Patch Notes Update 2.3 The Commanders Beta - Changelog

500k is one rebuy for my A-Rated, Engineered Cobra MK III. So I'll take it!

I can believe it. Ok cost you more for build .. my bad, but my point was that said delivery mission will set you up with replacing it for not a lot.

Must dig out my cobra again. It's parked somewhere out there!

:)
 
All of these features look awesome. Yes I am bucking the 'lets moan about change theme' and actually saying to FD: Thank you!! Ship naming For Flips Sake:)
 
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Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become



Love this one. Excited to have some danger mixed in with these geological features


Also, NEW MYSTERIOUS THINGS AND NEW ORGANICS! Oh YEah

Next question though is......will they still be a massive chore to find? ;)
 
Well, everyone has to do something. And real pirates would want cargo unless they were psychopaths. True pirates only kill when they have to. They'd much rather grab the booty, scram and have a drink in the bar. Killing someone takes too much time and then there's the cops to think about. No, this implementation makes much more sense.

The salty sea dog pirate talk is just an act to make you think they are mad! and to scare you.
The new breed make you want to grab 'em by an ear and drag them squealing back to their mum!
;)
 
All of these features look awesome. Yes I am bucking the 'lets moan about change theme' and actually saying to FD: Thank you!! Ship naming For Flips Sake:)

Just have to think of a name now .. damn you FD! .... ;)

It's been a long time and something lots of people want. Hope they can get you greeted by station ops using the name.
"Welcome Red Dwarf, go to landing pad 5!"

.. maybe?! :)
 
Looks at patch notes :eek:! Am not even in Beta..............:p

C7ufUqX.gif


Naysayers and moaners jog on. :mad:
 
Reading the Change log...

Read a line

Wow!

Read the next line

Wow!

Read the next line

Wow!

There are so many new and wonderful additions! I feel like a 7 year old finding a shiny new bicycle beside the Christmas Tree! So long and thanks for all the fish!...er Dolphin!
 
"- Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change."
this is awesome ! Thanks FD!
 
The first ship with multicrew is the Adder.

The Adder has only one additional seat (understandable as, without ship-launched fighters, accommodating a third player would be pointless).

My point is that the facility to multicrew with more than one other player has been put beyond the reach of all but the few. This seems like a needless limitation, especially given that even SLFs are already a fair way off for new players.

For example; I've been playing casually since beta and had only just reached an A-spec Asp Explorer after 2 years. In anticipation of being able to play with both my nephews, I worked hard to get into a badly-fitted Federal Gunship in anticipation of the fact that it would be big enough accommodate three of us.

Now it transpires that was a pointless effort as the 3-player experience is reserved for owners of top-end expensive ships.

Maybe an auxillary control pod internal slot module or similar could be provided to make multicrew a little more accessible.
 
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Ship Naming
  • Added ship name plates to ships
  • Added ID plates to ships
Camera Suite
  • Added asteroid base type station (including air traffic controllers)
  • Added 32 asteroid bases in various deep space locations
  • Added Megaships
Stability Fixes
General Fixes & Tweaks
  • Improved performance of the 'triangle image load' animation (used on the mission board). Also added support for scaling the size of the effect
  • When starting the game, don't bother waiting for PlanetarySurfaceGeneration to be complete before starting up, if docked at a space station. This is an optimisation to save a few seconds off the spinning sidewinder screen during startup
  • In the cockpit friends list, show the distance to each friend (if they're in the same mode as you), and sort friends by the closest first
  • Various optimisations for Galaxy map
Missions
  • Multi-stage mission support added (different to wrinkles)
  • Highlight a mission that is a direct consequence of completing a previous mission
  • Add support for equipment requirements for missions
  • Added factions involved in the mission on inspace missions inbox messages so that you know who you are working for, and who you are working against
NPCs
Stations/Ports
  • When targeting a station's location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation. Note that this does not take into account the stations gentle axis-rotation, but will at the very least tell you where the entrance of an orbis/coriolis/etc will be when you drop out
  • Stations can now be disabled, which will turn off thier response to crimes and will disable AI spawning
  • Stations can now be placed within rings
  • Stations can now be placed within asteroid clusters
  • CPU optimisations around stations and capital ships
Engineers
  • New blueprints added
    • Manifest/Killwarrant/Wake scanner:
      • Long Range
      • Wide Angle
      • Fast Scan
    • Ship primary sensor:
      • Light weight
      • Long Range
      • Wide angle
    • Detailed Surface scanner (affects how fast you can basic/detailed scan planets):
      • Long Range
      • Wide Angle
      • Fast Scan
Fighters/Crew
  • Optimisations for load times on fighters and SRVs
Controls
POIs/USSs
  • Lava Spouts now have proximity effects around them. Depending on the ferocity of their eurption, they deal heat and damage to the player. The more ferocious the eruption, the hotter and more damaging they become
  • Added additional installation scenarios
SRV
  • Adjust the sorting of signals being sent to the sinewave scanner GUI/audiorather than tracking a fairly unreliable subset of available signals, they should both now deal with as many as they can manage (8 and 32) ranked in order of signal strength. Fixes known cases where nearby objects can be omitted from the scanner (some entirely, some would be audio-only). Also includes some minor optimisation to the system as a whole
  • If ship gets stuck in "ship approaching" when recalled on extreme uneven ground, it can now be dismissed.
Render
  • Fix the "Off" shadow preset being incorrectly flagged as "High" internally by default. This caused shadows to not update correctly when switching between Off and High settings
Galaxy Map
  • System map initialisation optimisations
  • Galaxy map memory and performance optimisations
  • Disable HBAO when using the galaxy map as it is not used
  • Small route plotter optimisation: don't replot the route when toggling a map filter which has all systems enabled
StellarForge
  • Starports can now be injected via server updates
Celestial
  • Surface rock system optimisations
  • Make star lens flares check the actual depth instead of comparing against a constant value
  • Fix some nebula not appearing in the sky dome generation
  • Fix background brightness popping in multistar systems
Hyperspace/Supercruise
  • Physics optimisations for supercruise
Network
  • Experimental IPV6 support added
  • When the game first connects to a server, if the game has a dual-stack connection, test the MTU over both IPv6 and IPv4
VR
  • Added dithering support to tackle banding in VR
Player Journal
  • Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
  • The "Loadout" data now includes health and value for each module
Audio Change Log
  • Additional Wavescanner sounds
  • Refactored Pooled audio object system. It's more than twice as fast now!
  • Audio code optimisations. Audio work is better encapsulated into a single phase which improves the game's overall frame rate.
Excellent! Lots of great fixes in here!
And that camera is just sweet!

Can we have dithering outside of VR?

And adding stations without patch is great, how bout renaming systems?

'Added a dockable megaship called 'Fisher's Rest' to the Aldebaran system'.............anyone been there to see it yet?
alien8 phoenix did a livestream and went there: https://youtu.be/sDDyaddl7zA?t=4740
 
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So we have chained missions.....which is great, but no new mission templates? Can't we at least have the Surface Rush missions we were going to get back in 2.1?!?! ;)
 
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