Is this for real?
Coragaon, do you have any numbers on this, on participants vs bonds turned in? It's the number of transactions that's important, not the amount of bonds that determines the winners? That explains some things I've seen in some recent wars, as like Ka_Tor I'm likely to maximize my time in a CZ, keeping station visits to a minimum to get the most combat bonds possible. I've always read that bonds were the only thing that mattered and missions labeled "war" don't do jack, so I've been doing boring, repetitive CZ laps in tanked out war machines believing I was getting the most bang for my buck.
But if what you're saying is true, it's better for a group to take small ships like fighters, zip in and get a few bonds, then zip back to the closest base as fast as possible to up the number of transactions... basically turning the whole war mechanism into cargo hauling combat bonds.
This pretty much kills any interest in flipping systems via combat for me. Anybody got some figures/threads on this before I chuck it into the bin?![]()
I understand 500k is the limit, with drop off starting somewhere after 100k. So, depending on how far the station is from the CZ (travel time), you're probably most optimal getting around 300-400k per run. Depending on your ship and skill, that might take from 5 to 15 mins or more.