It changes his game you see
Then ask Frontier to implement this option: you deploy yourself from your ship on a SLF and dock it in your friend's ship. You can now multicrew. Order your npc piloted mothership to follow you. You can at any time go back to your ship on the SLF without having to reach back the original station. Same with SRV on planet surface.
Can't understand the people who don't see that instant teleport from anywhere changes completely the game. I think there are waay better solutions to implement multicrew and to speed up meeting friends in-game.
Then ask Frontier to implement this option: you deploy yourself from your ship on a SLF and dock it in your friend's ship. You can now multicrew. Order your npc piloted mothership to follow you. You can at any time go back to your ship on the SLF without having to reach back the original station. Same with SRV on planet surface.
Can't understand the people who don't see that instant teleport from anywhere changes completely the game. I think there are waay better solutions to implement multicrew and to speed up meeting friends in-game.
Then ask Frontier to implement this option: you deploy yourself from your ship on a SLF and dock it in your friend's ship. You can now multicrew. Order your npc piloted mothership to follow you. You can at any time go back to your ship on the SLF without having to reach back the original station. Same with SRV on planet surface.
Then ask Frontier to implement this option:
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Are you all worried about the game becoming easy mode? It won't take away from any of the accomplishments existing.
My only thought (echoing some in here already) is that being able to jump into somebody's ship even though your far far away might well lead to early burnout for some.
If it's TOO easy to go check out Jacques, Sag a and Beagle Point within a week, it takes the excitement away and (most importantly) takes away that part of a players journey. Admittedly folks would only really be cheating themselves out of things, but might it be considered to have a 500ly or 1000ly range you must be within in order to jump in? This way people can still play together generally, but there's no risk of somebody seeing all there is to see within a month and giving up on the game.
Or, we could, y'know, not meddle with how other people enjoy playing the game with friends? Let's try that? Just once.
My only thought (echoing some in here already) is that being able to jump into somebody's ship even though your far far away might well lead to early burnout for some.
I really second this. I see how it might be tedious to require that the skipper and his crew meet up at a particular station to embark on a journey (or even bring them back to their own ship later), but just magically "zapping" through the entire galaxy takes it way too far. If you want to see Colonia, or M67, or whatever, you have to travel there. After all, that's the essence of what makes these far-away places special.
Just wondering if having a change in the avatar on the bridge would sort things out for people. I.E. if you telemagic poof onto someone ship (for ease of gaming) you have one of the default robot avatars that we see on the billboards around stations. If however you take the time to get to the same station as the other players you get to use your (immersive) avatar of your commander. This way the ease of gaming people get to play fast and they don't really care about immersion so won't care about what they look like. But immersive players feel there is some lore and some reward for taking the time to group up before going out.
All of this with the same mechanics as is, but with a bit of a graphic tweak.
Just a thought.
I really second this. I see how it might be tedious to require that the skipper and his crew meet up at a particular station to embark on a journey (or even bring them back to their own ship later), but just magically "zapping" through the entire galaxy takes it way too far. If you want to see Colonia, or M67, or whatever, you have to travel there. After all, that's the essence of what makes these far-away places special.
Now I do see how people who don't have much time to spare might feel left out there, but I think that can be amended: How about we allow players to log off while traveling aboard another palyer's ship, and log back on to the same ship later? That way we still have the traveling aspect, while enabling players with little spare time to be taken places by other players with more time to spare. And to reduce the effort of coordination between "travellers" and "tourist guides" we could also allow that if a traveller logs back in while his guide is logged out, the traveller can "hop" onto a different ship near the place where the guide logged out. (And while I guess that could still be misused to travel from the bubble to colonia within just a couple of minutes, by quickly logging out and back in, it would no longer be an in-game mechanic, and therefore feel less out of place.)
As for the process of taking travellers back to their starting location, I guess it would be ok to skip that, as a concession to game flow.
Another thing that deeply bothers me about the thought of insta-zapping halfway through the galaxy to another player's ship is that to me it feels like conjuring up a different persona out of thin air -- and if such a thing is in there, I really want the real deal, i.e. the ability to have multiple commanders per player. When I heard the next update advertised as "Commanders update" I had hoped multiple commanders per player would be part of it. I'd really love to be able to switch between one commander for roleplay-ish gameplay (which I'd just have to station near Colonia to build up the place, because reasons), and another for times when I just want to jump into some instant PvE action.
Alternatively - allow each account to have a number of characters. That way, if your Main is at Colonia, you can still play with friends in the bubble.
I don't mind it as I don't see an alternative to its use. My personal issue is that it isn't tied in to the existing NPC crew mechanic. I think that's a huge lost opportunity. I admit that I could be wrong and can only Honnestly speak for myself, but I imagine if it were put to a vote more people would want NPC multicrew than what is being readied for implementation now. My suggestion is to marry the two:... No, really, does the term "hand-waving" mean nothing anymore? If you don't like the idea of telepresence then just plain don't use it and float alone, in the bleak void of space.
Alone.