But, I AM allied to themNPCs
- Fixed an issue that led to Thargoids flagging up as allied in certain cases
Honest guv'nor
But, I AM allied to themNPCs
- Fixed an issue that led to Thargoids flagging up as allied in certain cases
P.S. I don't actually own a Ferrari![]()
Don't forget there's a limit of 20 missions at once, so you can't just take "all of them". Still, 40-75 million if you get a full set of 20, compared with 30 million for the exploration data you'd make travelling out there, is a decent bonus.Not sure that they're not changed, I just saw a 2,7m data delivery mission to Jaques and a 3,4m to Tenjin from the same agent. Fly around the bubble, collect a few dozen of those, add a few passengers and the trip will be very profitable. Still even if you make $200m from the trip it's still a similar time commitment to most money making.
There are lots of ways to earn enough money to rebuy a big ship they just need you to invest a little playing time into the game unfortunately too many of us seem to want to achieve anything in one quick session.
Missions
- Fixed Engineer invite missions not spawning in certain systems
- Fixed an issue where only massacre missions were spawning instead of rank missions
That's the whole point - I don't want it "in one quick session" but I also don't want it in "5000 slow sessions". This is a game, I will be ganked, I will pick up a wanted passenger and be exterminated by the station, I will hit a shieldless hauler at 101m/s and be exterminated by the station, after which I don't want to "play" for 1000 hours to get back to square 1 after that happens. Because it's not play, it will feel like a horrid chore that I'm being made to do because I was playing like it was, you know, a game, rather than concentrating like a surgeon doing open heart.
Is there really no goldilocks zone between "one quick session" and "all my weekends until next easter"? If we go with your ferrari/quick session stuff, it will only be a matter of time before players sell their Big 3 because they'd rather earn 300k risking 1m than earn 400k risking 50m. The first to sell will be the players who never exploited and money is tight. Last to sell will be the Quincers and Rheans who got 55 trillion credits (Fdev's figures) in 2 days and so have enough for 1000 rebuys even at your zero fun allowed reward rates
Hey, We can't find Biotech conductors on mission boards for ages. No fix for that ??
Hey, We can't find Biotech conductors on mission boards for ages. No fix for that ??
There are lots of ways to earn enough money to rebuy a big ship they just need you to invest a little playing time into the game unfortunately too many of us seem to want to achieve anything in one quick session.
The fact that you need 83 million to rebuy your cutter just means you need to earn more before you buy it, after all once you have the recommended three times the rebuy before you start flying it means you only need to be earning 83 million between each loss of the ship which shouldn't be that frequent an event.
As to the other point he is more likely to say sign this release and we will get back to you after the background checks are completed it shouldn't take longer than a month.
UI
- We now update a Commander's subscribed to community goal data in the Transactions tab every ten minutes, allowing players to keep track of the results on the fly
Installations/POIs/USSs
- Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one
Damn, I hoped this 'feature' was intentional to compensate for the lack of exploration tools and scanners that don't tell you where anything is on the surface - meaning you can only find stuff by spending many many hours staring out of the cockpit as beige barrow landscapes scroll by![]()