Excellent work! Some highlights from my perspective.
Holo-Me (Commander Creator)
Multi-Crew
General
• New mysterious things added
• New organics added to surfaces
Ship Naming
Camera Suite
• Added custom engine trails support
Stability Fixes
• Networking stability fixes
• Fix to prevent the cursor being offset in some front-end UI circumstances when using 'In-Game Panel Based Cursor' mouse mode
• The cockpit friends list now shows the distance to each friend (if they're in the same mode as you), and sorts friends by the closest first
• Sped up CQC matchmaking when players of significantly different ratings join the game
• Fixed star texture pop when arriving from hyperspace
• Pause menu now appears faster
• Fix destination star's lens flare from separating from it in hyperspace when in large ships
• Fixed for AI ships in supercruise circling around station
• Audio: Added in new audio options for ship voice lines from 2.2 and 2.3. These include muting NPC orders, Passengers, Fighters, Multi-Crew, Neutron star jet cones and unknown objects voice lines
• Fixed some shadowing artefacts in the terrain rendering
• Reduced dark patches occurring when regenerating shadows
Controls
- Ancient sites should not longer change layout (but all layouts will permanently change)
- Fix NPCs not having the long FSD cooldown after interdictions
- Improve piracy behaviour and associated chatter to indicater the threat and a time limit for compliance
- NPC docking improvements
- Changes to extend AI terrain avoidance on higher gravity worlds
- Change pirates that interdict the player to always scan (rather than sometimes attacking without scanning), and to dismiss the player and fly off if the player doesn't have any/enough cargo
- Stop NPCs in ships that can't jump (like fighters) from trying to do so
- SRVs and Fighters are now refueld and repaired when restocking
- Implemented some optimisations for large multi-ship scenes
- A player's ship name will always be visible to other players when scanned
- Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly
- Adjust the sorting of signals being sent to the sinewave scanner GUI/audio
- When targeting a station's location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
- CPU optimisations around stations and capital ships
- Changed Core Sys Sector XU-P a5-0 system to the recently announced Trappist-1 discoveries
- Changed the exponent of the curve used for shield resistance from power distributor pips to make it less harsh. 0 and 4 pips are unchanged, middle values now have a higher damage resistance.
And especially:
- Fixed a problem introduced during 2.2, where you were no longer able to hold UP/DOWN to scroll information continuously within a common UI
Yaay! That was very annoying.
- Various System Map stability improvements (with force close of the map on exceptional circumstances, instead of crashing)
- Various optimisations for Galaxy map
- Small route plotter optimisation: don't replot the route when toggling a map filter which has all systems enabled
- Systems that don't have meta-data now display as having pristine reserves in the system map
Map improvements always welcome. Moarplz!
- Player Journal
- Basic Planetary Scan (ie without Detailed Surface Scanner) now write some limited info in the journal
- When DSS-scanning a ringed planet, the journal entry now includes the 'ReserveLevel'
- Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
- When writing a ship loadout into the playr journal, include the ship type, name, id etc; also include non-editable modulesin particular the cargo hatch, so we get the power priority
Journal is awesome. More journal things!
- Changes to stop Unknown Probes jumping about and rolling up hill on planets
You mean that wasn’t alienness?
- We now allow planet surface landed ships to take-off and attack if there's a nearby faction hostile
Whoa...like NPC crew take off and attack? Good stuff.
- Added prisoner cells as alternatives to passenger cabins
Put him in the brig!
- Added descriptions to various graphics setting options
THANK YOU!
And some notes that came as I was reading.
- Fixed drop out distances for certain star types
Curiousness…
- Prevented ships from flying backwards in a ring orbiting a black hole to sneak through the exclusion zone
Alright, now make players die instead of an exclusion zone. And add a black disc for the event horizon.
- Fixed missing progress bars on scanning reticle
Hmm, this just applies to utility scanners, yes? Not the Basic/Detailed scanner…?
- Headlook should now activate panels by default when looked at
Ummm, wasn’t that already default?
- In auto-loadout system, tweak chances of high-end weapons to make them slightly more unlikely for both military and all other archetypes
Military less likely to have high-end weapons? What?
- Added dithering support to tackle banding in VR
Said this in the beta patch notes, but worth re-iterating. Can we have dithering everywhere please?
- Reverted the order of the latitude and longitude readout on the hud to be the same as pre 2.2
Arrgggh