A message to Frontier From D2EA

Status
Thread Closed: Not open for further replies.
they've sold more than 4 million accounts (excluding EPIC giveaway) and the monthly player base seems to vary between 200k and 500k players.
So the retention rate is about 10% - which i think it's fine for the niche nerdy game ED is.
It's also the number FDev felt comfortably with to develop Odyssey for.
Haven't Frontier shed a few players groups since then, VR players and console players?
 
OP, I agree with some of your points:
I agree with having more ships that fit certain roles or area or ALL areas, currently ship building has stalled completely in favour of alien ships which is not good.

Thargoids should have been kept as a 'what' alien race there shouldn't have been an invasion but there should have been berserker attacks at random places around the bubble this would have kept the mystery. Yeah I understand about the war but it should have been done from witch space not as a 'ship moving through normal space' sort of thing. Having things come from locked off space is a kick in the nads for the community as we cannot do anything with this discovery why not have Thargoids come from witch space (where they were originally touted as coming from)?
 
I'd probably put it as "had been the thing they intended to do after Odyssey for a while" - virtually nothing of the Thargoid war involves anything that was added in Odyssey itself, and what there is doesn't sit on either the main quantitative paths to progress or on the big "getting inside the maelstrom" reveals. There was quite a distinct switch between Updates 1-12 which focused pretty much entirely on fixing Odyssey bugs/performance issues and finishing off some on-foot features, and Updates 13-15 which have barely touched the on-foot side and are back to the more normal 3/year sort of pace.
That's why I mentioned that there is more to come, specifically in relation to Odyssey. I agree that thus far it's been not directly related to Odyssey and that Frontier have been wanting to do something with the Thargoids for a long time, but I think it could be said that they waited till Odyssey to make it happen, not just because of onfoot stuff, but also I think the upgrading of the overall codebase to accommodate it.
 
I'm still wondering why it was called Odyssey, which at least to me implies a long journey. Was it the maelstrom's voyage to the bubble?

Now we're apparently in the Aftermath, so really not sure what conclusion to draw.

However it seems that Frontier has flipped on it being just a DLC and turned it into a season instead.
 
That's why I mentioned that there is more to come, specifically in relation to Odyssey. I agree that thus far it's been not directly related to Odyssey and that Frontier have been wanting to do something with the Thargoids for a long time, but I think it could be said that they waited till Odyssey to make it happen, not just because of onfoot stuff, but also I think the upgrading of the overall codebase to accommodate it.
Well Frontier did confirm Update 17 (the next gated story progression).
 
ofc not, they're most probably ED's ex-boyfriends / ex-girlfriends that are gathering together to bad mouth their exes - but also a minority (the one that fail to move ahead and keeps clinging to the past) 🤷‍♂️
Does it not worry you how many failed relationships Frontier seems to have? :)
 
Last edited:
I would disagree with this point , it's a numbers game with fdev fiddling the numbers to try and keep player participation. The cry was thargoids are too hard so they made them easier , with less participation and magically we started winning , participation went up. It's a balancing act but definitely not AI driven Fdev hold the cards and the totals . If it was AI driven we wouldn't need all hands on deck for the war with the major rework only being looked into at the end of the year . Looked at not worked on .

It's difficult to say, the deep level changes in Codebase 4.0 required or it's potential don't necassarily correspond to any hand-holding we see on the surface especially one that relates to a slow Narrative pacing v realtime gameplay.

However the point still stands that Codebase 4.0 was required for this planned long Narrative that introduced the Thargoid War. The Thargoid War may have even shown up issues or limitations which is why the Core Gameplay refresh work was delayed? So I am personally more intruiged than feeling hopeless like the chap in the video.
 
Does it not worry how many failed relationships Frontier seems to have? :)

No...
I almost quit myself during the first session back then when i started on XBox - it was a really long and hectic first session.
FIrst of all i wasnt a console player, so i had a hard time getting used to play with the controller, then to get used and memorize the awful lot of binds and combinations while trying to dock the damn Sidewinder.
Glad i persevered tho...
 
fair enough. Would you agree though that the Maelstroms and Titans got posive reactions and praise across a wide range of "community bubbles"? You can hardly call that "nobody cares".
Yes, they got positive reaction from a large number of commanders. But I think that it's not sustainable.
 
I'm still wondering why it was called Odyssey, which at least to me implies a long journey. Was it the maelstrom's voyage to the bubble?

Now we're apparently in the Aftermath, so really not sure what conclusion to draw.

However it seems that Frontier has flipped on it being just a DLC and turned it into a season instead.

Odyssey introduced "New Era", a new phase / journey for the game. However Odyssey can still be a standalone DLC with featureset as advertised at launch, e.g. the current Narrative launched post Odyssey bug fixing phase is very consciously fitted to remain outside of the DLC and therefore carrying the entire communtiy into the New Era via Codebase 4.0 something the Video introducing the New Era in December 2020 showed the communtiy, ie you will not be left behind if you do not purchase Odyssey. Also its important to point out that Codebase 4.0 was meant to merge with the base game as soon as Odyssey launched originally :O.

So my hunch is that actual journey aspect of the New Era is in reality Codebase 4.0 (it is taking everyone forward) and it will spin off multiple DLCs. The Core Gameplay Refresh is more evidence for that potential approach IMO.
 
Yes, they got positive reaction from a large number of commanders. But I think that it's not sustainable.
well that is a different question. I think it would be fair to say that many commanders, maybe even the majority, would have been disappointed if they got another Python derivate instead of the Stargoids, Maelstroms and Titans.
 
which at least to me implies a long journey

"Feels like an odyssey that's never gonna reach an end"
Q6uXyBd.jpg


O7
 
Great video and points.

What's sad is FD have ~18K subscribers and Down to earth astronomy has ~100K.

They won't listen - we all know it's not their way.
D2EA channel talks about several games, and highly focused on tutorials (something REALLY POPULAR in general). FD gives news about their games, so it's mostly advertisement (something REALLY NOT POPULAR in general). Frankly, that makes D2EA a really small channel when compared to an advertisement channel, if it can't even top 10 times the sub count, not the other way around. Also, popularity doesn't make you right, but that is obvious.

Northpin is right.

But now addressing the list gracefully condensed by St0rmFury:
  1. Too much focus on the thargoid war right now
  2. New ships
  3. FC jumping should be 5 minute spooling and 15 minutes cooldown
  4. More ways to acquire tritium in the black instead of just mining
  5. FDev should lean on ED's strength as a space sim and focus more on exploration
  6. Odyssey has been released for 2 years but there's been nothing new since then (no new suits, guns, equipment)
1. Kinda agree, specially as someone who doesn't care about Goids until we can talk. I make a point to not shoot things that I don't fully understand or that don't understand me. Printers are exception. Don't give me a .45 cal when I'm next to one. It doesn't even needs to say it's """out of ink""". Even still, Elite Dangerous is a game about "Blazing your own trail". People that tend to forget that and start asking FD to "give them a trail" are kinda missing the point. If trying to find stuff to do isn't fun to you anymore, then perhaps you grew tired of the game. It's okay to put it down and play something else. For a while (don't know how it's going right now) there was (or still is) a whole war on the Marlinist colonies. No goids involved, shoot real human beans (or ferry some cargo, or do mission, whatever you fancy). There are still people doing racing clubs, mug distribution events, all sorts of stuffs. So that complaint point is completely unwarranted. People poked the goids. poked them harder, and now goids are responding in mass. It's a good story overall, and the goid war mechanics are a good climax to how goids operated since back then. But besides goids on those systems, the rest of the bubble barely cares, and wars, races and mug transportation is still going on.

2. Oh boy. That one ALWAYS comes back. It doesn't matter how much we say "more is not better" and "spending resources on something that will either be brushed aside after the first week or brush something else aside on the first week isn't good spending". Sure, a mid-pad sized clipper would be nice (and I hope people get the cat they so much ask for), but you can bet (and D2EA will be one of the first ones to) that everyone will start publishing videos of how the new ship will measure to the current ones, with straight out "sell your (insert ship) for the (new ship)". There will always be pilots who just enjoy a ship, even if it under performs quite a lot, just because they like the ship, and that is great. But this mentality of "it's 5% better, the rest is trash" is so permeated on players in general (or at least on youtube), that it makes sense for the devs to be extremely wary of creating new things.

3. Thankfully someone smarter already discussed this, I don't need to. But being able to queue jumps up to the 1000 fuel capacity of the carrier would be nice. Jumping into the game every 20 minutes isn't the most appetizing gameplay loop.

4. I thought he was saying "low cost ways to improve". How is "implement new system from scratch" or "rework existing system heavily" a "low cost" action? But seeing number 5 this request makes sense. Frankly, would be easier if the mining scanner could be tuned to identify one specific resource. That would make mining easier, cover the tritium gain per hour, make mining more enjoyable, even if it would require QUITE THE REWORK on mining. But on mining's side, something is strange there, with low payout of materials, scanner not working well, and other stuff. Hope they rework that, but I can guess that the priority of moving the war along, and I don't mind waiting.

5. Now that's preference bias talking. I remember some months ago a huge enterprise between explorers to find a green world again. That was awesome. And even to me, who thinks "if I saw a ringed earth-like, I've seen them all" (I'm not that into exploration). And this circles back to the "Blaze your own trail", and not "blaze my trail for me, please".

6. As an Ody fanboy from release to now, who enjoyed a lot of it, got Merc Elite 5 quite fast, made more than 12 billion on foot bonds, managed to complete power shutdown missions without alarms AND killing while solo, plus enjoyed the crap out of Ody (even if the performance wasn't where it should be), I gotta tap the sign again: "more is not better". I still want megaship docking/invading on foot and I still want dropship module for us with option to hot extract. But I know how people haven't turned around on Ody reviews on Steam, and likely won't even if FD reaches the "Ody is where we intended to be performance wise". And so, since developing for Ody comes at the risk of only attending to a small subset of the playerbase, plus one that is mad at them with no prospect of turning around, I get their lack of priority on Ody. I'll wait patiently till I get what I think would tie the bow on Ody as a complete package. I mean, we even got a new mission that was a re-hash of an old one but against goids. That was a good addition. Good re-use of assets, good tie in to the current major story, good introduction to new aspect of goids inteligence (becoming territorial, recognizing human assets as important, etc).

But now that we've already been counterproductive in generating more views to this and further discussed these topics that had already been discussed to boredom, let us move on, because:
well, influencer business, nothing to see here, move along.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom