A Guide to Minor Factions and the Background Sim

Killing authority and/or innocents and staying in the shadow. Is it possible ?
As far as I know, once you start killing authority ship, you have bounties on you, that can be seen in the bounty report in the station. So your opposite could see your name actually.

It seems that just black market trading and missions are the only way to disrupt a system and staying in the shadows. no ?
 
Killing authority and/or innocents and staying in the shadow. Is it possible ?
As far as I know, once you start killing authority ship, you have bounties on you, that can be seen in the bounty report in the station. So your opposite could see your name actually.

It seems that just black market trading and missions are the only way to disrupt a system and staying in the shadows. no ?

- depends on the top 5 numbers on the bounty report. you'll only show up if you have a bounty high enough to show up there.
- there are obvious work-arounds, like suicide-winder.
- you can "disrupt" a system without any illegal activity by working for the other factions (to reduce the system controlling factions influence) or the wrong faction (to trigger conficts). generally that#s more effective than to target a specific faction.
 
The proposition is that minor factions can only be challenged for control of a system by a war, and therefore a large player group only has to fight in one system at a time.

However this is not true, the only system that requires a war to remove the controlling faction is their own home system. Any other systems they control they can be removed from by a retreat.
 
The proposition is that minor factions can only be challenged for control of a system by a war, and therefore a large player group only has to fight in one system at a time.

However this is not true, the only system that requires a war to remove the controlling faction is their own home system. Any other systems they control they can be removed from by a retreat.

I'm not adverse to theory crafting, but maybe it would be better if you'd share your experiences or concrete exampels, because in many cases the BGS plays out differently than expected.

for exampel i have worked with a group on planned retreat from several systems with random traffic, and despite the group investing serious efforts into retreating from systems they had expanded to and no interest in, we failed in many cases repeatedly, and finally had to give up this cunning plan.

why? simple: at low influence levels necessary for retreat influence is easily gained, so a random player running two or three missions, cashing in a bounty etc. can take a minor faction above retreat threshold. also, a faction without assets in a system is very hard to target specifically.

of course, theoretically you should be able to force a faction into retreating, if you have the overwhelming numbers by backing all other factions, but i don't know of any concrete case/experience to back your theoretically correct reasoning.

so, do you have any exampels? is there a minor faction which home system was taken over and was forced to retreat from all systems, despite trying to counter the retreats?
 
- depends on the top 5 numbers on the bounty report. you'll only show up if you have a bounty high enough to show up there.
- there are obvious work-arounds, like suicide-winder.
- you can "disrupt" a system without any illegal activity by working for the other factions (to reduce the system controlling factions influence) or the wrong faction (to trigger conficts). generally that#s more effective than to target a specific faction.

Thank you for the answer. But do you know when this report is generated ? Is it at every tick or before or in real time ?
 
Thank you for the answer. But do you know when this report is generated ? Is it at every tick or before or in real time ?

i think it is generated roughly every 24 hours like the traffic, crime and bounty hunter report, not in real time, and only if there is a new name on the list, or someone on the list getting a higher bounty "rank". that's just my impression, i haven't tested it.
 
Yeah, it is difficult to force an active faction into a retreat with the BGS as it is currently.

However, what has been presented as a theory is that there needs to be the possibility to have two war states active at the same time for two player groups to pressurise a larger player group with multiple systems, because only a war threatens the control of a system.

This is not true. Also, if retreat functioned like all the other states and especially like expansion, so that a pending retreat always happened, it would be far easier to fight a player group on multiple fronts.

So the current BGS could be altered without there having to be two separate wars active at a time.

I prefer a system-based BGS to a faction-based BGS- for reasons I've posted often enough!
 

Jane Turner

Volunteer Moderator
Top 5 bounty boards are close to real time (when they are showing) - we regularly use them to track and intercept terrorists
 
Top 5 bounty boards are close to real time (when they are showing) - we regularly use them to track and intercept terrorists

But - they also show you in every system the factions are present, not just where you committed the crime. So they tell that someone is doing something, but not exactly where.
 
Indeed bounty, crime and traffic reports are generated constantly though there's sometimes a delay.
Many in Powerplay (and no doubt elsewhere) use the former two to track e.g. undermining, and will sometimes "force" a Top 5 by killing something themselves to see names. It shows "immediately" for all intents and purposes, insignificant delay.
Traffic will show you (I think) whenever you leave the system. You can simply return to see. I don't recall a delay of more than 10 minutes.
 
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Jane Turner

Volunteer Moderator
But - they also show you in every system the factions are present, not just where you committed the crime. So they tell that someone is doing something, but not exactly where.

Unless you cross reference against all systems ;) and check traffic
 
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Question on specific faction bounty hunting.

Some people I have spoken to say, Never shoot your factions ships even if wanted. Some say shoot all wanted ships.

If I want to increase Faction A`s influence by collecting bounties for Faction A.
My question is Does killing Faction A ships to collect a wanted bounty decrease Faction A`s influence because one of its ships was destroyed, and then Increase the influence because the bounty was handed in for Faction A ?
Or does killing a wanted ship never decrease the influence of faction the ship belongs to.

Just want to clear this up.

Thanks,
BL1P,
oV.
 
Question on specific faction bounty hunting.

Some people I have spoken to say, Never shoot your factions ships even if wanted. Some say shoot all wanted ships.

If I want to increase Faction A`s influence by collecting bounties for Faction A.
My question is Does killing Faction A ships to collect a wanted bounty decrease Faction A`s influence because one of its ships was destroyed, and then Increase the influence because the bounty was handed in for Faction A ?
Or does killing a wanted ship never decrease the influence of faction the ship belongs to.

Just want to clear this up.

Thanks,
BL1P,
oV.

As I understand it is, The act of killing your own wanted ships only affects the "state" and not the influence.
 
Question on specific faction bounty hunting.

Some people I have spoken to say, Never shoot your factions ships even if wanted. Some say shoot all wanted ships.

If I want to increase Faction A`s influence by collecting bounties for Faction A.
My question is Does killing Faction A ships to collect a wanted bounty decrease Faction A`s influence because one of its ships was destroyed, and then Increase the influence because the bounty was handed in for Faction A ?
Or does killing a wanted ship never decrease the influence of faction the ship belongs to.

Just want to clear this up.

Thanks,
BL1P,
oV.

Why would you want to shoot your own guys?
They may be criminals.... but they're your criminals :)

(Of course, that doesn't mean I ever shoot at the police to try and defend them, they have to live with their own choices. :p )
 
Does killing Faction A ships to collect a wanted bounty decrease Faction A`s influence because one of its ships was destroyed, and then Increase the influence because the bounty was handed in for Faction A ?

this. the effect of shipkills is VERY minor (around -0,4% influence for 15 shipkills back in 1.3. in a <2000 population system, and this got even reduced in 2.3.), while the increase by a single bounty redeem is huge (around +1,8% for a single bounty claim in a similar system for a faction at ~30% influence in recent testing).

you can see the effect quite clearly during lockdown (were only losses of other factions let a faction gain ifluence, and bountyhunting is made to reduce the lockdown - the faction in lockdown will gain influence by other factions loosing influence via shipkills of wanted ships).

which means, if you are redeeming bounties often, which you should if you want maximise influence gain, you'll gain influence even if you shoot wanted ships of the faction. also, concerning RES hunting, it depends on which faction spawns most pirates, and which position in influence the faction which you want to raise has in system, as the losses of other factions via shipkills are distributed as gains to the other factions. what you shouldn't do is sitting in a res for several hours and shooting hundreds of ships of the faction you want to raise influence for, and then cash in once.
 
this. the effect of shipkills is VERY minor (around -0,4% influence for 15 shipkills back in 1.3. in a <2000 population system, and this got even reduced in 2.3.), while the increase by a single bounty redeem is huge (around +1,8% for a single bounty claim in a similar system for a faction at ~30% influence in recent testing).

you can see the effect quite clearly during lockdown (were only losses of other factions let a faction gain ifluence, and bountyhunting is made to reduce the lockdown - the faction in lockdown will gain influence by other factions loosing influence via shipkills of wanted ships).

which means, if you are redeeming bounties often, which you should if you want maximise influence gain, you'll gain influence even if you shoot wanted ships of the faction. also, concerning RES hunting, it depends on which faction spawns most pirates, and which position in influence the faction which you want to raise has in system, as the losses of other factions via shipkills are distributed as gains to the other factions. what you shouldn't do is sitting in a res for several hours and shooting hundreds of ships of the faction you want to raise influence for, and then cash in once.

@goemon.

That is an excellent explanation, Thank you very much.
 
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