Hi Sh1ny,
Did a boom just end?
Cannot confirm that I'm afraid, I've been out the loop for a little while. Came back yesterday and noticed the outfitting wasn't what it once was.
Hi Sh1ny,
Did a boom just end?
I did some analysis a while back and found that some items do go out of stock, and that stock is replenished every 6/7 days.Quick question, at my home station I've noticed some outfitting items that were once available are now no longer in stock. Is this just a temporary 'out of stock' issue that will replenish in time, or is there some BGS manipulation that can (needs?) be done to restock?
Cannot confirm that I'm afraid, I've been out the loop for a little while. Came back yesterday and noticed the outfitting wasn't what it once was.
If it was a question of numbers then one would see modules going out of stock at different times. But that's not what I saw. Stock changes every 6/7 days.Could be stock numbers run in the background and if they sell out they're gone until they get restocked
If it was a question of numbers then one would see modules going out of stock at different times. But that's not what I saw. Stock changes every 6/7 days.
If you run the EDMC command-line program it can output the list of modules as a .csv file that you can import into a spreadsheet:You've inspired me to start something similar at my local station, and see how / if it gets effected by minor faction states.
Sidenote: Woah, there are a lot of different modules!!
"C:\Program Files (x86)\EDMarketConnector\EDMC.exe" -o outfitting.csv
The BGS thinks 1=2=3=4 and 5=6=7=8=9=10 ie just two classes of faction number. You go into the closest sub 5 then its anyone's guess
If you run the EDMC command-line program it can output the list of modules as a .csv file that you can import into a spreadsheet:
Code:"C:\Program Files (x86)\EDMarketConnector\EDMC.exe -o outfitting.csv"
Hello Folks.
How exact is the end war percentage requirement? and what is it please?
Many thanks
It's 15% difference required to win, but if you don't care who wins, it might end between 10% and 15%. There's a current bug report on this where FD's response is vague.Hello Folks.
How exact is the end war percentage requirement? and what is it please?
Many thanks
Cannot confirm that I'm afraid, I've been out the loop for a little while. Came back yesterday and noticed the outfitting wasn't what it once was.
How long have you been away, since before the launch of 2.0 maybe? 2.0 changed the outfitting in my home system and some items that previously were always present in the main station, like grade A sensor boosters, are now found at the surface ports instead. I also find that module data on eddb from before 2.0 is often wrong. Purely anecdotal evidence form my own experience so ymmv.
It's 15% difference required to win, but if you don't care who wins, it might end between 10% and 15%. There's a current bug report on this where FD's response is vague.
That's some funny math my friend. :O But yes, victory condition for civil war is 5%, war 15%.OUDF = 10.4
UURP = 6.8
Difference = 5.7%
That's some funny math my friend. :O But yes, victory condition for civil war is 5%, war 15%.
What condition is necessary for election?That's some funny math my friend. :O But yes, victory condition for civil war is 5%, war 15%.
What condition is necessary for election?