Maybe I missed it but I don't see anything about Winter's decal being added to the Power Play Decal Pack for use in-game. I remember it being said her's would be added when 2.3 launched.
It hasn't changed in the store yet either.
Maybe I missed it but I don't see anything about Winter's decal being added to the Power Play Decal Pack for use in-game. I remember it being said her's would be added when 2.3 launched.
So, you're saying you feel launching a NEW SLF and finding it's hull already down to 25% is NOT a bug?I don't see why they would, that is kind of up to the CMDR to look at his/her own ship statuses.
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• Added custom engine trails support
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So, you're saying you feel launching a NEW SLF and finding it's hull already down to 25% is NOT a bug?
Holo-Me (Commander Creator)
Multi-Crew
General
• New mysterious things added
• New organics added to surfaces
Ship Naming
Camera Suite
• Added custom engine trails support
Stability Fixes
• Networking stability fixes
• Fix to prevent the cursor being offset in some front-end UI circumstances when using 'In-Game Panel Based Cursor' mouse mode
• The cockpit friends list now shows the distance to each friend (if they're in the same mode as you), and sorts friends by the closest first
• Sped up CQC matchmaking when players of significantly different ratings join the game
• Fixed star texture pop when arriving from hyperspace
• Pause menu now appears faster
• Fix destination star's lens flare from separating from it in hyperspace when in large ships
• Fixed for AI ships in supercruise circling around station
• Audio: Added in new audio options for ship voice lines from 2.2 and 2.3. These include muting NPC orders, Passengers, Fighters, Multi-Crew, Neutron star jet cones and unknown objects voice lines
• Fixed some shadowing artefacts in the terrain rendering
• Reduced dark patches occurring when regenerating shadows
Controls
- Ancient sites should not longer change layout (but all layouts will permanently change)
- Fix NPCs not having the long FSD cooldown after interdictions
- Improve piracy behaviour and associated chatter to indicater the threat and a time limit for compliance
- NPC docking improvements
- Changes to extend AI terrain avoidance on higher gravity worlds
- Change pirates that interdict the player to always scan (rather than sometimes attacking without scanning), and to dismiss the player and fly off if the player doesn't have any/enough cargo
- Stop NPCs in ships that can't jump (like fighters) from trying to do so
- SRVs and Fighters are now refueld and repaired when restocking
- Implemented some optimisations for large multi-ship scenes
- A player's ship name will always be visible to other players when scanned
- Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly
- Adjust the sorting of signals being sent to the sinewave scanner GUI/audio
- When targeting a station's location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation.
- CPU optimisations around stations and capital ships
- Changed Core Sys Sector XU-P a5-0 system to the recently announced Trappist-1 discoveries
- Changed the exponent of the curve used for shield resistance from power distributor pips to make it less harsh. 0 and 4 pips are unchanged, middle values now have a higher damage resistance.
Yaay! That was very annoying.- Fixed a problem introduced during 2.2, where you were no longer able to hold UP/DOWN to scroll information continuously within a common UI
Map improvements always welcome. Moarplz!- Various System Map stability improvements (with force close of the map on exceptional circumstances, instead of crashing)
- Various optimisations for Galaxy map
- Small route plotter optimisation: don't replot the route when toggling a map filter which has all systems enabled
- Systems that don't have meta-data now display as having pristine reserves in the system map
Journal is awesome. More journal things!- Player Journal
- Basic Planetary Scan (ie without Detailed Surface Scanner) now write some limited info in the journal
- When DSS-scanning a ringed planet, the journal entry now includes the 'ReserveLevel'
- Include more details about atmospheric composition in player journal, when detail-scanning a planet with atmosphere
- When writing a ship loadout into the playr journal, include the ship type, name, id etc; also include non-editable modulesin particular the cargo hatch, so we get the power priority
You mean that wasn’t alienness?- Changes to stop Unknown Probes jumping about and rolling up hill on planets
Whoa...like NPC crew take off and attack? Good stuff.- We now allow planet surface landed ships to take-off and attack if there's a nearby faction hostile
Put him in the brig!- Added prisoner cells as alternatives to passenger cabins
THANK YOU!- Added descriptions to various graphics setting options
Curiousness…- Fixed drop out distances for certain star types
Alright, now make players die instead of an exclusion zone. And add a black disc for the event horizon.- Prevented ships from flying backwards in a ring orbiting a black hole to sneak through the exclusion zone
Hmm, this just applies to utility scanners, yes? Not the Basic/Detailed scanner…?- Fixed missing progress bars on scanning reticle
Ummm, wasn’t that already default?- Headlook should now activate panels by default when looked at
Military less likely to have high-end weapons? What?- In auto-loadout system, tweak chances of high-end weapons to make them slightly more unlikely for both military and all other archetypes
Said this in the beta patch notes, but worth re-iterating. Can we have dithering everywhere please?- Added dithering support to tackle banding in VR
Arrgggh- Reverted the order of the latitude and longitude readout on the hud to be the same as pre 2.2
Is there a way to know what was fixed between the last beta version and until today's release?
Yes, bottom of the patch notes.
Asp (added second chair for Multi-Crew)
Wait...you mean that there was no second chair all this time? Than what was that thing directly below our upper chairs, on the lower level?
Control-F "bounty"
"When a bounty voucher or combat bond is awarded, all players in a wing who would previously have gotten a share will now get a copy of the full value"
I'm confused. [wacky]
It is conceivable that this is an xbox only change. I have a feeling that when they briefly reversed the display order of co-ordinates back in 2.2, then realised how disastrous this would be (for all the thousands of co-ordinates that have been written down in web pages, spreadhsheets, notebooks, bookmarks, etc, etc) and changed them back again, that they didn't swap them back for xbox. I could be wrong (this is a very vague memory).
• Fixed a crash with landing gear not being correctly initialised