Either I’m looking at it with the wrong mindset, or it’s because of behind-the-scenes stuff that I can’t know, but…
My impression with the Thargoid War stuff is that in part, it currently doesn’t feel like the effort being put into it is justified by what comes out at the other end.
I mean, sure, Titans and the Revenant scenario are nice(Glaives have mixed reception, if you want me to mention them… but they are largely combat-oriented), but otherwise most of U15 has mostly just been some CGs to set up for probably more modules to unlock, with other fairly inconsequential filler CGs here and there. And as of late, at most two GalNets per week.
I get that the game is (nearly?) 10 years old, so the frequency of content drops and what’s in them isn’t going to be as high, but the glacial pace of the current narrative, while most of it is just “Here’s a module, go get it, play for 1-3 hours and wait for the next unlock, which might only be combat-focused”, and two GalNets per week… I’m not convinced that’s cutting it.
Comparing now to all the puzzles(some requiring brute force, others not) of the Azimuth resurgence, and the leadup of the ‘Stargoid’ arrivals(as well as the first 2-3 months of the war), doesn’t quite feel the same.
I suppose part of the ‘issue’, if you can even call it that, is the giant void surrounding the Thargoids that Frontier doesn’t seem to want to fill in at anything other than a very… very slow pace. Doesn’t leave much room for puzzles in relation to them - but the filler content for the low zones also leaves things to be desired.
Especially since the ‘war sim’ has us bogging a vastly superior alien force down in a soon-to-be stalemate, in large part due to a nonsensical use of tissue sampling as a feature that was not properly balanced out relative to the effort it takes. (Excluding the time… which only becomes a factor once going into the ~17-15 ly and closer range to the Maelstroms and certain populated system retakes take a week or longer to get done… while barely actually fighting off the occupying force.)
But if you actually try to retake those systems with combat as primary focus? Might as well not bother. Omumba around Maelstrom Hadad saw a good effort to reach somewhere around 46-47% progress toward the end of the cycle… and 33% of that got wiped out today again. Some more balancing would be needed for those, but they’ve seemingly stopped bothering with that entirely(excluding some background tweaks found by players) for a few months too. When it was supposed to be what keeps the players entertained… instead, it’s been turned into a very flavorless joke of a gameplay system.
TL;DR is that the current high focus on the war narrative currently doesn’t feel like it is the main development focus when it should be… well, is. Most of U15 has felt more like downtime waiting for the actually meaningful narrative developments to come along, instead of a few strings of interesting stuff here and there, with some rather pointless filler thrown in between. The current state of the ‘war’ doesn’t help that as it’s become bogged down in ‘Don’t fight the Thargoids and still push them away with such “efficiency” that the most fun pieces of the content are no longer available - frequently - for over a month now’.
If U16 doesn’t bring some kind of plot twist to break this false illusion that humans are somehow in the impression of ‘winning’, it’s going to make the stale system even more stale. Thus bleeding off more of the players that are actually interested in it.
(The Federal election charade also keeps getting pushed off to neverland… and I kind of want to see where that nonsense is going because Rackham and Archer are so dumb it’s funny.)