I've been enjoying doing some On Foot Conflict Zones every now and then, but I have a couple suggestions I'd love to see implemented sometime in the future.
- Looting Ammo from dead enemies:
Most of my conflict zones just end with me locating one or two ammo boxes and hovering over and over through them, trying to not get too far away from them. It would be great if we had also the option of looting fallen enemies for ammo and supplies (like energy cells and health packs, but maybe also different items in other occasions).
I think instead of insta-looting by walking on top of them, it could be a prompt. Pointing at the dead enemy would show an Interact Prompt, which would open their inventory. In here you would be able to see some ammunition (matching the weapon they were using), and maybe some energy cells or health packs. Not all of them would have all, but would give you a chance to restock on different points of the battle.
This would be great as well for quests, possibly having special items that need to be looted from characters, like keys or documents, etc. And also maybe giving a chance of finding valuable items to be sold or upgrades on random criminals and settlement personnel.
- Players Downed and Revives instead of Insta-Death.
Another aspect that I feel a staple now from multiplayer games, is the possibility of being revived after being downed during combat. This makes for a more engaging cooperative experience when you are with a group, and gives you a chance of staying in the area for longer instead of instantly having to die and respawn away from your friends (especially on exploration missions where you might respawn systems away).
I think it'd be great if this comes in the form of a suit upgrade as well, similar to the Life Support on ships after the canopy is broken. This way, the basic suit life support could maybe keep you alive downed for 1 minute at most, but upgrading it could give you increments of time where you can stay alive longer waiting for help (possibly similar to the ship's life support, where you could even have up to 30 minutes or so, if you want to hang in there until your buddy arrives from a different system with a medkit).
To this, we could add a rechargeable Self-Revive module. This could be a single use emergency kit, that can bring you up at low health and then able to use a medpack to heal yourself up. This could come in handy especially for people that get killed by accident during far away exploration or other times where they are not grouped with other players.
This module could be used just once, and can be recharged only on your ship. Rising the stakes of combat and making it necessary to go back to your ship to avoid actual death.
On the other hand, if you find yourself downed and unwilling to wait for your life support to run out, there can be a Respawn option, masked as "Emergency Life Support OFF".
Let me know what you think, and if this is something that others would consider good additions in the future!
- Looting Ammo from dead enemies:
Most of my conflict zones just end with me locating one or two ammo boxes and hovering over and over through them, trying to not get too far away from them. It would be great if we had also the option of looting fallen enemies for ammo and supplies (like energy cells and health packs, but maybe also different items in other occasions).
I think instead of insta-looting by walking on top of them, it could be a prompt. Pointing at the dead enemy would show an Interact Prompt, which would open their inventory. In here you would be able to see some ammunition (matching the weapon they were using), and maybe some energy cells or health packs. Not all of them would have all, but would give you a chance to restock on different points of the battle.
This would be great as well for quests, possibly having special items that need to be looted from characters, like keys or documents, etc. And also maybe giving a chance of finding valuable items to be sold or upgrades on random criminals and settlement personnel.
- Players Downed and Revives instead of Insta-Death.
Another aspect that I feel a staple now from multiplayer games, is the possibility of being revived after being downed during combat. This makes for a more engaging cooperative experience when you are with a group, and gives you a chance of staying in the area for longer instead of instantly having to die and respawn away from your friends (especially on exploration missions where you might respawn systems away).
I think it'd be great if this comes in the form of a suit upgrade as well, similar to the Life Support on ships after the canopy is broken. This way, the basic suit life support could maybe keep you alive downed for 1 minute at most, but upgrading it could give you increments of time where you can stay alive longer waiting for help (possibly similar to the ship's life support, where you could even have up to 30 minutes or so, if you want to hang in there until your buddy arrives from a different system with a medkit).
To this, we could add a rechargeable Self-Revive module. This could be a single use emergency kit, that can bring you up at low health and then able to use a medpack to heal yourself up. This could come in handy especially for people that get killed by accident during far away exploration or other times where they are not grouped with other players.
This module could be used just once, and can be recharged only on your ship. Rising the stakes of combat and making it necessary to go back to your ship to avoid actual death.
On the other hand, if you find yourself downed and unwilling to wait for your life support to run out, there can be a Respawn option, masked as "Emergency Life Support OFF".
Let me know what you think, and if this is something that others would consider good additions in the future!