A Guide to Minor Factions and the Background Sim

Quick question, at my home station I've noticed some outfitting items that were once available are now no longer in stock. Is this just a temporary 'out of stock' issue that will replenish in time, or is there some BGS manipulation that can (needs?) be done to restock?
I did some analysis a while back and found that some items do go out of stock, and that stock is replenished every 6/7 days.
I don't know whether stock replenishment happens at the same time as the BGS tick (seems plausible) because I didn't have the historical timings of the BGS ticks for the systems that I analysed.
 
Thanks both for the info. I'll take some notes and try to instigate a boom state in the controlling faction and see what happens. Could be stock numbers run in the background and if they sell out they're gone until they get restocked (BGS tick is every 24hr's I think). If boom increases stock numbers it'll be hard to tell without some serious bulk purchasing though!
 
If it was a question of numbers then one would see modules going out of stock at different times. But that's not what I saw. Stock changes every 6/7 days.

Ah ok, that's some solid research there. You've inspired me to start something similar at my local station, and see how / if it gets effected by minor faction states.


Sidenote: Woah, there are a lot of different modules!!
 
You've inspired me to start something similar at my local station, and see how / if it gets effected by minor faction states.

Sidenote: Woah, there are a lot of different modules!!
If you run the EDMC command-line program it can output the list of modules as a .csv file that you can import into a spreadsheet:
Code:
"C:\Program Files (x86)\EDMarketConnector\EDMC.exe" -o outfitting.csv
 
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Hello Folks.
How exact is the end war percentage requirement? and what is it please?
Many thanks
It's 15% difference required to win, but if you don't care who wins, it might end between 10% and 15%. There's a current bug report on this where FD's response is vague.
As you suspect, if there are two wars ongoing in the same system, all warring parties can all steal influence from each other.

And expansion is at 75%, not 70%
 
Cannot confirm that I'm afraid, I've been out the loop for a little while. Came back yesterday and noticed the outfitting wasn't what it once was.

How long have you been away, since before the launch of 2.0 maybe? 2.0 changed the outfitting in my home system and some items that previously were always present in the main station, like grade A sensor boosters, are now found at the surface ports instead. I also find that module data on eddb from before 2.0 is often wrong. Purely anecdotal evidence form my own experience so ymmv.
 
How long have you been away, since before the launch of 2.0 maybe? 2.0 changed the outfitting in my home system and some items that previously were always present in the main station, like grade A sensor boosters, are now found at the surface ports instead. I also find that module data on eddb from before 2.0 is often wrong. Purely anecdotal evidence form my own experience so ymmv.

I was only away for a couple of weeks, so well after 2.0/1.5 dropped. Sounds like there's some weekly S&D magic going on, so I'm going to monitor, and try push a boom state.
 
It's 15% difference required to win, but if you don't care who wins, it might end between 10% and 15%. There's a current bug report on this where FD's response is vague.

A war will end eventually when it runs out its maximum duration no matter the difference in influence but it may go pending again immediately. On 19th Feb I also saw assets change hands when a civil war ended with less than 15% difference:

OUDF = 10.4
UURP = 6.8
Difference = 5.7%

OUDF took control of a surface port from UURP leaving them only a settlement. The same two factions had civil war pending again 2 days later despite influence levels having a 0.2% difference. I'm not sure if this is normal behaviour or a bug.
 
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That's some funny math my friend. :O But yes, victory condition for civil war is 5%, war 15%.

:O LOL. Yeah that's only 3.6% difference. I took the figures from my spreadsheet without thinking about them. I have a note that the difference was 5.7% that day and since you say civil war ends at 5% I must have made a mistake when I wrote down one of the figures.

Edit: Spotted the problem now I was looking at the day before, the war ended on the 20th with 13.7 vs 8.0 which is 5.7% difference. Still laughing at my own stupidity.
 
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What condition is necessary for election?

two minor factions of the same goverment type (e.g. "democratic") and allignement match influence. instead of a civil war/war yo will trigger election (and the one not elected via having more influence during election looses his most important asset).
 
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