Fix a muddling of grades on module reinforcements that made them a bit of a newbie trap if you didn't dig deeper - the Es were better than the Ds as they were probably ranked on the wrong primary stat. Increase the health of D class module reinforcements to be the same as what Es currently are (about +140%), and give Es a 10% buff to offset their higher mass
Uhhhhhh what? Thanks for the buff, feels like it is balanced especially with the rise of more hull based builds after the bank heat nerf, but without the shield booster changes tanks had some trouble, but it's no trap- Its a trade off and not objectively better but really it does work out better. An E saves less. It lasted way longer, but your module will die and the MRP won't be gone yet, then the another module will die and theE MRP is still intact. Then you die. The D protected more but then dies, then you win and leave. It got less overall health but in general, it was enough. It's not noobs that used Ds over Es despite low health, it was higher skill players.
I likened it to AFMUs. I think have more ammo than As, but since As do more per second they get more out of less ammo so all in all still work out better.
I am very very excited to play with all the new features in the update, multi-crew mining is going to be so silly. Kicking back with a Mug, throwing on Radio Sidewinder and crushing the ice.