_trent_
Volunteer Moderator
So I checked out the updates made to the first post and the thing that jumps right out at me is that testing shows that Combat missions no longer increase influence during war/civil war states.
This is good to know as I was starting to think our faction was doing it wrong during the last couple of wars we've engaged in. It's also rather worrying to know as it makes me wonder how exactly we are supposed to prevent our faction from losing influence in every other system during wars?
We've tried handing in combat bonds to our other systems. We've tried bounty hunting in our systems, only shooting our rivals ships and only handing in our own vouchers. We've tried combat missions. We've tried destroying our rivals' ships. We've gone down to surface bases and shot their skimmers. It doesn't seem to matter what we do, we drop by approximately the same percentage each day in all of our other systems. The percentage dropped seems to be linked to the population level of the system.
Has anyone had any success keeping their influence up in their other systems during times of war? Genuinely interested.
This is good to know as I was starting to think our faction was doing it wrong during the last couple of wars we've engaged in. It's also rather worrying to know as it makes me wonder how exactly we are supposed to prevent our faction from losing influence in every other system during wars?
We've tried handing in combat bonds to our other systems. We've tried bounty hunting in our systems, only shooting our rivals ships and only handing in our own vouchers. We've tried combat missions. We've tried destroying our rivals' ships. We've gone down to surface bases and shot their skimmers. It doesn't seem to matter what we do, we drop by approximately the same percentage each day in all of our other systems. The percentage dropped seems to be linked to the population level of the system.
Has anyone had any success keeping their influence up in their other systems during times of war? Genuinely interested.