Well I am an Xbox CMDR and I’m getting a little sick of reading about Beta woes and Engineer saltiness and general whinging so I figured I’d come offer up some alternative discussion. Here are two new ideas for mission types that would require very little effort to implement but, in my opinion, would add a lot of depth to their respective metas.

Both of these would fit best in systems that are in states of turmoil such as War and Civil War. What bugs me about the BGS is that it only captures warfare from the perspective of space dogfights (for obvious reasons). Most conflicts even in the 34th century will inevitably entail ground combat. With Horizons we saw planetary landings and I think it’s time we saw combat trickle in to this area beyond “Skimmer Missions”.

1. Planetary Conflict Zones: should be very straightforward from the title. Just like legacy CZs except to enter them you must glide in via planetary entry.

These CZs should occur relativey close to the planet surface and come with the added hazard of losing control during maneuvering and crashing into the ground! The most unique part would be the shift in dominance in terms of ship types. Vessels with large tonnage and low agility like Cutters and Anacondas, which usually reign supreme in CZs, would be at a distinct disadvantage.

High-G worlds could offer higher rewards for combat bonds due to the added risk. They could be easily deferentiated by name: Conflict Zone: High-G, Conflict Zone: Low-G.

Finally, as a means to support the new Wing Mission mechanics, and for more daring and proficient pilots, an accompanying mission can be taken from the attacking factions: Planetary Conflict Zone Scan. Take out enough enemy ships to land safely or get air support from fellow wing members, deploy SRV, and scan the data points at a military settlement admidst the chaos for big payouts.

2. Military Troop Transport: a type of passenger mission that can potentially use assets from the above Planetary Conflict Zones. Pick up troops at starports and stations and take them to the fight. These missions would entail the added risk of flying in under fire from hostile ships, and again could shift the meta of your typical transport ship loadout to one of a moderately armed combat transport.

The separating item here would be the modules. They could add a new Troop Transport Cabin to the outfitting section, where each cabin held twice the number of occupants as a same-class Economy Cabin. Troops are used to getting packed like sardines after all. Whether or not these would be required or simply encouraged due to added capacity, I’m unsure, but that could be worked out.

Wings would also benefit here. You could have one super heavy transport being escorted by players in nimble fighter craft. Combine with Multi-Crew for added turret defense capabilities.

For bonus points, the devs could spend the time and resources at constructing some art assets to really set the stage. Forward operating bases complete with military vehicles and troops moving around, even engaging the enemy. But it seems like we are a long way off from things like that and the devs are short staffed as it is, so i could see new art assets taking a back seat, as long as the overall mission structure is believable.

3. Yeah I know I said two ideas but this is really similar to number 2, just Cargo instead of passengers. Otherwise, not much difference, these delivery missions would still benefit from more combat-oriented loadouts and wings in the same way.

I think these 2(3) new mission types could be very beneficial to the new Beyond update that improves planet surfaces by showing them off and providing more fun things to do there. How awesome would it be to use a graphically improved mountain range as cover during combat? And second, maybe act as another subtle means at funneling players that haven’t upgraded from Core yet to buy Horizons *wink wink*

So that does it, sorry for the huge post. I hope some of you enjoyed reading these ideas and have some interesting things to add. To everyone else, I’m prepared for flames.
 
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I for one like the idea. I have wanted stuff like this for a long time so I could actually feel like a drop ship when using the federal drop ship.

FYI, I'm also an Xbox commander
 
Well I am an Xbox CMDR and I’m getting a little sick of reading about Beta woes and Engineer saltiness and general whinging so I figured I’d come offer up some alternative discussion. Here are two new ideas for mission types that would require very little effort to implement but, in my opinion, would add a lot of depth to their respective metas.

Both of these would fit best in systems that are in states of turmoil such as War and Civil War. What bugs me about the BGS is that it only captures warfare from the perspective of space dogfights (for obvious reasons). Most conflicts even in the 34th century will inevitably entail ground combat. With Horizons we saw planetary landings and I think it’s time we saw combat trickle in to this area beyond “Skimmer Missions”.

1. Planetary Conflict Zones: should be very straightforward from the title. Just like legacy CZs except to enter them you must glide in via planetary entry.

These CZs should occur relativey close to the planet surface and come with the added hazard of losing control during maneuvering and crashing into the ground! The most unique part would be the shift in dominance in terms of ship types. Vessels with large tonnage and low agility like Cutters and Anacondas, which usually reign supreme in CZs, would be at a distinct disadvantage.

High-G worlds could offer higher rewards for combat bonds due to the added risk. They could be easily deferentiated by name: Conflict Zone: High-G, Conflict Zone: Low-G.

Finally, as a means to support the new Wing Mission mechanics, and for more daring and proficient pilots, an accompanying mission can be taken from the attacking factions: Planetary Conflict Zone Scan. Take out enough enemy ships to land safely or get air support from fellow wing members, deploy SRV, and scan the data points at a military settlement admidst the chaos for big payouts.

2. Military Troop Transport: a type of passenger mission that can potentially use assets from the above Planetary Conflict Zones. Pick up troops at starports and stations and take them to the fight. These missions would entail the added risk of flying in under fire from hostile ships, and again could shift the meta of your typical transport ship loadout to one of a moderately armed combat transport.

The separating item here would be the modules. They could add a new Troop Transport Cabin to the outfitting section, where each cabin held twice the number of occupants as a same-class Economy Cabin. Troops are used to getting packed like sardines after all. Whether or not these would be required or simply encouraged due to added capacity, I’m unsure, but that could be worked out.

Wings would also benefit here. You could have one super heavy transport being escorted by players in nimble fighter craft. Combine with Multi-Crew for added turret defense capabilities.

For bonus points, the devs could spend the time and resources at constructing some art assets to really set the stage. Forward operating bases complete with military vehicles and troops moving around, even engaging the enemy. But it seems like we are a long way off from things like that and the devs are short staffed as it is, so i could see new art assets taking a back seat, as long as the overall mission structure is believable.

3. Yeah I know I said two ideas but this is really similar to number 2, just Cargo instead of passengers. Otherwise, not much difference, these delivery missions would still benefit from more combat-oriented loadouts and wings in the same way.

I think these 2(3) new mission types could be very beneficial to the new Beyond update that improves planet surfaces by showing them off and providing more fun things to do there. How awesome would it be to use a graphically improved mountain range as cover during combat? And second, maybe act as another subtle means at funneling players that haven’t upgraded from Core yet to buy Horizons *wink wink*

So that does it, sorry for the huge post. I hope some of you enjoyed reading these ideas and have some interesting things to add. To everyone else, I’m prepared for flames.

I enjoyed reading. I’m on the Xbox one x. I think these are cool missions. Long ago I made a post about mission types. Planetary CZ was actually one of them, if I remember correctly. Other one was a search and rescue mission of crashed Berluga. Where you would only get the name of the planet and then had to use your navigation. Lat and long to locate the crash.. another mission was basically a supply run. You would get a message of bringing either spare parts or food etc etc to landed ship. Could be civilian or military ships that needed supplies.
Then I believe I had an idea for escort mission, where you had to protect VIP ships to different systems. Random stuff could happen.
And the last one I believe was a “hunt criminal in his SRV.” Basically there was a prison outbreak from a settlement and one or more of dangerous convicts had escaped the base in SRVs. Your job to hunt them.

i got mixed opinions. Some people liked the ideas. Others did not. Some even flamed. “And so how do you expect Frontier to do all that” typical answer from FanKids... I don’t know how Frontier would do this. I’m no programmer. All I’m doing is sharing some ideas on what missions could be like. It is up to Frontier if they wanna use the idea or not.
Anyway I got tired that I even made the post from all the negativity and no can’t do attitude it received ...
The Elitist in this game seem to think they are the only ones entitled to bring up ideas. Yet they bring nothing other than complaining about the same boring subject. Engineers. Engineers ENGINEERS! Or something silly as how unfair that their giant ships with 10 mio MJ shields got nerfed a tiny bit... anyway I’m starting to rant now myself.
I like your ideas very much. Would be super cool. o7
 
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Hi another Xbox commander here. Definitely like the idea of anything involving an SRV especially the prospect of fighting other SRVs. It must have been said a hundred times but why don't we have other ground vehicle choices in the first place. I've read stuff about planet side trucking but have to admit it makes no sense when you can just fly there. But combat vehicles make perfect sense since we already have base attack missions which can get tasty if they're against a goliath. Basically I'm asking for a space tank... Please:p
 
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Dear Xboxer Cmdrs some good ideas along with many thousands of other ideas currently floating about, However with ref:OP beta woes & Whinging, for PC cmders such as myself and a long time beta we have seen many changes some good and some just plain frustratingly bad, so please bare in mind it's been a long hall for pc players and the woes stretch far and wide, we all want good for the game, so keep suggesting good ideas, as its what we need in game is cool ideas to influence better immersion.:)
 
As another long time pc cmdr (I joined the pilots federation at the 2.0 beta) I've long wanted more ground based conflict and the suggestions above slot nicely into ideas I've put forth over the years. I'd like to see more surface vehicles, and the ability to control skimmers. So we could have a multitude of roles in a planetside conflict zone.

Then when we eventually get space legs we could have full on battlezone style planetside combat, one minute taking down an enemy fighter with a shoulder mounted missile launcher, next taking control of a skimmer to straff an infantry unit closing in on your position who had been doing so under the cover of the fighter you just downed, before jumping into the turret of a Surface Combat Vehicle and clearing a path for your guys, or instead of taking on the turret gunner role you decide you'd be better suited to jumping into some taipens and engaging some incoming hostile eagles...
 
Dear Xboxer Cmdrs some good ideas along with many thousands of other ideas currently floating about, However with ref:OP beta woes & Whinging, for PC cmders such as myself and a long time beta we have seen many changes some good and some just plain frustratingly bad, so please bare in mind it's been a long hall for pc players and the woes stretch far and wide, we all want good for the game, so keep suggesting good ideas, as its what we need in game is cool ideas to influence better immersion.:)

As another long time pc cmdr (I joined the pilots federation at the 2.0 beta) I've long wanted more ground based conflict and the suggestions above slot nicely into ideas I've put forth over the years. I'd like to see more surface vehicles, and the ability to control skimmers. So we could have a multitude of roles in a planetside conflict zone.

Then when we eventually get space legs we could have full on battlezone style planetside combat, one minute taking down an enemy fighter with a shoulder mounted missile launcher, next taking control of a skimmer to straff an infantry unit closing in on your position who had been doing so under the cover of the fighter you just downed, before jumping into the turret of a Surface Combat Vehicle and clearing a path for your guys, or instead of taking on the turret gunner role you decide you'd be better suited to jumping into some taipens and engaging some incoming hostile eagles...

rep to you both
 
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