Yes, I bought it ages ago, back when it was first released as early access in fact. There is no management/money or anything like that. It's not really a game at all, and personally I don't enjoy the interface or 'feel' of Theme Park Studio. It was quite an ambitious project, and you can indeed create almost anything from scratch, within the program itself. You can even import a series of CS shapes or structures and link them together and animate them in the game.
But whilst you could in theory make an itricate and amzingly real park, accurate in every detail - no one ever does. The interface is a real pig, it's awkward to use, the cemara fights against you and the community support it horrendous - as is the documentation lol.
I will say that if you just want to build some realistic coasters, it's less complex than NL2 and does a far, far better job of spline coasters than RCTW. It's actually easier and quicker to build a realistic coaster than it was in RCTW beta (and I suspect it still is, even though RCTW are improving the editor).
You are comparing apples and oranges. Theme Park Studio and No Limits were never designed to be tycoon style games while PC and RCTW are tycoon style games with money management elements. Sure Theme Park Studio is a little harder, but all good programs have a bit of a learning curve to them. I imagine that you will have to work with PC to really get the hang of creating good parks. Each one has their own strengths and weaknesses and Theme Park Studio has really come a long way since it was first introduced, plus it hasn't taken 8 years like NL2 which isn't as good as TPS.
Think of TPS like the Sandbox mode in RCT3 (but far better) in which you could build your theme park without worrying about thye money constraints. Another thing in favor of TPS is that the Early Access (which is the same as the Early Bird of PC) is far less costly than PC $29.99 (TPS on Steam) vs. $80.00 for PC. I am seriously considering PC for the tycoon style, but I like TPS for the Sandbox style, and as far as I am concerned Atari has shot themselves in the foot with RCTW.
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