A Guide to Minor Factions and the Background Sim

Is this for real?

Coragaon, do you have any numbers on this, on participants vs bonds turned in? It's the number of transactions that's important, not the amount of bonds that determines the winners? That explains some things I've seen in some recent wars, as like Ka_Tor I'm likely to maximize my time in a CZ, keeping station visits to a minimum to get the most combat bonds possible. I've always read that bonds were the only thing that mattered and missions labeled "war" don't do jack, so I've been doing boring, repetitive CZ laps in tanked out war machines believing I was getting the most bang for my buck.

But if what you're saying is true, it's better for a group to take small ships like fighters, zip in and get a few bonds, then zip back to the closest base as fast as possible to up the number of transactions... basically turning the whole war mechanism into cargo hauling combat bonds.

This pretty much kills any interest in flipping systems via combat for me. Anybody got some figures/threads on this before I chuck it into the bin? :(

I understand 500k is the limit, with drop off starting somewhere after 100k. So, depending on how far the station is from the CZ (travel time), you're probably most optimal getting around 300-400k per run. Depending on your ship and skill, that might take from 5 to 15 mins or more.
 
Is this why a lot of participants perform their actions closer to the tick?

The only time in BGS means you would increase your actions would be in conflicts.

As is known, assets change on the 3rd live day of a conflict. So if there are opposing Players or you are assuming such, after the tick on the 2nd day has passed you increase your efforts. Run more missions, use the 1-kill-turn-in method in means of Combat bonds etc. (whatever applies depending on conflict at hand).

So on the tick of the 3rd day you have a decisive gap (+3% Civil War / Election, +5% War) the asset will change to your preferred PMF or MF.
 
As long as you don't linger in the CZ and only go in for one kill and then return to cash that in you will. Rinse / repeat until you can't anymore, and if your friends / Wingmates do that too it will be seen who hast the most transactions done - you or the opposition.

I thought that was sorted out in 2.4 already so that the amount of money makes a difference. :S

I understand 500k is the limit, with drop off starting somewhere after 100k. So, depending on how far the station is from the CZ (travel time), you're probably most optimal getting around 300-400k per run. Depending on your ship and skill, that might take from 5 to 15 mins or more.

It would be nice if you can confirm that in any way. Did someone made experiments in no-traffic systems for proof?
I've spotted a few places where i could test this but it would take a few days again.
 
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From my experience with CZs, its complicated.

Each turn-in is a transaction, then you get a modification based on its value against the population of the system.
So the larger the system, the more you need to kill to improve that transaction value.


But it boils back down into that transaction based system.

So in most systems why spend over an hour to improve the value of one transaction so its worth two, when instead you can hand in half a dozen in the same amount of time?

The result for me has been that in low-population systems the value of the transaction holds some weight, but the larger the system the more transactions become the important role.


But then there's the traffic issue. If you are fighting other players the fight gets muddy.

In the end - the number of transactions tend to hold more weight than the value of each transaction you hand in.

So just fight a little bit, hand in and repeat - that's the best way to get results from what I know.
 
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Hello CMDRs,

Can anyone help me out with a question? I' m trying to submit a new player minor faction in the other forum session "Minor Faction Submit" or something like that. I haven' t heard from Bett C since the end of Decemeber and there hasn't been any changes in the last post in the forum from him. Does anybody know what happened?

Thank you!
 
Hello CMDRs,

Can anyone help me out with a question? I' m trying to submit a new player minor faction in the other forum session "Minor Faction Submit" or something like that. I haven' t heard from Bett C since the end of Decemeber and there hasn't been any changes in the last post in the forum from him. Does anybody know what happened?

Thank you!

Maybe send Brett a PM :S
 
Anyone having problems with expansion? My minor faction is locked at a 7 days active expansion. Anyone has any news about it?

That is normal behaviour now and has been for several months. Your expansion will probably happen tomorrow but I have heard reports of some expansions that had a 9 day active phase.
 
That is normal behaviour now and has been for several months. Your expansion will probably happen tomorrow but I have heard reports of some expansions that had a 9 day active phase.

We didn't do Expansions at all until late, and always making sure to cut them short by initiating conflicts alongside. But good to know regardless.
 
Hi all,

If our group is at war in a system, only bounties or acts of war count for the influence there.

Question: what about the other systems? do only bounties or acts of war count there, or also normal actions (missions, trade,...)?
 
Hi all,

If our group is at war in a system, only bounties or acts of war count for the influence there.

Question: what about the other systems? do only bounties or acts of war count there, or also normal actions (missions, trade,...)?
Only Bounties help other systems from my experiences.

Others have reported Bonds help, but I have yet been unable to duplicate that effect.

Missions/Passengers/Exploration/Trade does not work during combat conflicts of Wars and Civil Wars.
 
Only Bounties help other systems from my experiences.

Others have reported Bonds help, but I have yet been unable to duplicate that effect.

Missions/Passengers/Exploration/Trade does not work during combat conflicts of Wars and Civil Wars.

In my experience, in all other systems that are not on war, missions, passengers and trade work very well.
Trade works also in the war system very well if traded reactive armor, personal weapons or battle weapons.
Also in the war system works very well war specific missions like surface scan or assassinating. We did sometimes no combat but only such sort of missioms and got a good boost in influence (traffic was watched with eagle eye so that random people coming around weren't disturbing the results).

Edit:
Evidence is following
Our PMF is currently at war in one system. We have chosen another systems where we do only missions and trade today, no bountys or combat bonds (combat bonds have outside of the war system anyways no impact on influence, only to rep).

I will edit this post and publish our data to proof. Expect it to around mid-day tomorrow after the BGS tick.

Edit2
It will take one tick more sadly. My Hotas has broken in the evening and have to got to the store to get a new one. Won't be back before tick :(
Good news: one day of war is remaining. Our PMF has lost influence and gained influence i other systems than the war system. So i was already able to disproof statement about frozen influences in the other systems.
Lots of changes to be seen. Posts will follow as soon as i have collected everything

Time until new Hotas: 2h

EDIT 3
One Hotas and one tick later, the results appeared. And i have to apologize. The results are clear and i'm really disappointed.
Take this Post for more:
https://forums.frontier.co.uk/showt...ckground-Sim?p=6518501&viewfull=1#post6518501
 
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I will edit this post and publish our data to proof. Expect it to around mid-day tomorrow after the BGS tick.

If that proof is valid you will effectively have proven that FD screwed up with 3.0, because this simply isn't how it worked before or should work at all being in an armed conflict.
 
If that proof is valid you will effectively have proven that FD screwed up with 3.0, because this simply isn't how it worked before or should work at all being in an armed conflict.

Did i've missed something in the patchnotes or where is stated that it has to be this way during war states? :S

Also...it wouldn't be the first time somethings NOT working as intended :D
 
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