Wouldn't it be great if you could take turns with another player piloting that damn ASP of yours across the vastness of space?
Yes, it would. And it would really have made the Colonia Expansion Initiative CG less of a chore. While exploring with my wing, we talked about just this feature... and the very next morning I received a DM informing me of Sandro's multi-crew announcement.
I was so excited! Before sitting down to read it, I made a fresh cup of coffee, grabbed a snack, and sat down to bask in the vision of things to come. As I read, the fear mounted. Gunner, yeah... SLF pilot... yeah yeah, combat, combat, where's the explor.... oh.
"The ship owner is always the helmsman."
Well, at least the coffee was good!
Ok, that was harsh... but I'm an explorer, darn it! I haven't been back to the bubble since I left on the Distant Worlds Expedition nearly a year ago.
I get the difficulty in implementation... but ask the dev team who implemented realistic, landable, procedurally-generated planet surfaces if any of that was "easy".
I get the small steps toward a larger vision. So maybe there is hope that this will change.
But if we work under Sandro's assertion of "The ship owner is always the helmsman" then I see two main considerations leading to this design:
- There would be a LOT of additional ticket volume related to crew members crashing the ships of other commanders, whether by accident or by intention.
- It increases potential for the "gold farming" market.
Regarding farming, you could pay people to join your crew and:
- Grind Robigo/Draconis/etc for credits
- Fly your ship to Colonia
- Otherwise play the game for you
This could be done now, of course, but you would have to share your account credentials with a third-party:
not good!
And as it stands, you could still choose to pay someone if you
really wanted a gunner or SLF pilot- but who would do that!? Even so, the ship itself would need to have been earned by you.
Otherwise:
- Crew members can only take the helm when offered by the owner
- The owner can resume control of the helm at any time
- If a crew member drops connection while manning the helm, control defaults back to the owner.
- If the owner drops connection- regardless of role- the session is ended.
- After successful docking at a station, the role of helmsman is automatically returned to the owner. (No access to other stored ships/modules/outfitting by the crew)
I think the above could work. Leave it to the
players to decide how they would like to play in this sandbox.