do solely to placate your imaginations? This feature is near the end of development, you really expect them to go back ten steps and cripple gameplay so you can pretend better?

... yep and all this for simple gunner/fighter role...
 
So my ramblings on 2.3 Commander Creator:
This would be a good time to implement 3 cmdr slots
Given that, this would also be a good time to implement iron man mode

And on multi crew we have an example of multidirectional KWS, I hope they extend this to discovery scanners, maybe give it a bit extra range in a crew mates control as well. Let us buzz a system and get the scans quick and easy by teaming up. It would really make the whole multi crew update a bit of a love letter to explorers. And come on, we all know Explorers are David Braden's favorites.
 
Separate multi-crew avatars, NPC crew, distance limitation, listing only ships docked at the same station as you in all instances. How much extra work do you guys expect Frontier to do solely to placate your imaginations? This feature is near the end of development, you really expect them to go back ten steps and cripple gameplay so you can pretend better?

Except that, say, NPC wingmen would have given them less work to do. They already have necessary mechanics, but chose to devote additional time, money and resources to modelling and animating ship-launched fighters, rather than simply allowing us to hire NPC ships. The SLF feature could easily have been left as an afterthought much further down the road. There isn't anything they can do which an FSD-capable NPC wingman couldn't. But FRontier chose the approach which gave them additional, unnecessary, work.

And now that we have them, how much of a leap in innovation would it truly take to give us generalised NPC crew? Surely, it takes more work to create the various interfaces and networking solutions, to allow for human crew, than NPC crew? Yet, NPCs are the absent part of the equation.
 
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Except that, say, NPC wingmen would have given them less work to do. They already have necessary mechanics, but chose to devote additional time, money and resources to modelling and animating ship-launched fighters, rather than simply allowing us to hire NPC ships. The SLF feature could easily have been left as an afterthought much further down the road. There isn't anything they can do which an FSD-capable NPC wingman couldn't. But FRontier chose the approach which gave them additional, unnecessary, work.

And now that we have them, how much of a leap in innovation would it truly take to give us generalised NPC crew? Surely, it takes more work to create the various interfaces and networking solutions, to allow for human crew, than NPC crew? Yet, NPCs are the absent part of the equation.

That only might make sense if NPC wingmen were already in the game before season 2. They aren't. So it would all be extra dev time.
 
They effectively are. They're just typically cued to an NPC flight lead, instead of us. The mechanic to fix that was part of the SLF update, as we can give fighters orders and flight profiles, but Frontier chose to give themselves the extra work, instead of just leaving it at the command interface and giving us NPC ships to hire.

It's a worrying indication of inefficiency in their development priorities.
 
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I disagree, NPC wingmen raises a lot of balance issues. Reminds me of that skyrim mod where you can have any number of henchmen. I'd walk around picking flowers while my henchmen killed dragon's.

I wouldn't be opposed in NPC wingmen if the game offered tougher areas where they would be useful. But even as is Combat Zones aren't all that difficult, we need pirate bases and such.

And yes, I know multi-crew makes us stronger. But at least we're playing and having fun with our mates. Not just me sitting solo in a RES, picking out a target and telling my NPC's to make sauce out of them, then watching Netflix while I wait.
 
Given that NPC Wingmen would cost (I expect like NPC Pilots), I would not expect that everyone would choose to hire NPC Wingmen.

If they took a salary. I wouldn't be opposed. Though I'd still prefer a place to make use of them first.

But that's beyond the purposes and scope of the 2.3 update. Honestly the only reason to lobby for NPC wingmen over the next few weeks would be for imagination reasons of multi-crew. I'd rather Frontier flesh out the features and gameplay rather than letting middle aged men pretend spaceships.
 
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Putting wingmen behind a 'human wall' doesn't make them any less viable.

If the counter to a lot of people hiring NPC wingmen, is for everyone else to do so, that creates its own balance.

Besides, if the user base did what Frontier wants them to do, we'd all be flying around with human wingmen, anyway... The reason we don't is because most of us don't know someone else with a copy of the game who is not only near our location, but shares our time-zone.

Regardless, I was using this as an example of why Frontier's development strategy is a bit skewed. If they wanted to give themselves less work, then why did they spend all the time, money and reources on modelling and animating the fighters and individual launching bays, when NPC wingmen with FSD ships would be more useful (and also more realistic)? They could have used that same time, money and resources on more necessary fixes/additions. Hey, maybe even to the point where they would have developed the new crew feature to be as diverse and useful as we wanted it to be! :)
 
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Have FD mentioned when the next dev update might be coming? I think they used to be on a Thursday. Or was it a live stream they will be announcing more 2.3 info?
 
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