A Guide to Minor Factions and the Background Sim

In the heresay level of BGS "facts" but I'm pretty sure all the BGS logs is the class - foods or meds

You are probably right. I certainly haven't tested it. Legal trade isn't really my thing, but when I do trade I usually try and take as much variety as possible as there is more chance of getting a matching supply mission at the destination. And the greater variety means more transactions to help the BGS, without abusing the 1 ton exploit.
 
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Does the BGS get its daily update on weekends?

I ask because it's now 18.10 GMT and I can't see a Sunday change having been made to minor faction influence scores. I'm pretty sure the four systems I'm monitoring and running missions in would have had some influence changes. Saturday's change seemed to go through during the afternoon (I was playing in the morning and again in the evening, and saw a change in influence scores between the two sessions). I was running missions on Saturday evening after the change, and again this morning, and some this afternoon, but have seen no system changes today.

I've sensed previously on some weekends that influence scores for minor factions can stay static across one or both days.

Tick is now 18.30 UTC.
 

_trent_

Volunteer Moderator
Well, for the first time in a couple of months we are getting the 'CZs only spawn in one mode' bug. Currently they are only spawning in Solo, not in Open or any PG. No massacre missions at all in any mode.

I can only hope that both of these are down to the 'issues detected' and not a return to the problems that were commonplace after 2.2 first came out.
 
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Hmmm you would have thought it would be blue downward arrow then. Oh well, it's nice to know I am not wasting my time then, as this makes all profit.

FYI, if you (or anyone) need a sense for where this is used or how it feels, take a look at the Engineer sliders.

They're set up to be:
Worse |----------|----------| Better

... rather that Higher/Lower, as this depends on the value being adjusted e.g

Armour Rating
320 |----------|----------| 400
vs something like Mass
30 |----------|----------| 26

So, in that context, it helps to read the blue "up" arrow as "Increase in favourable conditions" rather than "Increase in raw value" (and vice versa for decreases/red arrows)
 
The tick is definitely all over the place now. I think I saw two adjacent systems updated with a difference of almost an hour. There might be something wrong with the servers.
 
Hi everyone, I was hoping someone helped me clear up something, but apparetnly, when it comes to the BGS, nothing is ever certain.

So me and a few friends are trying to get a minor faction to control a system, that faction does not own any station, but it has already equalized and actually passed another faction that owns at least one outpost there. Wasnt something supposes to happed that allowed us to try and take over that outpost? the faction we're supporting is in boom state and continues to gain influence, at this point its almot 10% above the one with the outpost but no civil war, election or anything has been triggered. Is the boom state overriding it for some reason?
 
Hi everyone, I was hoping someone helped me clear up something, but apparetnly, when it comes to the BGS, nothing is ever certain.

So me and a few friends are trying to get a minor faction to control a system, that faction does not own any station, but it has already equalized and actually passed another faction that owns at least one outpost there. Wasnt something supposes to happed that allowed us to try and take over that outpost? the faction we're supporting is in boom state and continues to gain influence, at this point its almot 10% above the one with the outpost but no civil war, election or anything has been triggered. Is the boom state overriding it for some reason?
The most likely reason for this, is that the faction you are trying to start a war with is already in a conflict (war, civil war, election) in another system. Factions can only be in one conflict state at a time. the easiest way to check is to ready the news bulletins in the station/outpost in the system. Otherwise, check the system map in all the nearby systems.
 

Jane Turner

Volunteer Moderator
The most likely reason for this, is that the faction you are trying to start a war with is already in a conflict (war, civil war, election) in another system. Factions can only be in one conflict state at a time. the easiest way to check is to ready the news bulletins in the station/outpost in the system. Otherwise, check the system map in all the nearby systems.

Agreed, though these days the Faction Staus Summary - always at the top of Galnet Section, removes any need for investigating past one click. Unlike other states, conflict, or pending ones which also block a new one starting, so not show accross all systems the faction is present in the right hand HUD
 
how about recovering?

Yes, recovering conflict state also block conflicts.

However, there is an old bug dating back to 1.4 which will allow a conflict to occur when a conflict is already active. It only happens when a very specific set of circumstances occur.
 
...active conflict prevents conflict going pending :)

I uh...hardly know what to say to this.
I can't begin to number the situations where we've had conflicts go pending with another active (not pending). In 2.0-2.1 only the faction not currently in conflict would show the pending state. Now they seem to show it fine for both sides. All the many conflicts that happened with only one or two days in between had a pending state that began during active conflict.
I don't have a serious issue with this (i.e. surpassing factions while in conflict triggering another conflict) really. It happens so much I assumed everyone else was on the same page and, to some extent, that it was intended.

The current 'chain war' issue, with two factions in a conflict going back and forth and then pending one another again, is another matter and a very annoying one.

Elementical said:
It only happens when a very specific set of circumstances occur.
I'd love to know what those are, because it appears to happen every time there's not a blocking state in play (i.e. an existing conflict/cooldown for the third party).

I'll keep an eye out for some evidence if you need it...but we see this all the time. So much so that when I'm teaching new members I've gone with simply "active conflicts don't block pending" for ages now and don't bother to note when it happens. SNAFU, in other words.

Edit: this strikes me as easy enough to test, though some searching for the right circumstances might be in order. Two factions in conflict, with a third that can be surpassed by one of them in the course of the fight. I'd expect a conflict to begin pending immediately between "surpasser & surpassee". I'd be very surprised if this didn't happen without clear state interference, given experience.
 
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Thinking about it, I think it happened recently to us, election straight into a war. Jane, you might want to look through the SO discord BGS thread, or ask LF. I can't check just now because my PC is in pieces.
 
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