Patch Notes Update 2.3 The Commanders - Changelog

CQC changes? EHH!! How many play it? And who against? I cant even find a single game, in fact I haven't for ages now.

Nice update BTW.
 
CQC changes? EHH!! How many play it? And who against? I cant even find a single game, in fact I haven't for ages now.

It's particularly interesing in lieu of Braben commens from AMA that CQC isn't high on the priority list to put it mildly.
Also, having played EVE: Valkyrie I'm surprised CQC didn't lift off successfully, maybe poor matchmaking or poor advertising... I have a lot of fun CQC-ing in Eve ;-)
 
I don't understand. What's the difference between the various name plates? Is it just the design decal? Hardly seems worth £2 for different designs. I don't mind buying one pack, I just don't understand why you'd want to pay £12 for having 6 different decal designs on the nameplate.

https://www.frontierstore.net/game-extras/elite-dangerous-game-extras.html?extra_type=250

It tells you on the name plates what type of design they are - ExplorerNamePlate/TraderNamePlate/PassengerNamePlate/CombatNamePlate/PirateNamePlate

and the generic PracticalNamePlate.

So you could put different designs on different ships....if you want.
 
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Blimey! I expected some tweaks but this is massive.
Just 1 thing though: no fix for E:D launching in VR by default when the Vive is conntected? Because I don't use the Vive for E:D atm, just for roomscale games and the sensors don't have a view of my desk. E:D gives the option to launch in VR or regular, but if he Vive is connected, it launches in VR no matter what you choose.
Little detail for the next changelog?

Did you file a bug for that?
 
Ummm...

Is this a new ship? Or have you re-named the Clipper or cutter? Or is it a typo?

This is the Clipper. The APIs, Journal, game (behind the scenes) uses this notation.

Other (different) notations:
EmpireTrader : Imperial Clipper
Independent trader : Keelback
Federation_DropshipMkII : Federal Assault Ship
Independent Fighter : Taipan
ASPMkII : Asp Scout
DiamondBackXL : Diamondback Explorer
DiamondBack : Diamondback Scout
 

Viajero

Volunteer Moderator
ohwow! It´s only 11 April 2017 and we are already receiving the "Autum 2016" update. "Working as intended" again :-D

As developer accuracy with estimates goes FDEV is probably best in class out there. They have made most of them actually. I think the only exceptions are pretty much the 2.2 (1 month after end of Summer) and 2.3 (delayed 3 1/2 months after end of Fall). They hit all the different updates for the early access phase (pre-1.0) and then all the updates in the 1.X original season, then 2.0 (Dec 2015) and 2.1 (in spring 2016) were all also on target.

Also, just for info, 2.4 didnt have a date in the original announcement which was copy/pasted here: https://forums.frontier.co.uk/showt...ajor-patches?p=3531095&viewfull=1#post3531095
 
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I'm looking forward to Asteroid bases, megaships, and seeing if the new missions actually have any new gameplay. A lot of the other 2.3 stuff is non-gameplay fluff as far as I'm concerned but will maybe show value in a few years from now when there's gameplay to accompany it.

I'm also pretty irritated by how low-priority some of these bugfixes have been. I know I should be thankful to FD that they've fixed these bugs eventually, but I personally feel that their timescales and priorties for what to fix and when to fix it are very wrong. No other online game on the market would remain this broken for so long whilst the interim patches prioritise mere balance passes and minor, unrelated bugfixes:

The SRV wave scanner was horrendously broken from 2.2 Beta (7 months ago) - so as much as I'm pleased to see this huge list of bugfixes, I'm just wondering how many previously-working things have now been completely broken, because the SRV wavescanner was a case of 1 step forwards and 3 steps backwards.

2.2's single biggest feature for me (ship launched fighters) have been plagued by hull-health issues for rebuilt (and new) ships. For the entire duration of 2.2 I have constantly had to launch and recall fighters until I get one that launches undamaged. If you consider that SLF was one of 2.2's two main features, it really shouldn't have been this broken for the entire duration of 2.2 :\

Sorry to sound snarky, I know a lot of work has gone into 2.3, but I'm just displeased that the work wasn't done MONTHS AGO as a matter of priority.
 
great work

People complain alot about this game's "financial setup" but these patch notes just prove that it has it's uses.

Here's hoping for many more amazing changes!
 
It tells you on the name plates what type of design they are - ExplorerNamePlate/TraderNamePlate/PassengerNamePlate/CombatNamePlate/PirateNamePlate

and the generic PracticalNamePlate.

So you could put different designs on different ships....if you want.

Or even different ones on each side of your ship.

Very slightly disappointed that the ID number is a separate purchase.
 
Asp (added second chair for Multi-Crew)

Wait...you mean that there was no second chair all this time? Than what was that thing directly below our upper chairs, on the lower level?

There was the lower chair was supposedly for HIRED crew :)

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Didn't see it in notes: is SLF's launching with already damaged hulls been fixed? All I wanna know...

I don't see why they would, that is kind of up to the CMDR to look at his/her own ship statuses.

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Blimey! I expected some tweaks but this is massive.
Just 1 thing though: no fix for E:D launching in VR by default when the Vive is conntected? Because I don't use the Vive for E:D atm, just for roomscale games and the sensors don't have a view of my desk. E:D gives the option to launch in VR or regular, but if he Vive is connected, it launches in VR no matter what you choose.
Little detail for the next changelog?

I would think that is a Steam issue

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So.... Have you been taking tips on how to do this from United Airlines?

(I'll get my coat)

I was thinking the same thing
 
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2.2's single biggest feature for me (ship launched fighters) have been plagued by hull-health issues for rebuilt (and new) ships. For the entire duration of 2.2 I have constantly had to launch and recall fighters until I get one that launches undamaged. If you consider that SLF was one of 2.2's two main features, it really shouldn't have been this broken for the entire duration of 2.2 :\

Sorry to sound snarky, I know a lot of work has gone into 2.3, but I'm just displeased that the work wasn't done MONTHS AGO as a matter of priority.

2.2's single biggest feature for me was the Ancient Ruins sites ( pew-pew bores me ) - the code for this wasn't even turned on at release time! - we had to wait for 2.2.03 to turn it on - then it was horribly bugged - from beta testing at the ruins sites I'd say 'most' of the bugs are fixed ( but FDev never really admitted to most of them and in the release notes we just have 'Multiple fixes to address problems with an Ancient Site' - hopefully this is bug in the release notes since we found 100+ Ancient sites! ).
 
Maybe I missed it but I don't see anything about Winter's decal being added to the Power Play Decal Pack for use in-game. I remember it being said her's would be added when 2.3 launched.
 
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