Great video and points.
What's sad is FD have ~18K subscribers and Down to earth astronomy has ~100K.
They won't listen - we all know it's not their way.
D2EA channel talks about several games, and highly focused on tutorials (something REALLY POPULAR in general). FD gives news about their games, so it's mostly advertisement (something REALLY NOT POPULAR in general). Frankly, that makes D2EA a really small channel when compared to an advertisement channel, if it can't even top 10 times the sub count, not the other way around. Also, popularity doesn't make you right, but that is obvious.
Northpin is right.
But now addressing the list gracefully condensed by St0rmFury:
- Too much focus on the thargoid war right now
- New ships
- FC jumping should be 5 minute spooling and 15 minutes cooldown
- More ways to acquire tritium in the black instead of just mining
- FDev should lean on ED's strength as a space sim and focus more on exploration
- Odyssey has been released for 2 years but there's been nothing new since then (no new suits, guns, equipment)
1. Kinda agree, specially as someone who doesn't care about Goids until we can talk. I make a point to not shoot things that I don't fully understand or that don't understand me. Printers are exception. Don't give me a .45 cal when I'm next to one. It doesn't even needs to say it's """out of ink""". Even still, Elite Dangerous is a game about
"Blazing your own trail". People that tend to forget that and start asking FD to
"give them a trail" are kinda missing the point. If trying to find stuff to do isn't fun to you anymore, then perhaps you grew tired of the game. It's okay to put it down and play something else. For a while (don't know how it's going right now) there was (or still is) a whole war on the Marlinist colonies. No goids involved, shoot real human beans (or ferry some cargo, or do mission, whatever you fancy). There are still people doing racing clubs, mug distribution events, all sorts of stuffs. So that complaint point is completely unwarranted. People poked the goids. poked them harder, and now goids are responding in mass. It's a good story overall, and the goid war mechanics are a good climax to how goids operated since back then. But besides goids on those systems, the rest of the bubble barely cares, and wars, races and mug transportation is still going on.
2. Oh boy. That one ALWAYS comes back. It doesn't matter how much we say "more is not better" and "spending resources on something that will either be brushed aside after the first week or brush something else aside on the first week isn't good spending". Sure, a mid-pad sized clipper would be nice (and I hope people get the cat they so much ask for), but you can bet (and D2EA will be one of the first ones to) that everyone will start publishing videos of how the new ship will measure to the current ones, with straight out "sell your (insert ship) for the (new ship)". There will always be pilots who just enjoy a ship, even if it under performs quite a lot, just because they like the ship, and that is great. But this mentality of "it's 5% better, the rest is trash" is so permeated on players in general (or at least on youtube), that it makes sense for the devs to be extremely wary of creating new things.
3. Thankfully someone smarter already discussed this, I don't need to. But being able to queue jumps up to the 1000 fuel capacity of the carrier would be nice. Jumping into the game every 20 minutes isn't the most appetizing gameplay loop.
4. I thought he was saying "low cost ways to improve". How is "implement new system from scratch" or "rework existing system heavily" a "low cost" action? But seeing number 5 this request makes sense. Frankly, would be easier if the mining scanner could be tuned to identify one specific resource. That would make mining easier, cover the tritium gain per hour, make mining more enjoyable, even if it would require QUITE THE REWORK on mining. But on mining's side, something is strange there, with low payout of materials, scanner not working well, and other stuff. Hope they rework that, but I can guess that the priority of moving the war along, and I don't mind waiting.
5. Now that's preference bias talking. I remember some months ago a huge enterprise between explorers to find a green world again. That was awesome. And even to me, who thinks "if I saw a ringed earth-like, I've seen them all" (I'm not that into exploration). And this circles back to the
"Blaze your own trail", and not
"blaze my trail for me, please".
6. As an Ody fanboy from release to now, who enjoyed a lot of it, got Merc Elite 5 quite fast, made more than 12 billion on foot bonds, managed to complete power shutdown missions without alarms AND killing while solo, plus enjoyed the crap out of Ody (even if the performance wasn't where it should be), I gotta tap the sign again:
"more is not better". I still want megaship docking/invading on foot and I still want dropship module for us with option to hot extract. But I know how people haven't turned around on Ody reviews on Steam, and likely won't even if FD reaches the "Ody is where we intended to be performance wise". And so, since developing for Ody comes at the risk of only attending to a small subset of the playerbase, plus one that is mad at them with no prospect of turning around, I get their lack of priority on Ody. I'll wait patiently till I get what I think would tie the bow on Ody as a complete package. I mean, we even got a new mission that was a re-hash of an old one but against goids. That was a good addition. Good re-use of assets, good tie in to the current major story, good introduction to new aspect of goids inteligence (becoming territorial, recognizing human assets as important, etc).
But now that we've already been counterproductive in generating more views to this and further discussed these topics that had already been discussed to boredom, let us move on, because:
well, influencer business, nothing to see here, move along.