A thought about WHY the new UI..

Guys I'm using a Joystick = controller and i can tell you for one it's horrible on both and way slower than mouse, i know this because the mouse works too and i find myself wanting to put down my controller and use that instead but I don't want to be tied to a desk. It is NOT a better experience on controller/HOTAS
I use a dual controller set up and can do everything with my stick and puck except type a system name. It's slower for me because the icon placement is "wrong" for what I usually do in the map.
 
Oh and currently there's a bug which means that even though both A buttons are mapped on the controller, while you can select with either, the long HOLD option to set a jump which is a time saving feature can only be operated by the one you're not using as your main input! yeah... annoying
 
Is it ironic that Chris Roberts Star Citizen, David Brabens Elilte Dangerous and Sean Murrays No Mans Sky all seem to have the same issues when it comes to their particular games and that they are all British. I wonder, do they all drink their tea from the same cup?
 
Seems like they simply went for homogeneous and thematic interface to pull together what they probably saw as mismatched UI elements after the fleet carrier rollout.
Thoughts on usability and players time were seemingly distant, leaving us with what I can only describe as design by committee.
 
could have been for eye implant for all I care
missing vital info on screens makes them useless
on some, as I pointed out previously in a very pointed and mean post, any menu meant to allow a selection, yet only moves in 1 direction is not taking into consideration the limits of the menu.
My particular one is the select a ship menu. The game allows you to own a lot of ships and I don't ever want to see them together in one menu like this. Atrocious is being kind.
Previous menu showed items in ship and you can start scroll to left or right.
If you have 40 ships at every station, then this and the transfer menu as separated in horizons, is very easy to find the ship I want.
If you only have 6 ships and no internals, then its a great setup.

An improvement, actual improvement to what exists in horizons, add a search!
Basic computer functions that do not exist in the future. Ability to search and list all ships with certain items..
Otherwise its a very useful design.(Horizons)

As a programmer, when I see people make 'improvements' that are NOT improvements, I see poor planning and poor priorities lists.
It's nice to make something prettier. I only ever waste my programming time on that aspect when something is actually functional. Till then I don't care what it looks like.

Many of the other changes, to me is simple mimicry of Microsoft and most graphic program companies.
They can't come up with new stuff like Tide does every year so they re-arrange menus and merge some functions into new or old but different menus then pass it off as this years latest and greatest.
And just like Tide and Cornflakes, they aren't fooling anyone.
 
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Because they outsourced it with the request to "freshen up the UI, go" - to a party who never played the game in their lives.

That's my theory anyways.
This, is exactly what I said last Friday,,right after I blew a gasket trying to find the ship I docked in for 15 minutes of scrolling through hundreds of my ships.
 
I did say "I am aware of some people - especially those using controllers - having significantly more click for certain actions."

I actually use my mouse rather than my HOTAS for navigating the menus. I didn't have the HOTAS during the Alpha so couldn't run any tests with it. Someone shared a video where it was something like 10 clicks extra for the same action on the GalMap with a controller. So it's defiantly not perfect, but a lot of the complaints seemed to be more to do with familiarity, but as I said, not all were/are.
Yeah sorry i was more agreeing with you, sorry if I made it sound like i was taking you up on something contrary, i wasn't my bad!
 
I did say "I am aware of some people - especially those using controllers - having significantly more click for certain actions."

I actually use my mouse rather than my HOTAS for navigating the menus. I didn't have the HOTAS during the Alpha so couldn't run any tests with it. Someone shared a video where it was something like 10 clicks extra for the same action on the GalMap with a controller. So it's defiantly not perfect, but a lot of the complaints seemed to be more to do with familiarity, but as I said, not all were/are.
The irony is that there's a handful of CMDRs insisting that consoles are "to blame" for this new UI, but as a console owner who plays ED using PS4 controller, I can tell you that this is the furthest thing from the truth, as you yourself prove by preferring a mouse over HOTAS / controller for menu navigation.
 
I like it.. It gives WAY more detail than before... I for one hope they add more stuff to the UI but how it is setup wise i love it! GJ FDev!
 

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This, is exactly what I said last Friday,,right after I blew a gasket trying to find the ship I docked in for 15 minutes of scrolling through hundreds of my ships.
I'm considering switching to Horizons to re-arrange my fleet (it no longer feels adequate for EDO) purely because of the UI, imagine that.
 
no it gives more even with the ships now.. you just dont look very hard i guesss.

yes, they added not one, but two Ships buttons but:
  • the left bar Ships Button could have been added to the old UI too
  • the right ships button is there because the ships information is not in the info window as it was in Horizons
So now if you select the system that has ships icon - instead of having the system info AND the ships in the same panel, now you have 2 windows and 2 buttons for it.

So what i'm saying is the old UI was very good at functional level.
All they had to do was do add some new things to it, like the generic Ships button that now is on the left bar
or... erm... is there anything else new that was added to EDO GalMap UI?
 
Whatever the designs philosophy, it just doesn't work.
I disagree, the new UI does work. I have had no problem adapting to it, and if I ... a self-confessed idiot ... can adapt to it, you can too (generalisation "you", not you specifically).

The real reason why so many complained is they don't like change, and Frontier made a not-small change to the UI. People don't want to get used to a new way of doing something. And once that coloured their opinion, they started seeing everything in Odyssey as being "wrong" or "broken".

And I've been saying this since the 19th of May, but people being people, and the internet being the internet, and this forum being THIS forum ... people would rather argue than think about what I am saying.
 
I certainly hope FDev did plan out the UI changes. I have my doubts that they did that. Fdev and Steam know how people play this game via the hardware surveys. So KB/M, Joystick, Hotas, etc numbers should be a known quantity to FDev. Did Fdev use that data? Did they design a UI to best work with their own current userbase? Does the UI look, feel and work the way the most important user use cases are supposed to? You be the judge for yourself, for me, I'll keep playing Horizons until they dump the steaming, really nasty smelling, less useful, new UI (outfitting, system map, galaxy map, mission screen) into Horizons. I expect I will stop playing for awhile at that point.
 
The irony is that there's a handful of CMDRs insisting that consoles are "to blame" for this new UI, but as a console owner who plays ED using PS4 controller, I can tell you that this is the furthest thing from the truth, as you yourself prove by preferring a mouse over HOTAS / controller for menu navigation.

Actually, the new UI might be related to the fact that they lost the support for Scaleform which was canceled by Autodesk years ago, as mentioned by Morbad here
So maybe they decided to rebuild the UI using different tools, but while doing so they changed the design too and failed to make it as functional as the old UI was.

Just a supposition 🤷‍♂️

Anyway, i'd wish the new UI to get better, at least to the functional levels of horizon's UI.
 
Actually, the new UI might be related to the fact that they lost the support for Scaleform which was canceled by Autodesk years ago, as mentioned by Morbad here
So maybe they decided to rebuild the UI using different tools, but while doing so they changed the design too and failed to make it as functional as the old UI was.

Just a supposition 🤷‍♂️

Anyway, i'd wish the new UI to get better, at least to the functional levels of horizon's UI.
That's the first time I've heard of that. I feel for the devs on that having to remake it. But at the same time a longer alpha/beta would have made it obvious it isn't very good.
 
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