400 Arx per week is fine.
The very fact that they seem to be both making it possible to earn cosmetics for free, and reducing the costs of some of the cosmetics (looking at the real-world conversions which show the cheaper items dropping from £1 to like 20p) considerably... no, I think they're about right on the accumulation rate here. Remember:
Decals, engine and weapon colours - okay, a single designer could probably throw them together as a side project quite quickly, so they're happy to practically give them away, or earn a little scratch from them if necessary.
Paint-jobs - similar deal really, a couple of people could come up with some simple designs relatively regularly, but the process seems to be more involved, and there's the aesthetic value of them as well to consider. So some paint-jobs FD are happy to release for nothing, but the majority of them need a bit of cost-offsetting.
Ship-kits and bobbleheads - these ones clearly take a lot more effort to put together than paint-jobs. They're full 3D objects that need to sit well with the ships original lines, and work in some way with any of the paint-jobs that could conceivably be applied (whether they do this manually or through some dynamic automatic means). They're going to be costing a lot more to produce, so they're obviously going to sell them for more. Frontier won't want many of these to be given away easily for nothing, so naturally their Arx values are going to be comparable to their original real-world currency values (and we see their prices are going up slightly, probably to ease the hit of the lower paint-job and decal prices, and account for earned Arx).
COVAS - well this one's a no-brainer. I imagine costs are going to be higher for these when they hire third parties in to do voice acting. So, same with the previous entry, they don't want these slipping away easily, so they retain their comparable real-world prices.
At the end of the day, Frontier still want to make money through their store. They have a history of being very generous with cosmetics, and I still believe they have a heart for the community (and not just our wallets). So it's all about striking the right balance between making us feel like we're getting value, and keeping the store profitable. I don't begrudge them for that at all.
Obviously it remains to be seen, but 400 Arx per week could be in the right kind of range to do just that. If it turns out that FD feel that the accumulation rate is too slow (or even too fast), I'm sure they'll adjust it further down the line.
The very fact that they seem to be both making it possible to earn cosmetics for free, and reducing the costs of some of the cosmetics (looking at the real-world conversions which show the cheaper items dropping from £1 to like 20p) considerably... no, I think they're about right on the accumulation rate here. Remember:
Decals, engine and weapon colours - okay, a single designer could probably throw them together as a side project quite quickly, so they're happy to practically give them away, or earn a little scratch from them if necessary.
Paint-jobs - similar deal really, a couple of people could come up with some simple designs relatively regularly, but the process seems to be more involved, and there's the aesthetic value of them as well to consider. So some paint-jobs FD are happy to release for nothing, but the majority of them need a bit of cost-offsetting.
Ship-kits and bobbleheads - these ones clearly take a lot more effort to put together than paint-jobs. They're full 3D objects that need to sit well with the ships original lines, and work in some way with any of the paint-jobs that could conceivably be applied (whether they do this manually or through some dynamic automatic means). They're going to be costing a lot more to produce, so they're obviously going to sell them for more. Frontier won't want many of these to be given away easily for nothing, so naturally their Arx values are going to be comparable to their original real-world currency values (and we see their prices are going up slightly, probably to ease the hit of the lower paint-job and decal prices, and account for earned Arx).
COVAS - well this one's a no-brainer. I imagine costs are going to be higher for these when they hire third parties in to do voice acting. So, same with the previous entry, they don't want these slipping away easily, so they retain their comparable real-world prices.
At the end of the day, Frontier still want to make money through their store. They have a history of being very generous with cosmetics, and I still believe they have a heart for the community (and not just our wallets). So it's all about striking the right balance between making us feel like we're getting value, and keeping the store profitable. I don't begrudge them for that at all.
Obviously it remains to be seen, but 400 Arx per week could be in the right kind of range to do just that. If it turns out that FD feel that the accumulation rate is too slow (or even too fast), I'm sure they'll adjust it further down the line.