A Guide to Minor Factions and the Background Sim

It was

Anarchy

Corporate

Autocrats
Dictatorship
Feudal
Patronage

Democrats
Communism
Conferedacy
Cooperative
Democracy
Theocracy (possibly)

Prison Colony is still pending further data
 

raeat

Banned
So, is there an actual time of day that the game resets/updates? I had heard 1600 UTC, but that is apparently not true anymore, if it ever was (it is now past 1700 UTC, and no reset/update).

Just tried a restart of the game from desktop. Not anything there.

Kee-rist, Fdev! Are you sending the update via dogsled from T'ronto??
 
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Seems to be a bit later every day to be honest.

By the way, if you guys wondered if a 0 day expansion was still possible, with no mention in the news and all that, I can confirm it is still possible :D
 

raeat

Banned
So, apparently is covering a 15%Pt influence difference in one day.

Clearly the fix is in. FDev's predestination problem persists. No surprises there, I guess.
 
Hi, I was told a Civil War ends when the vying faction gets more influence than the control faction (or 28 days is up).

What happens if the vying faction's influence goes down to 0%?
 

_trent_

Volunteer Moderator
Seems to be a bit later every day to be honest.

By the way, if you guys wondered if a 0 day expansion was still possible, with no mention in the news and all that, I can confirm it is still possible :D

Well lucky for some it seems. We've been sitting in Expansion since last Sunday and are still dropping 2-3% a day without expanding. Since we don't have a presence in any other system to create a conflict state and push the expansion through I suppose we'll just have to wait for something to happen.
 
Hi, I was told a Civil War ends when the vying faction gets more influence than the control faction (or 28 days is up).

What happens if the vying faction's influence goes down to 0%?

Same thing.

If the Challenging Faction gets higher then the Control Faction. The Challenger wins.

If the Control Faction gets higher then the Challenger, the Control wins.

So if the Challenging faction hits 0%, they would lose and if they were an invading faction from another system, they'd go into retreat.
 
So, is there an actual time of day that the game resets/updates? I had heard 1600 UTC, but that is apparently not true anymore, if it ever was (it is now past 1700 UTC, and no reset/update).

Just tried a restart of the game from desktop. Not anything there.

Kee-rist, Fdev! Are you sending the update via dogsled from T'ronto??

Tick is approx 1740 UK time. It takes a little while to roll across the galaxy. Faction states will update first.

The tick time stays constant unless there is a patch. It usually changes for the period of time the servers are down. On bigger patches the tick time can be reset.
 
There is a limit to how low two factions influence can be to even be able to enter conflict (in 2.0 was discovered to be around 7.3%, but victory conditions were different) so that it doesn't end up impossible to win. Victory conditions for conflicts currently: War 5%, Civil War 3%, Election 3% - so if two faction were able to start a War at < 2.5% each, no one could win (without outside effect on both).
 
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2.2 has opened up influence gains in conflicts. You can gain (and lose) influence from all factions.

Do you mean influence or Rep?

Influence with all factions was still possible. The other factions are unaffected by the state and thus influence gains and losses for them continue as normal.

Only the factions locked in conflict are unaffected by anything other then combat actions.

It's how I finally broke the glitch today. Through multi-pronged attacks on the influence meter.

There's still some player resistance but I'm hoping with the end of the Civil War they'll go away in the next few days and quit trying to sabotage me. Crime has definitely taken an upswing since I just took my system back.

Was actually going to write a little ficlet today about my victory. Still touch and go right now but I should solidify control of the system in the coming weekend.

I'm just happy I broke that 7% glitch.
 
- how long the retreat state last ? in there pending and active times ?

- If launching second expansion is there possibility that we have to retreat from system we expanded earlier, we are there second at influece, but we dont own nothing, and there is 7 faction ?
 
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- If launching second expansion is there possibility that we have to retreat from system we expanded earlier, we are there second at influece, but we dont own nothing, and there is 7 faction ?
Your faction will only retreat if the influence in a system is 2.5% or less. There are no limits on the number of systems your faction may be present in, whether you control them or not.
 
Do you mean influence or Rep?

Influence with all factions was still possible. The other factions are unaffected by the state and thus influence gains and losses for them continue as normal.

Only the factions locked in conflict are unaffected by anything other then combat actions.

It's how I finally broke the glitch today. Through multi-pronged attacks on the influence meter.

There's still some player resistance but I'm hoping with the end of the Civil War they'll go away in the next few days and quit trying to sabotage me. Crime has definitely taken an upswing since I just took my system back.

Was actually going to write a little ficlet today about my victory. Still touch and go right now but I should solidify control of the system in the coming weekend.

I'm just happy I broke that 7% glitch.

Influence. Pre 2.2 factions in conflict could only gain influence from each other. Now influence can now be gained from all factions.
 
Your faction will only retreat if the influence in a system is 2.5% or less. There are no limits on the number of systems your faction may be present in, whether you control them or not.

well not how many systems you are, but if this same system you expanded earlier is 7 allready, so do you have to own something before next expansion from another system. Is there any afffect other systems you are ?
 
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Influence. Pre 2.2 factions in conflict could only gain influence from each other. Now influence can now be gained from all factions.

Are you sure you didn't just see other factions lose some influence, some of which bled to the factions in the conflict? I haven't seen any different behaviour in 2.2.
 
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well not how many systems you are, but if this same system you expanded earlier is 7 allready, so do you have to own something before next expansion from another system. Is there any afffect other systems you are ?

Your faction isn't required to have any assets. It will only go into a retreat if its influence drops to 2.5% or lower.

The 2.5% doesn't apply to a faction's home system. So your faction won't retreat from the first system you started in. This didn't used to be the case.
 
Influence. Pre 2.2 factions in conflict could only gain influence from each other. Now influence can now be gained from all factions.

Are you sure you didn't just see other factions lose some influence, some of which bled to the factions in the conflict? I haven't seen any different behaviour in 2.2.
According to Michael Brooks: "Influence changes only apply to the involved parties and are only applied from combat missions or actions." (https://forums.frontier.co.uk/showthread.php?t=97577&page=42&p=1691696&viewfull=1#post1691696) In other words, once two factions go into conflict they can only gain or lose points from each other.

Since Season 2 landed, this rule has been gradually relaxed. The current position is that the two factions can gain points from other factions and lose points to other factions - the conflict is no longer a closed sub-system. It's possible that the second criterion concerning the way point are generated for the two participants still applies.

What we definitely don't know - and FD has been asked about this - is whether this is a deliberate change or a bug.

This erratic behaviour helps explain why there is no definitive guide to the BGS, in spite of all our efforts.
 
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According to Michael Brooks: "Influence changes only apply to the involved parties and are only applied from combat missions or actions." (https://forums.frontier.co.uk/showthread.php?t=97577&page=42&p=1691696&viewfull=1#post1691696) In other words, once two factions go into conflict they can only gain or lose points from each other.

Since Season 2 landed, this rule has been gradually relaxed. The current position is that the two factions can gain points from other factions and lose points to other factions - the conflict is no longer a closed sub-system. It's possible that the second criterion concerning the way point are generated for the two participants still applies.

What we definitely don't know - and FD has been asked about this - is whether this is a deliberate change or a bug.

This erratic behaviour explains why there is no definitive guide to the BGS, in spite of all out efforts.

Yes, I know the factions involved in the conflict can get influence from other factions if said factions lose influence, because lost influence is bled into the rest of the factions of the system. I do not agree that it is now an open system and doesn't have any special rules (if that's what you guys are saying), because in 2.2 I have been able to reduce the once controlling faction to 1% in a single conflict, bypassing every other faction, and the sums of the influences of the factions involved in conflicts I've monitored remains more or less constant.
 
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