Hey, devs! First of all I wish you keeping healthy and productive and away from COVID. Stay safe!
And the next thing- add MORE carriers! That one for 5 billions is in insane cost for me. I don't want to dig rocks every day to pay upkeeping. Ant the cost? it's half-a-year pure gring, i'll hate elite after that.
So what do I suggest? Add 2 more carriers:
1- small personal carrier with 3 landing pads, 1 per size, no other player can use (or only without going to hangar- just to refuel or/and repair, no spaceyard for others)
That should cost 1 bil and have no or very small upkeep (1 mil?) and designed to use as PERSONAL transport, ship deposit and cargohold with no direct sell option. Also that can be used as personal platform for exploration, but first of all, mobile storgate and maintance station and transport to base in different sectors of space. Maybe as it will be small and light it should jump faster or at 1000ly.
2.Heavy Exploration expeditionary carrier- that can be even more expensive that the one we have, but can be bought for 1bil, having otherwise very big upkeep cost. That cost should be able to be paid by multiple players. Idea is- it can be used by 20+ players simultaneously, store HUGE amount of supplies and ships and jump to 5000 ly with using proportionately more fuel. Idea is- we create an expedition to another side of galaxy, collecting resources and money and store that on carrier. Than everybody go to it, storing miner ships and explorers, jumping 5k ly away, explore everything, mining fuel and than performing a jump after several days or a week. That can be exiting adventure and add conviniency to explore furthest galaxy sectors.
UPD: I have a better idea now! Maybe we even don't need other carriers, just ability to entirely change appearance and function of ones we have. Why not continue fitting tradition on FCs? We buy flying tin for 800k that jumps 100 ly and have 3-5 pads and not visible for other players. Than we can unlock more pads, upgrade stock, install modules, change FSD and make of it trading base/exploration foothold/maintance station for everyone and much more stuff. Upkeep should start from something small and rise with upgrades. Also make something like nav beacons on FCs that can be installed to make carrier visible to others. No clogging the map, everyone builds the thing he need, everyone happy. And after all, new carriers with trade upgrades should give passive income to recoup themselves. And those we have should too.
And the next thing- add MORE carriers! That one for 5 billions is in insane cost for me. I don't want to dig rocks every day to pay upkeeping. Ant the cost? it's half-a-year pure gring, i'll hate elite after that.
So what do I suggest? Add 2 more carriers:
1- small personal carrier with 3 landing pads, 1 per size, no other player can use (or only without going to hangar- just to refuel or/and repair, no spaceyard for others)
That should cost 1 bil and have no or very small upkeep (1 mil?) and designed to use as PERSONAL transport, ship deposit and cargohold with no direct sell option. Also that can be used as personal platform for exploration, but first of all, mobile storgate and maintance station and transport to base in different sectors of space. Maybe as it will be small and light it should jump faster or at 1000ly.
2.Heavy Exploration expeditionary carrier- that can be even more expensive that the one we have, but can be bought for 1bil, having otherwise very big upkeep cost. That cost should be able to be paid by multiple players. Idea is- it can be used by 20+ players simultaneously, store HUGE amount of supplies and ships and jump to 5000 ly with using proportionately more fuel. Idea is- we create an expedition to another side of galaxy, collecting resources and money and store that on carrier. Than everybody go to it, storing miner ships and explorers, jumping 5k ly away, explore everything, mining fuel and than performing a jump after several days or a week. That can be exiting adventure and add conviniency to explore furthest galaxy sectors.
UPD: I have a better idea now! Maybe we even don't need other carriers, just ability to entirely change appearance and function of ones we have. Why not continue fitting tradition on FCs? We buy flying tin for 800k that jumps 100 ly and have 3-5 pads and not visible for other players. Than we can unlock more pads, upgrade stock, install modules, change FSD and make of it trading base/exploration foothold/maintance station for everyone and much more stuff. Upkeep should start from something small and rise with upgrades. Also make something like nav beacons on FCs that can be installed to make carrier visible to others. No clogging the map, everyone builds the thing he need, everyone happy. And after all, new carriers with trade upgrades should give passive income to recoup themselves. And those we have should too.
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