A Guide to Minor Factions and the Background Sim

Just rechecked our records for one of our factions during a recent WAR state. This faction is in 19 systems checked daily, and the influence rose in 3 of them.

Another one of our factions was in ELECTION and we were able to boost influence in another system.

It may be that combat bonds only have influence effect in the system that they are earned in. A bug report might be in order


Be interesting to see someone else do the same, seeing as you have seen a rise in 3 systems. Is that 19 systems with no other traffic to influence them?
 
I am curious about what makes a faction generate more missions. I know there are state specific missions, but that can not be the only thing that matters.

In allmost every system our faction offers 0 missions. Even in our controlled systems with influence above 80% there are 0 missions of our faction.
 
I am curious about what makes a faction generate more missions. I know there are state specific missions, but that can not be the only thing that matters.

In allmost every system our faction offers 0 missions. Even in our controlled systems with influence above 80% there are 0 missions of our faction.

I have noticed a sort of dynamic feedback effect. That is, the more missions are being run for a faction at a given moment, the more are being generated.
 
Yes, I noticed that too, but we are doing missions for our faction.
After completing a few missions our faction offers indeed some more missions, but this does not last long. A few hours later there are again 0 missions.
 
Be interesting to see someone else do the same, seeing as you have seen a rise in 3 systems. Is that 19 systems with no other traffic to influence them?

i think you are spot on.

reducing other factions influence will still raise a faction in war influence, as it is with lockdown ... needs testing.
 
Do we know how to intentionally trigger a famine/outbreak? As far as I know, player actions can only prevent them (food/medicine trading). Is it like a bucket that fills at a constant rate, so factions with no player activities are more likely to suffer these states?
 
Do we know how to intentionally trigger a famine/outbreak? As far as I know, player actions can only prevent them (food/medicine trading). Is it like a bucket that fills at a constant rate, so factions with no player activities are more likely to suffer these states?

that's actually one idea, how it might work. a state going active clears all state buckets, beside famine and outbreak being only halfed. a faction that has no players activity would go into famine/outbreak over time through that.

i tried to backtrack outbreaks to stations trading biowaste (on their imprt-export list), because missions including biowaste often have outbreak + as their effect; others made assumed that the hidden value of "weath" or techlevel might play a role.
 
that's actually one idea, how it might work. a state going active clears all state buckets, beside famine and outbreak being only halfed. a faction that has no players activity would go into famine/outbreak over time through that.

i tried to backtrack outbreaks to stations trading biowaste (on their imprt-export list), because missions including biowaste often have outbreak + as their effect; others made assumed that the hidden value of "weath" or techlevel might play a role.
Did you try hauling biowaste to a low pop system to see if it triggers an outbreak? Besides, if biowaste missions affected the outbreak bucket so much, Sothis/Ceos would have a lot of problems, unless I'm missing something :S
 
Did you try hauling biowaste to a low pop system to see if it triggers an outbreak? Besides, if biowaste missions affected the outbreak bucket so much, Sothis/Ceos would have a lot of problems, unless I'm missing something :S


Hauling Biowaste will only affect the faction that owns the market, and generally those factions in Outbreak don't own markets in my experience.
 
Hauling Biowaste will only affect the faction that owns the market, and generally those factions in Outbreak don't own markets in my experience.

I guess that makes sense... I will try it though, to see if it has any effect on the controlling faction. At least now I have a reason to log into Elite ¯\_(ツ)_/¯
 
Did you try hauling biowaste to a low pop system to see if it triggers an outbreak? Besides, if biowaste missions affected the outbreak bucket so much, Sothis/Ceos would have a lot of problems, unless I'm missing something :S

there was a heavy outbreak in sothis/ceos https://forums.frontier.co.uk/showthread.php/267273-SOTHIS-CEOS-Outbreak ... and if states going active empties all state buckets, most minor factions in sothis have a lot of states going active ... boom, expansion, civil war....
 
I guess that makes sense... I will try it though, to see if it has any effect on the controlling faction. At least now I have a reason to log into Elite ¯\_(ツ)_/¯

take a small population system :)

will be very interested about whether you get any effect.

for comparison: i needed around 4*50T of stolen goods daily in a small population system to trigger a bust in 1.5.
 
take a small population system :)

will be very interested about whether you get any effect.

for comparison: i needed around 4*50T of stolen goods daily in a small population system to trigger a bust in 1.5.

Interesting. I have a python set up for 280t I believe, and there are plenty of small systems around my space. I will post here the results if I get any.
 
Last edited:
i think you are spot on.

reducing other factions influence will still raise a faction in war influence, as it is with lockdown ... needs testing.

More testing is always the right answer!

In some systems our data corresponds to the theory of reducing other factions to raise one however in others the data does not. We have actively raised influence in other systems both during election and war states. Not clean tests of course, but the increases were in line with expectations from the recorded actions taken.
 

raeat

Banned
I was working on a system, during a civil war. My chosen faction both won and lost the civil war (depending on what newspaper you read) and then still lost a base. The percent influence for both factions went down.

I am starting to have questions about this. Maybe I am just running into FDev's predestination "feature" again...
 
that's actually one idea, how it might work. a state going active clears all state buckets, beside famine and outbreak being only halfed. a faction that has no players activity would go into famine/outbreak over time through that.

i tried to backtrack outbreaks to stations trading biowaste (on their imprt-export list), because missions including biowaste often have outbreak + as their effect; others made assumed that the hidden value of "weath" or techlevel might play a role.

Well I just watched EG going pending famine (!!!) and there is a lot player activity there so there must be something that triggers it. I found a very old post in development phase suggesting that an imbalance between economic types (i.e. too many industrial and too few agricultures) could have an effect but I don't know if it was actually implemented, though it makes sense.

As for outbreak, I don't think biowaste triggers it, it would have been observed before, say at Wolfberg. It was suggested importing drugs might have an effect, that is on my test list.
 
Last edited:
Well I just watched EG going pending famine (!!!) and there is a lot player activity there so there must be something that triggers it. I found a very old post in development phase suggesting that an imbalance between economic types (i.e. too many industrial and too few agricultures) could have an effect but I don't know if it was actually implemented, though it makes sense.

As for outbreak, I don't think biowaste triggers it, it would have been observed before, say at Wolfberg. It was suggested importing drugs might have an effect, that is on my test list.


there was rebalancing in 2.1. But we should expect big changes in 2.2 as well ie passangers and related stuff
 
Biowaste missions are the outbreak trigger I think

Main reason I disagree with this is just today a faction who owns:
- No planetary facilities
- No starports
- Is only present in one system
- Has only =~ 5% influence

... went into outbreak.

You might need to elaborate more on how you think Biowaste missions trigger outbreak. There's literally no way to interact with this faction other than by killing their ships, or running missions for them. If doing biowaste missions causes the faction you run them for to enter an outbreak, that seems a bit... obscure? (i.e shipping biowaste to <a different place> triggers an outbreak in <the system that no longer holds the biowaste>. It's fairly bizarre...)
 
Last edited:
Back
Top Bottom