Patch Notes Update 2.4 The Return - Update 2.4.02 - Downtime scheduled

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No fix needed, as these are coming up as mission rewards. Just cause you can't find them, does not mean the game is broken!! You just need to look better!

Commander, please don't judge your friend before check if what he told are true.

Right now the only missions that have those rewards are colonia/passenger missions... already checked more than 100 stations since last update.

Right now they announced a downtime to aplly a update, i don't see the patchnotes =(
 
As usual a message appears in game saying Galaxy servers are coming down in X minutes see our forums for details and sweet FA on the forum. Typical. And people ask me why I am so salty!
 
Commander, please don't judge your friend before check if what he told are true.

Right now the only missions that have those rewards are colonia/passenger missions... already checked more than 100 stations since last update.

Right now they announced a downtime to aplly a update, i don't see the patchnotes =(

Really glad another bug fix is coming our way, but i lie not about the Biotech thingys, as i have just sourced some for my Long Range Pulses this morning!
 
2.4 The Return - Update 2.4.03
Greetings commanders,


At 11AM BST (30 minutes from this posting!), we will be taking the Elite Galaxy servers offline for 30 minutes for update 2.4.03!


Below are the changes and fixes for this update.


Companion API


Fixed ship prices sometimes not being returned from /shipyard


Factions


Implemented a fix to stop factions trying to invade during an expansion when they already had a conflict pending


Fighters/Crew


Fixed the "Switch" button on the fighter orders menu not disabling when the cockpit canopy is breached


General Fixes & Tweaks


Updated some translations


Holo-Me Creator


Removed the ability to Undo / Redo while a player is not on the top level of a tab in the Holo-Me creator to prevent a store exploit


Installations/POIs/USSs


Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one


Mining


Fixed the Vent button for the refinery failing to do anything with the hopper


Missions


Fixed Engineer invite missions not spawning in certain systems
Fixed some incorrect text strings that appeared in certain Assassination mission inbox messages
Fixed an issue where only massacre missions were spawning instead of rank missions
Ensured that Salvage missions contribute to the Exploration career


NPCs


Fixed an issue that led to Thargoids flagging up as allied in certain cases


Outfitting


Fixed an issue where previewed decals could remain on the ship after exiting the livery section


Player Journal


Fixed an issue with control characters remaining in the ReceiveText of a journal message


Render


Fixed the motion effects appearing fainter than they should be when flying through space


Server


Fixed Thargoid encounter UI statistics
Fixed some stored ships being unavailable through shipyard


Ships
Imperial Clipper


Fixed an issue with the Docking Computer being unable to dock


Stability Fixes


Fixed a rare crash that could occur when at Resource Extraction Sites
Fixed a rare crash that could occur if the player disconnected while loading in to a Multi-Crew session


UI


We now update a Commander's subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly




Weapons


Fixed the missing lens flares on plasma accelerator shots

from the official thread
 
Dear Edward :)

...

NPCs


  • Fixed an issue where after an interdiction, the Thargoid did not move or interact with players until taking damage
  • Fixed an issue whereby a ship's shield appeared to still be active during the Thargoid shutdown wave
  • Fixed an issue whereby Thargoids were not attacking the player if they were carrying Thargoid parts in their cargo hold
...
Weapons & Modules


  • Increased the module health of the heatsink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively
  • Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001
  • Fixed an issue with the docking computer to prevent it scraping large ships when entering a station
  • Raised the Anti-Xeno turret base to allow for a clearer field of fire
  • Thargoid weapons are now completely immune to chaff (or any other form of weapon confusion)
Some of the above is verging into SPOILER territory. I know not everyone agrees (including some very vocal people) but I prefer the approach where a GalNet article says they are adapting. In future, please can you group all stuff like above into a "Spoiler" in the patch notes?
Cheers :)
 
Some of the above is verging into SPOILER territory. I know not everyone agrees (including some very vocal people) but I prefer the approach where a GalNet article says they are adapting. In future, please can you group all stuff like above into a "Spoiler" in the patch notes?
Cheers :)


That's just ludicrous.
 
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