Can there be more than 1 war/civil war in a system at a time? All separate factions of course.
Yes. Had a system with 3 concurrent conflicts. Made it hell trying to find the right czs. There were about 30.
Can there be more than 1 war/civil war in a system at a time? All separate factions of course.
Why would you want to shoot your own guys?
They may be criminals.... but they're your criminals![]()
Some systems only have one faction. (Edge cases - doing my head in)
Also @goemon - my gut feeling is that the value of the bounties has SOME effect, but it's like a log of the value. Like 10kCr sold in one hit counts for one click. 100kCr sold in one hit counts two clicks and 1MCr counts for three clicks in the bounty bucket.
Does that match your expectations?
it matches my expectations, but it doesn't match my testing
recently in 2.3.1 i could see a 4800 (!) cr bounty redeem having the same effect as 100 K CR - 300 k CR bounty redeem
generally i work with the assumption, that the BGS + and - calculation works very simple.
@ADAM WAITE
A small feedback for you and the changes in Superpower Bounty mechanics, for what i can tell from our systems (empire), it stoped with bleeding and is pretty stable.
We thank you![]()
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The BGS has no effect on system populations. Not yet anyway.Has it be proven ?
- Raising population in a system could be done by "heavy trading" ?
- Raising security in a system (medium to high for instance) could be done by Bounty hunting ?
Or is there other mechanics ? Or is it something triggered by FD ?
Thanks, I'm still reading but more feedback (good or bad) would be great.
Adam
The BGS has no effect on system populations. Not yet anyway.
I'm not so sure about that. we see system population change, and we see (for exampel) RES sites starting to spawn. we also have new systems populated with every patch.... i don't see somebody at FDEV changing the population numbers manually. my impression from playing at the edges of inhabited space quite a lot is, that (besides obvious thins like CG), CMDR traffic plays a role in that - more people using a system = population grows, higher chance of RES being generated or similar. sometimes planetary bases are upgaded and get additional services.
but even if: populaton growth is only happening during major patches, and the basic values of security can't be changed at all as far as i know (it can be "temporarily" changed by different goverment types) - if nobody comes up with a system chagig its security level from one major patch to another.
Fair enough. But what we are "playing with" here as the BGS isn't having any effect on the population. Wars, famine, outbreak, passenger missions, murder, expansion, investment. None of these affect the population. Which is a pity really. If we had the tools to make population changes, improve stations, colonise and terraform worlds, wouldn't that make the BGS so much more fun to play with?
Fair enough. But what we are "playing with" here as the BGS isn't having any effect on the population. Wars, famine, outbreak, passenger missions, murder, expansion, investment. None of these affect the population. Which is a pity really. If we had the tools to make population changes, improve stations, colonise and terraform worlds, wouldn't that make the BGS so much more fun to play with?
The BGS has no effect on system populations. Not yet anyway.
I'm not so sure about that. we see system population change, and we see (for exampel) RES sites starting to spawn. we also have new systems populated with every patch.... i don't see somebody at FDEV changing the population numbers manually. my impression from playing at the edges of inhabited space quite a lot is, that (besides obvious thins like CG), CMDR traffic plays a role in that - more people using a system = population grows, higher chance of RES being generated or similar. sometimes planetary bases are upgaded and get additional services.
but even if: populaton growth is only happening during major patches, and the basic values of security can't be changed at all as far as i know (it can be "temporarily" changed by different goverment types) - if nobody comes up with a system chagig its security level from one major patch to another.
Thanks, I'm still reading but more feedback (good or bad) would be great.
Adam
So we have a non-native faction in our system that owns one station. We have had them at 1% for around 4 days. They are in War in another system, which we were keeping them there to bring them down to last in our system without them getting into another war and losing their station, that way we get it when they retreat since we are the controlling faction.
What worries me is that here it says the faction can't retreat because it owns a station, but we asked here what happens to the station the faction controls when it retreats out of the system and we got the answer that the controlling faction(us) would get the station.
Can we confirm this one way or the other?
p.s. The reason I'm concerned is we have had them at 1% for 4 days, and I understand War won't let retreat start, but retreat is not even pending.
Thank You!