A Guide to Minor Factions and the Background Sim

WRT Saool's situation...

I'm not sure how FD setting up a CG in a player owned system sits with me, especially if the player group didn't ask for it.

On one hand, they can say it's random, suck it up. Or that there's a story reason.

On the other hand, people spend time/effort fighting the BGS quirkiness and un-BGS-aware PP grinders to gain and maintain support of their system. Sometimes months of effort are involved. Then FD comes in and sets up a CG that potentially ruins all that effort in a matter of 7 to 10 days. If that happened in my system, I would not be pleased.
 
WRT Saool's situation...

I'm not sure how FD setting up a CG in a player owned system sits with me, especially if the player group didn't ask for it.

On one hand, they can say it's random, suck it up. Or that there's a story reason.

On the other hand, people spend time/effort fighting the BGS quirkiness and un-BGS-aware PP grinders to gain and maintain support of their system. Sometimes months of effort are involved. Then FD comes in and sets up a CG that potentially ruins all that effort in a matter of 7 to 10 days. If that happened in my system, I would not be pleased.

This is possibly one of my biggest concerns. Ive tried writing a dozen or so galnet articles and a cg to 'define' some lore about how the player faction i run would react to external influences and such. Nothing had been accepted to date.

We're only a small group, half a dozen players or so, but we have expanded to about as many systems. I fully acknowledge that if a large player base ran through and conqueredour systems then sure, survival of the fittest. If at least hope to talk to the leader of the invaders to let us 'go out in our own way'.

What concerns me is that none of this writing which supports my faction has never been accepted, ergo, at least on FDs books, 'it doesn't exist', and by extension, players don't realise we exist.
So if the day comes that someone writes up some lore, likely via a cg, which overlaps systems which we control, but isn't congruent with our faction's behaviour, well, that's just one massive immersion breaker and would take away one of the only reasons i play.
 
Is there ANY benefit for a minor faction to own an planetary outpost with no landing pads? I see it as a sort of liability rather than an asset, given how you can only shoot skimmers and scan data points there at the moment.
 
This is possibly one of my biggest concerns. Ive tried writing a dozen or so galnet articles and a cg to 'define' some lore about how the player faction i run would react to external influences and such. Nothing had been accepted to date.

We're only a small group, half a dozen players or so, but we have expanded to about as many systems. I fully acknowledge that if a large player base ran through and conqueredour systems then sure, survival of the fittest. If at least hope to talk to the leader of the invaders to let us 'go out in our own way'.

What concerns me is that none of this writing which supports my faction has never been accepted, ergo, at least on FDs books, 'it doesn't exist', and by extension, players don't realise we exist.
So if the day comes that someone writes up some lore, likely via a cg, which overlaps systems which we control, but isn't congruent with our faction's behaviour, well, that's just one massive immersion breaker and would take away one of the only reasons i play.

Hi there - I don't purport to be an expert, but I have managed to have about half a dozen articles published. PM me with your general background, and some of your ideas for your local articles, and I will try to help. I already helped a couple of other guys get articles printed. Again, no promises, but we can try.
 
Is there ANY benefit for a minor faction to own an planetary outpost with no landing pads? I see it as a sort of liability rather than an asset, given how you can only shoot skimmers and scan data points there at the moment.
Not really any benefit. As you say, it's just a target and a possible influence drain, with no way to increase influence currently.
 
no merc here ;-)

"Election: two minor factions of the same type that isn't criminal, regardless of home star system" - https://forums.frontier.co.uk/showthread.php?t=133134

here is a list of goverment-types crossover allegience: https://forums.frontier.co.uk/showthread.php?t=132071

from therr, your first case reads as a bug. if angeli imperial are "neo-feudalists", which is the empirial goverment type for feudalistic, they should not get an election with bureau of wangal. my assumption is, they are a dictatorship, like most player backed factions, which aren't democratic or anarchistic. i'd suggest asking support to check.


your own patronage should get into elections with lobbyists, investors and patronage in my understanding.
thank you goemon and everyone!
 
Well that would be us... however, the CG specifically requires the bounties to be handed in at the second station, controlled by MPAP.

So 'if' (and that is a big if), the station the bounties are handed in at has an effect on the influence changes in the system (despite both MPAP and SMAC being in lockdown), then we are going to to get hit hard as an unintentional side effect of this CG.

Everything hinges on that little detail.


Do you ask Frontier for a CG in your system? Did Frontier contacted you before the CG?? or it just happenned out of nowhere?
 
Not really any benefit. As you say, it's just a target and a possible influence drain, with no way to increase influence currently.

Yea, it's really a shame. I mean at least have SOME benefit to owning these stations. But as it is, it's a joke, and really discourages my inner conqueror. =/

Maybe next season, right? =/
 
At a bit of an impasse, that I hadn't encountered before.

[Faction A] lost its last asset in the system in a civil war some time ago, but remained in second place influence-wise.
I sought to regain a station by lowering influence to match that of [Faction B], a station-holding faction in the system.
Things progressed smoothly, and [Faction B] overtook my faction by just a bit before I stopped pushing that way. But no pending civil war occurred for several days.
I moved on to pushing them back & forth over one another in influence, but this still hasn't had an effect. I don't understand what would be blocking this fairly simple mechanism. [Faction B] has been in Boom and is now recovering, but I was under the impression Boom would cause no interference with a conflict state. No other states have been present.
 
At a bit of an impasse, that I hadn't encountered before.

[Faction A] lost its last asset in the system in a civil war some time ago, but remained in second place influence-wise.
I sought to regain a station by lowering influence to match that of [Faction B], a station-holding faction in the system.
Things progressed smoothly, and [Faction B] overtook my faction by just a bit before I stopped pushing that way. But no pending civil war occurred for several days.
I moved on to pushing them back & forth over one another in influence, but this still hasn't had an effect. I don't understand what would be blocking this fairly simple mechanism. [Faction B] has been in Boom and is now recovering, but I was under the impression Boom would cause no interference with a conflict state. No other states have been present.


One of the two factions probably had a conflict state recently and is on cool down. Be patient :)
 
Grabbing influence from outside a conflict

We've had an interesting case today showing influence being grabbed as the conflict began:

09/04
10/04
Faction A68.065.6
Faction B9.28.4
Faction C
13.616.0
Faction D9.210.0

Factions C and D began a War today (10th April). As you can see, both factions had their influence levels boosted. As this is a War and the required differential for victory is 15%, I'm assuming this is in anticipation of a player taking part and raising one or other.

Surprisingly, Faction C has received a 117.65% boost, while Faction D's is only 108.7 - but my mathematical rationale may be off - and Faction D took a bit of a bashing in the local RES yesterday.

- - - - - Additional Content Posted / Auto Merge - - - - -

We're only a small group, half a dozen players or so, but we have expanded to about as many systems.

That's not small.
 
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great info thanks. Two questions; in the post you say that the victor of a civil war, war or election can win the station/outpost if they have >60% influence. However, it later states you can never win an outpost with a much higher influence than your target. Can we instigate one of these states to get the secondary outposts by having >60% influence?

Secondly, how do we push for expansion? Is having a very high in-system influence sufficient?

Thanks
 
great info thanks. Two questions; in the post you say that the victor of a civil war, war or election can win the station/outpost if they have >60% influence. However, it later states you can never win an outpost with a much higher influence than your target. Can we instigate one of these states to get the secondary outposts by having >60% influence?

Secondly, how do we push for expansion? Is having a very high in-system influence sufficient?

Thanks

If the loser of a conflict owns any assets one will be transferred to the winner. You can start a conflict by getting your influence equal to the faction you want to fight or if they are the controlling faction by getting your influence > 60%.

Influence > 75% leads to expansion.
 
Grabbing influence from outside a conflict

We've had an interesting case today showing influence being grabbed as the conflict began:

09/04
10/04
Faction A68.065.6
Faction B9.28.4
Faction C
13.616.0
Faction D9.210.0

Factions C and D began a War today (10th April). As you can see, both factions had their influence levels boosted. As this is a War and the required differential for victory is 15%, I'm assuming this is in anticipation of a player taking part and raising one or other.

Surprisingly, Faction C has received a 117.65% boost, while Faction D's is only 108.7 - but my mathematical rationale may be off - and Faction D took a bit of a bashing in the local RES yesterday.

I think the influence changes are a reflection of the previous days activity before the war actually started. So tomorrows tick should only be between the 2 factions at War.
My faction has just done the same thing.
War went pending yesterday, equal at 30.2%
Now the countdown of 3 days has begun, and I have risen a further 0.8%
So I have 2 days of increasing % by normal means, from all factions, then when the War actually begins it will just be between us and them.
 
One of the two factions probably had a conflict state recently and is on cool down. Be patient :)

No conflicts for upwards of 1 month for either faction. In any case I have to wait, one of them (a corporate faction) got a little to close to another corporate and went into election-pending. Trying to push one conflict for two weeks and another (useless) one happens the instant it's possible.

That's life in the BGS, I suppose.
 
At a bit of an impasse, that I hadn't encountered before.

[Faction A] lost its last asset in the system in a civil war some time ago, but remained in second place influence-wise.
I sought to regain a station by lowering influence to match that of [Faction B], a station-holding faction in the system.
Things progressed smoothly, and [Faction B] overtook my faction by just a bit before I stopped pushing that way. But no pending civil war occurred for several days.
I moved on to pushing them back & forth over one another in influence, but this still hasn't had an effect. I don't understand what would be blocking this fairly simple mechanism. [Faction B] has been in Boom and is now recovering, but I was under the impression Boom would cause no interference with a conflict state. No other states have been present.
Like Walt said, majority of the time it's a blocking conflict for one of the factions in another system. The active conflict state is only displayed in the system where the conflict is taking place. One of the things that could have ended Faction B's Boom is conflict in another system, btw.

The other possibility is influence too low to initiate conflict. What are the relative influence levels?
 
Like Walt said, majority of the time it's a blocking conflict for one of the factions in another system. The active conflict state is only displayed in the system where the conflict is taking place. One of the things that could have ended Faction B's Boom is conflict in another system, btw.

The other possibility is influence too low to initiate conflict. What are the relative influence levels?

One does indeed exist in several other systems so I'll have a look at that.
I had to drop A below 10% to reach parity (surpassed going from 7.1 vs 6.1 to 6.9 vs 7.4), but "low influence" didn't prevent the election now pending, which happened with both factions at 7.4.

Anyone got a strategy for blowing through an unwanted election? I suppose I'll just push the one I want to win as much as possible prior, to shorten the timeframe.
 
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