Powerplay 5C (Fifth Column) strikes Felicia Winters. Frontier needs to act.

I'd like to withdraw my objection and suggest Frontier permanently ban any account using automated scripts. I just did some research and it seems by bot, we are talking about running scripts. That is not cool and needs to be shut down and the guilty accounts banned permanently by IP.
IP ban is pointless, just turn your internet off when you go to bed.
Most ISPs renew IP address every 4 hours, so if your internet is turned off, you get a new IP when you turn it back on.

Then some poor other person gets your old IP and would be banned from the game for something they didn't do.

An account ban would be better.
 
IP ban is pointless, just turn your internet off when you go to bed.
Most ISPs renew IP address every 4 hours, so if your internet is turned off, you get a new IP when you turn it back on.

Then some poor other person gets your old IP and would be banned from the game for something they didn't do.

An account ban would be better.
I believe, he was referring to account ban, not IP which, you're absolutely right, is useless.
 
IP ban is pointless, just turn your internet off when you go to bed.
Most ISPs renew IP address every 4 hours, so if your internet is turned off, you get a new IP when you turn it back on.

Then some poor other person gets your old IP and would be banned from the game for something they didn't do.

An account ban would be better.
In general correct but I think these 4 hours are a typo and should read 24 hours instead which is the common scheme. Non-switched lines are quite pricey and usually only used by companies or authorities. S/he certainly would know if s/he has to pay the line by herself and not their parents. ;)
 
No.I did mean by IP. My experience, which seems do be the exception, is the same IP address is kept for long periods of time. I have had my current IP for months now and it's even gone down for maintenance more than a few times. I didn't realize that other ISP's switched IP's so often. But since they seem to, I'll amend that to 'the account should be banned'.
 
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No.I did mean by IP. My experience, which seems do be the exception, is the same IP address is kept for long periods of time. I have had my current IP for months now and it's even gone down for maintenance more than a few times. I didn't realize that other ISP's switched IP's so often. But since they seem to, I'll amend that to 'the account should be banned'.
That has to be a rare exception then and as such pretty useless as a basis for "IP-bans". Either that or you just catched up your static local IP to your router. Really, it's hard to believe what you are talking about.
 
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That has to be a rare exception then and as such pretty useless as a basis for "IP-bans". Either that or you just catched up your static local IP to your router. Really, it's hard to believe what you are talking about.
It's less common, but not that rare. Just depends on how the ISP sets up their infrastructure. It's more likely in cases where the ISP has equipment in the building, that they may semi-permanently bind an IP address to the MAC of their hardware. For instance, I'm in a fiber-to-the-premises building, which is nice, I just get my internet from an ethernet jack on the wall. I've had the same IP address for about four years now.

Nevertheless, yes, you certainly can't *count* on any person or device having a stable IP address, so IP-based bans are almost always a bad idea.
 
It's less common, but not that rare. Just depends on how the ISP sets up their infrastructure. It's more likely in cases where the ISP has equipment in the building, that they may semi-permanently bind an IP address to the MAC of their hardware. For instance, I'm in a fiber-to-the-premises building, which is nice, I just get my internet from an ethernet jack on the wall. I've had the same IP address for about four years now.

Nevertheless, yes, you certainly can't *count* on any person or device having a stable IP address, so IP-based bans are almost always a bad idea.
My statement came not so much from theoretical knowledge but own experience: In the last 5 years of playing ED I've changed my ISP 3 times and it always was the same, as my 24 hour disconnections always showed: When I was still logged in the game I always got the message from the client that my IP has changed. I think in Germany and on a meager DSL line that's a very common thing. But then Germany is still a developing nation when it comes to Internet and getting access to a fiber line is far from being obvious here and not just a matter of cash. What you say might be more common and true for fiber lines, but that I don't know.
 
My statement came not so much from theoretical knowledge but own experience: In the last 5 years of playing ED I've changed my ISP 3 times and it always was the same, as my 24 hour disconnections always showed: When I was still logged in the game I always got the message from the client that my IP has changed. I think in Germany and on a meager DSL line that's a very common thing. But then Germany is still a developing nation when it comes to Internet and getting access to a fiber line is far from being obvious here and not just a matter of cash. What you say might be more common and true for fiber lines, but that I don't know.
In the UK, if we have issues with our routers or the line, we get told to turn our routers off completely for 4 hours and 10 minutes (Sky Broadband and Virgin Media Broadband advice handed out on a regular basis)
Which in turn resets all of our connections and assigns us a new IP. If that does not work, we are told to call back after the 4 hours and 10 minutes and they will reset manually.

I'm not sure why their servers refresh IPs every 4 hours (the 10-minute thing was explained, something to do with a possible delay their end so to add 10 minutes before rebooting "to be safe" it registers the 4 hours), but that is the setup they use.

But as the person I replied to has acknowledged an IP ban wouldn't work due to how easy it is to change it, then this is a moot point.
 
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Granted, I don't live in NYC or some major metropolis. I live in a quaint little village in Kansas named Topeka. Not a lot happens here, except the politicians all flock here during legislative sessions as we are the capital of Kansas. I think I'm probably the only one in my neighborhood with Cox cable internet. Hadn't thought of that, but now that I do, I can understand what you were saying.
 
Last night with an hour and a half to go, 26 thousand merits got hauled between then and tick time to narrowly "win" that expansion. The traffic report at Lazdongand showed a big jump in visits by Cutters. We believe that probably a couple to several wings were involved in shipping this to this system (all done in PG or solo, as the pilots who we sent there to search never saw a soul). Just to put it in perspective, 28K of expansion merits got sent to Lazdongand in the first 6 1/2 days of the tick... the "5c" basically matched that output in the last hour and a half of the cycle.. so this was well planned and well organized.

May of us have strong beliefs/suspicions as to which players Power(s) in the game decided to pull this stunt.... but regardless of who, its pretty brutal that those players have decided to go to any lengths to "screw Winters".
I'm rather new to this game and power play but I don't know if your suspicion holds water. When I look at my power tab, it says I will be hunted and blocked from joining another power for 2 days.
 
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I'm rather new to this game and power play but I don't know if your suspicion holds water. When I look at my power tab, it says I will be hunted and blocked from joining another power for 2 days.
If you defect, it is nothing. A few ships will try to interdict you. You can wait it out, escape interdictions or just kill them. It is way less than those scripted NPC for sourcing missions.
 
If you defect, it is nothing. A few ships will try to interdict you. You can wait it out, escape interdictions or just kill them. It is way less than those scripted NPC for sourcing missions.
They key here to why this story doesn't work is that you are blocked from joining another faction for days, so it is impossible for people to quit and join federation in one day so they can 5th column the power. I am thinking so called "5th column" activities are having a bigger effect right now with over 7k players out on walk about to the galaxy edge.
 
They key here to why this story doesn't work is that you are blocked from joining another faction for days, so it is impossible for people to quit and join federation in one day so they can 5th column the power. I am thinking so called "5th column" activities are having a bigger effect right now with over 7k players out on walk about to the galaxy edge.
You're only getting it partially. Defecting means effectively breaking this block and as your pre-poster already pointed out, has only trivial repercussions. A lot of ED's ingame messages and descriptions are way over the top - if not downright wrong. As new player you can't know that, so it's certainly not your fault you took that part too seriously. Blame the opaque nature of the game for it...

If the repercussions of defecting would be significantly stronger, 5c activities would be at least somewhat mollified. Though I doubt they could be entirely suppressed as second accounts could easily undermine that. Meanwhile I believe that the existence of 5c is the result of a very naive approach to MMO game design and neither foreseen nor wanted by the devs. They just didn't expect that high level of player organization.
 
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So in essence, the power screen that tells me if I break contract, I can't sign up to another faction is not factual? Should i break pact, there are zero repercussions? LoL. Why don't they simply enforce the game mechanic as they state it in game. Simply blocking a player from power jumping quickly eliminates some community issues.
 
So in essence, the power screen that tells me if I break contract, I can't sign up to another faction is not factual? Should i break pact, there are zero repercussions? LoL. Why don't they simply enforce the game mechanic as they state it in game. Simply blocking a player from power jumping quickly eliminates some community issues.
Take it this way: "breaking" the contract is the legal way, but will delay your ability to sign up for a new Power. Defecting is the immediate way (including the aforementioned, harmless repercussions, but you even take current merits over to the new Power - so this notion of "illegality" isn't much more than a joke). 2 methods, don't confuse them. The latter is the critical part when it comes to 5c.

Also, the Power screen tells you a lot and even worse, suggests a lot of what to the uninitiated looks like a good and helpful thing to do for your Power, but would be, not at least thanks to 5c, something that the leaders of your Power currently can use the least.

If you're really interested in PP you'd really consider to join a group in Discord, as the game alone will put you on the wrong track with almost 100% certainty.
 
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I dunno. Maybe it's just me, but if I were a power and someone broke contract, through whatever means, the contract is still broken. But ok, if the devs have built a loophole into their own rules to be exploited, poor planning.
 
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