The main issue is the people that mistake it for a competitive game with winners and losers rather than a simulator.Meh. Rather FDev worry about creating actual real content than looking at this thread. They clearly cannot balance the game - it's been five years and the game remains a mess when considering balance. And game balance, in the context of risk versus reward, is the root of the problem here.
Only one person really cares about CL and it's that single individual who needs a special type of pixel experience to support their own shortcomings. That single individual cannot seem to accept anything else other than own satisfaction of supposedly being superior to the other player. Honestly, who cares if people log off whenever they want to. Let them. They certainly have the right to - it's their game experience. Those who cannot accept this should perhaps look at themselves asking why they can't accept the fact that people can do what they want with an online game.
There are elements to the background simulation that are open to competition, like people trying to push one faction or another, and this was kinda exacerbated by allowing groups to add their own factions and plant their flag, but that sort of emergent gameplay was never really intended gameplay as I understand it, and was never designed to be decided by players facing off directly.
If there was a layer of the game that did count scores of kills and deaths outside of CQC, it would be more relevant.